Author: Duret, Christophe
Publisher: IGI Global
ISBN: 1522504788
Category : Computers
Languages : en
Pages : 390
Book Description
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
Contemporary Research on Intertextuality in Video Games
Author: Duret, Christophe
Publisher: IGI Global
ISBN: 1522504788
Category : Computers
Languages : en
Pages : 390
Book Description
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
Publisher: IGI Global
ISBN: 1522504788
Category : Computers
Languages : en
Pages : 390
Book Description
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
(Not) In the Game
Author: Regina Seiwald
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110732998
Category : Games & Activities
Languages : en
Pages : 266
Book Description
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110732998
Category : Games & Activities
Languages : en
Pages : 266
Book Description
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Nordic Gothic
Author: Maria Holmgren Troy
Publisher: Manchester University Press
ISBN: 1526126451
Category : Literary Criticism
Languages : en
Pages : 217
Book Description
Nordic Gothic traces Gothic fiction in the Nordic region from its beginnings in the nineteenth century, with a main focus on the development of Gothic from the 1990s onwards in literature, film, TV and new media. The volume gives an overview of Nordic Gothic fiction in relation to transnational developments and provides a number of case studies and in-depth analyses of individual narratives. It creates an understanding of this under-researched cultural phenomenon by showing how the narratives make visible cultural anxieties haunting the Nordic countries, their welfare systems, identities and ideologies. Nordic Gothic examines how figures from Nordic folklore function as metaphorical expressions of Gothic themes and Nordic settings are explored from perspectives such as ecocriticism and postcolonialism. The book will be of interest to researchers and post- and- undergraduate students in various fields within the Humanities.
Publisher: Manchester University Press
ISBN: 1526126451
Category : Literary Criticism
Languages : en
Pages : 217
Book Description
Nordic Gothic traces Gothic fiction in the Nordic region from its beginnings in the nineteenth century, with a main focus on the development of Gothic from the 1990s onwards in literature, film, TV and new media. The volume gives an overview of Nordic Gothic fiction in relation to transnational developments and provides a number of case studies and in-depth analyses of individual narratives. It creates an understanding of this under-researched cultural phenomenon by showing how the narratives make visible cultural anxieties haunting the Nordic countries, their welfare systems, identities and ideologies. Nordic Gothic examines how figures from Nordic folklore function as metaphorical expressions of Gothic themes and Nordic settings are explored from perspectives such as ecocriticism and postcolonialism. The book will be of interest to researchers and post- and- undergraduate students in various fields within the Humanities.
Onomastics in Interaction With Other Branches of Science. Volume 3. General and Applied Onomastics. Literary Onomastics. Chrematonomastics. Reports
Author: Urszula Bijak
Publisher: Wydawnictwo UJ
ISBN: 8323374783
Category : Language Arts & Disciplines
Languages : en
Pages : 576
Book Description
Onomastics is an area of scholarly interest that has grown considerably in importance in recent years. Consequently, the 27th International Congress of Onomastic Sciences, held in 2021 in Kraków, Poland, gathered scholars from all over the world, active in all subfields of onomastic enquiry, as well as those exploring the areas bordering on other disciplines of the humanities. It thus became a venue for presenting state-of-the-art research in the study of proper names, proposing novel approaches and opening new vistas for future research. The present work is the third of the three volumes of conference proceedings that are the fruit of the congress. Being the most diverse thematically, it contains contributions on the general and applied aspects of onomastics, onymy in literature and other cultural texts, and chrematonyms. It ends with two reports. The volume comprises 30 individual articles, contributed by 35 scholars. The first section, devoted to general and applied onomastics, features texts concerned with ever-interesting questions relevant to all practitioners of the discipline: the essence of properhood, the meaning of proper names, and onomastic terminology. Scholars whose papers focused on applied onomastics were interested in problems occasioned by the translation of onyms, by their pronunciation in cross-cultural contact, and by the use of exonyms, drawing for exemplification on the Hungarian, German and Czech language material respectively. Literary onomastics in its broad definition constitutes by far the largest part of the volume. Contributors to this section represent diverse literatures, including Scottish, Russian, Polish, Czech and Nigerian. The scope and internal subdivisions of literary onomastics are discussed and the activities of the Italian Society for Literary Onomastics are presented. The name Dracula is analysed in depth, and so is the Old Prussian onym Patollo. Some researchers take a step into the wider realm of culture. Their attention is attracted by the names of spirits in the beliefs adhered to in Southwest China, by the proper names in a medieval Scottish document, by the onyms that personify hunger in Italian wartime epistolography, and by toponyms in video games. The third section deals with chrematonyms as diverse as names of railway locomotives in Britain, logonyms in Slovakia and perfume names in a Slovak online shop. The naming patterns of Chinese restaurants in Czechia are studied too, as well as the names of travel agencies in Germany, Ukraine and Poland. Finally, the reader is presented with two reports. One outlines new tendencies in Nordic socio-onomastics, while the other presents the new paradigm in the publication of “Onoma”, the journal of the ICOS. The book is a must not only for onomasticians, but also for researchers in related disciplines, ranging from history, via human geography or philosophy of language, to social studies. However, professionals active in naming will find it useful as well, since it provides a much-needed supranational perspective and enables cross-cultural comparisons.
