Author: Bethel Henry Strousberg
Publisher:
ISBN:
Category :
Languages : en
Pages : 38
Book Description
Conspiracy Detected, in a Letter to the Right Hon. J.W. Henley, Esq. M.P., in a Refutation of Certain Statements
Journal of the Institute of