Publisher: Wydawnictwo UJ
ISBN: 8323374783
Category : Language Arts & Disciplines
Languages : en
Pages : 576
Book Description
Onomastics is an area of scholarly interest that has grown considerably in importance in recent years. Consequently, the 27th International Congress of Onomastic Sciences, held in 2021 in Kraków, Poland, gathered scholars from all over the world, active in all subfields of onomastic enquiry, as well as those exploring the areas bordering on other disciplines of the humanities. It thus became a venue for presenting state-of-the-art research in the study of proper names, proposing novel approaches and opening new vistas for future research. The present work is the third of the three volumes of conference proceedings that are the fruit of the congress. Being the most diverse thematically, it contains contributions on the general and applied aspects of onomastics, onymy in literature and other cultural texts, and chrematonyms. It ends with two reports. The volume comprises 30 individual articles, contributed by 35 scholars. The first section, devoted to general and applied onomastics, features texts concerned with ever-interesting questions relevant to all practitioners of the discipline: the essence of properhood, the meaning of proper names, and onomastic terminology. Scholars whose papers focused on applied onomastics were interested in problems occasioned by the translation of onyms, by their pronunciation in cross-cultural contact, and by the use of exonyms, drawing for exemplification on the Hungarian, German and Czech language material respectively. Literary onomastics in its broad definition constitutes by far the largest part of the volume. Contributors to this section represent diverse literatures, including Scottish, Russian, Polish, Czech and Nigerian. The scope and internal subdivisions of literary onomastics are discussed and the activities of the Italian Society for Literary Onomastics are presented. The name Dracula is analysed in depth, and so is the Old Prussian onym Patollo. Some researchers take a step into the wider realm of culture. Their attention is attracted by the names of spirits in the beliefs adhered to in Southwest China, by the proper names in a medieval Scottish document, by the onyms that personify hunger in Italian wartime epistolography, and by toponyms in video games. The third section deals with chrematonyms as diverse as names of railway locomotives in Britain, logonyms in Slovakia and perfume names in a Slovak online shop. The naming patterns of Chinese restaurants in Czechia are studied too, as well as the names of travel agencies in Germany, Ukraine and Poland. Finally, the reader is presented with two reports. One outlines new tendencies in Nordic socio-onomastics, while the other presents the new paradigm in the publication of “Onoma”, the journal of the ICOS. The book is a must not only for onomasticians, but also for researchers in related disciplines, ranging from history, via human geography or philosophy of language, to social studies. However, professionals active in naming will find it useful as well, since it provides a much-needed supranational perspective and enables cross-cultural comparisons.
Woke Gaming
Author: Kishonna L. Gray
Publisher: University of Washington Press
ISBN: 0295744197
Category : Social Science
Languages : en
Pages : 321
Book Description
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s Keep Me Occupied to Momo Pixel’s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.
Publisher: University of Washington Press
ISBN: 0295744197
Category : Social Science
Languages : en
Pages : 321
Book Description
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s Keep Me Occupied to Momo Pixel’s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.
The Travels of Media and Cultural Products
Author: Enrique Uribe-Jongbloed
Publisher: Taylor & Francis
ISBN: 1003803091
Category : Business & Economics
Languages : en
Pages : 111
Book Description
This book presents the Cultural Transduction framework as a conceptual tool to understand the processes that media and cultural products undergo when they cross cultural and national borders. Using a series of examples from pop culture, including films, television series, videogames, memes and other digital products, this book provides the reader with a wider understanding of the procedures, interests, roles, assumptions and challenges, which foster or hinder the travels of media and cultural products. Compiling in one single narrative a series of case studies, theoretical debates and international examples, the book looks at a number of exchanges and transformations enabled by both traditional media trade and the internet. It reflects on the increase of cultural products crossing over regional, national and international borders in the form of videogames and TV formats, through music and video distribution platforms or via digital social media networks, to highlight discussions about the characteristics of border-crossing digital production. The cultural transduction framework is developed from discussions in communication and media studies, as well as from debates in adaptation and translation studies, to map out the travels of media and cultural products from an interdisciplinary perspective. It provides a tool to analyse the markets, products, people and processes that enable or constrain the movement of products across borders, for those interested in the practical aspects that underlie the negotiation and transformation of products inserted into different cultural market settings. This volume provides a new framework for understanding the travels of cultural products, which will be of use to students and scholars in the area of media industry studies, business studies, digital media studies, international media law and economics.
Publisher: Taylor & Francis
ISBN: 1003803091
Category : Business & Economics
Languages : en
Pages : 111
Book Description
This book presents the Cultural Transduction framework as a conceptual tool to understand the processes that media and cultural products undergo when they cross cultural and national borders. Using a series of examples from pop culture, including films, television series, videogames, memes and other digital products, this book provides the reader with a wider understanding of the procedures, interests, roles, assumptions and challenges, which foster or hinder the travels of media and cultural products. Compiling in one single narrative a series of case studies, theoretical debates and international examples, the book looks at a number of exchanges and transformations enabled by both traditional media trade and the internet. It reflects on the increase of cultural products crossing over regional, national and international borders in the form of videogames and TV formats, through music and video distribution platforms or via digital social media networks, to highlight discussions about the characteristics of border-crossing digital production. The cultural transduction framework is developed from discussions in communication and media studies, as well as from debates in adaptation and translation studies, to map out the travels of media and cultural products from an interdisciplinary perspective. It provides a tool to analyse the markets, products, people and processes that enable or constrain the movement of products across borders, for those interested in the practical aspects that underlie the negotiation and transformation of products inserted into different cultural market settings. This volume provides a new framework for understanding the travels of cultural products, which will be of use to students and scholars in the area of media industry studies, business studies, digital media studies, international media law and economics.
Retelling Cinderella
Author: Nicola Darwood
Publisher: Cambridge Scholars Publishing
ISBN: 1527562034
Category : Literary Criticism
Languages : en
Pages : 280
Book Description
Cinderella’s transformation from a lowly, overlooked servant into a princess who attracts everyone’s gaze has become a powerful trope within many cultures. Inspired by the Cinderella archive of books and collectables at the University of Bedfordshire, the essays in this collection demonstrate how the story remains active in various different societies where social and family relationships are adapting to modern culture. The volume explores the social arenas of dating apps and prom nights, as well as contemporary issues about women’s roles in the home, and gender identity. Cinderella’s cultural translation is seen through the contributors’ international perspectives: from Irish folklore to the Colombian Cenicienta costeña (Cinderella of the coast) and Spanish literary history. Its transdisciplinarity ranges from fashion in Charles Perrault and the Brothers Grimm’s publications to a comparison of Cinderella and Galatea on film, and essays on British authors Nancy Spain, Anne Thackeray Ritchie and Frances Hodgson Burnett.
Publisher: Cambridge Scholars Publishing
ISBN: 1527562034
Category : Literary Criticism
Languages : en
Pages : 280
Book Description
Cinderella’s transformation from a lowly, overlooked servant into a princess who attracts everyone’s gaze has become a powerful trope within many cultures. Inspired by the Cinderella archive of books and collectables at the University of Bedfordshire, the essays in this collection demonstrate how the story remains active in various different societies where social and family relationships are adapting to modern culture. The volume explores the social arenas of dating apps and prom nights, as well as contemporary issues about women’s roles in the home, and gender identity. Cinderella’s cultural translation is seen through the contributors’ international perspectives: from Irish folklore to the Colombian Cenicienta costeña (Cinderella of the coast) and Spanish literary history. Its transdisciplinarity ranges from fashion in Charles Perrault and the Brothers Grimm’s publications to a comparison of Cinderella and Galatea on film, and essays on British authors Nancy Spain, Anne Thackeray Ritchie and Frances Hodgson Burnett.
Applied Video Processing in Surveillance and Monitoring Systems
Author: Dey, Nilanjan
Publisher: IGI Global
ISBN: 1522510230
Category : Computers
Languages : en
Pages : 352
Book Description
Video monitoring has become a vital aspect within the global society as it helps prevent crime, promote safety, and track daily activities such as traffic. As technology in the area continues to improve, it is necessary to evaluate how video is being processed to improve the quality of images. Applied Video Processing in Surveillance and Monitoring Systems investigates emergent techniques in video and image processing by evaluating such topics as segmentation, noise elimination, encryption, and classification. Featuring real-time applications, empirical research, and vital frameworks within the field, this publication is a critical reference source for researchers, professionals, engineers, academicians, advanced-level students, and technology developers.
Publisher: IGI Global
ISBN: 1522510230
Category : Computers
Languages : en
Pages : 352
Book Description
Video monitoring has become a vital aspect within the global society as it helps prevent crime, promote safety, and track daily activities such as traffic. As technology in the area continues to improve, it is necessary to evaluate how video is being processed to improve the quality of images. Applied Video Processing in Surveillance and Monitoring Systems investigates emergent techniques in video and image processing by evaluating such topics as segmentation, noise elimination, encryption, and classification. Featuring real-time applications, empirical research, and vital frameworks within the field, this publication is a critical reference source for researchers, professionals, engineers, academicians, advanced-level students, and technology developers.
Remapping Cold War Media
Author: Alice Lovejoy
Publisher: Indiana University Press
ISBN: 0253062217
Category : History
Languages : en
Pages : 325
Book Description
Why were Hollywood producers eager to film on the other side of the Iron Curtain? How did Western computer games become popular in socialist Czechoslovakia's youth paramilitary clubs? What did Finnish commercial television hope to gain from broadcasting Soviet drama? Cold War media cultures are typically remembered in terms of an East-West binary, emphasizing conflict and propaganda. Remapping Cold War Media, however, offers a different perspective on the period, illuminating the extensive connections between media industries and cultures in Europe's Cold War East and their counterparts in the West and Global South. These connections were forged by pragmatic, technological, economic, political, and aesthetic forces; they had multiple, at times conflicting, functions and meanings. And they helped shape the ways in which media circulates today—from film festivals, to satellite networks, to coproductions. Considering film, literature, radio, photography, computer games, and television, Remapping Cold War Media offers a transnational history of postwar media that spans Eastern and Western Europe, the Nordic countries, Cuba, the United States, and beyond. Contributors draw on extensive archival research to reveal how media traveled across geopolitical boundaries; the processes of translation, interpretation, and reception on which these travels depended; and the significance of media form, content, industries, and infrastructures then and now.
Publisher: Indiana University Press
ISBN: 0253062217
Category : History
Languages : en
Pages : 325
Book Description
Why were Hollywood producers eager to film on the other side of the Iron Curtain? How did Western computer games become popular in socialist Czechoslovakia's youth paramilitary clubs? What did Finnish commercial television hope to gain from broadcasting Soviet drama? Cold War media cultures are typically remembered in terms of an East-West binary, emphasizing conflict and propaganda. Remapping Cold War Media, however, offers a different perspective on the period, illuminating the extensive connections between media industries and cultures in Europe's Cold War East and their counterparts in the West and Global South. These connections were forged by pragmatic, technological, economic, political, and aesthetic forces; they had multiple, at times conflicting, functions and meanings. And they helped shape the ways in which media circulates today—from film festivals, to satellite networks, to coproductions. Considering film, literature, radio, photography, computer games, and television, Remapping Cold War Media offers a transnational history of postwar media that spans Eastern and Western Europe, the Nordic countries, Cuba, the United States, and beyond. Contributors draw on extensive archival research to reveal how media traveled across geopolitical boundaries; the processes of translation, interpretation, and reception on which these travels depended; and the significance of media form, content, industries, and infrastructures then and now.
The Reception of Northrop Frye
Author:
Publisher: University of Toronto Press
ISBN: 1487537751
Category : Literary Criticism
Languages : en
Pages : 735
Book Description
The widespread opinion is that Northrop Frye’s influence reached its zenith in the 1960s and 1970s, after which point he became obsolete, his work buried in obscurity. This almost universal opinion is summed up in Terry Eagleton’s 1983 rhetorical question, "Who now reads Frye?" In The Reception of Northrop Frye, Robert D. Denham catalogues what has been written about Frye – books, articles, translations, dissertations and theses, and reviews – in order to demonstrate that the attention Frye’s work has received from the beginning has progressed at a geomantic rate. Denham also explores what we can discover once we have a fairly complete record of Frye’s reception in front of us – such as Hayden White’s theory of emplotments applied to historical writing and Byron Almén’s theory of musical narrative. The sheer quantity of what has been written about Frye reveals that the only valid response to Eagleton’s rhetorical question is "a very large and growing number," the growth being not incremental but exponential.
Publisher: University of Toronto Press
ISBN: 1487537751
Category : Literary Criticism
Languages : en
Pages : 735
Book Description
The widespread opinion is that Northrop Frye’s influence reached its zenith in the 1960s and 1970s, after which point he became obsolete, his work buried in obscurity. This almost universal opinion is summed up in Terry Eagleton’s 1983 rhetorical question, "Who now reads Frye?" In The Reception of Northrop Frye, Robert D. Denham catalogues what has been written about Frye – books, articles, translations, dissertations and theses, and reviews – in order to demonstrate that the attention Frye’s work has received from the beginning has progressed at a geomantic rate. Denham also explores what we can discover once we have a fairly complete record of Frye’s reception in front of us – such as Hayden White’s theory of emplotments applied to historical writing and Byron Almén’s theory of musical narrative. The sheer quantity of what has been written about Frye reveals that the only valid response to Eagleton’s rhetorical question is "a very large and growing number," the growth being not incremental but exponential.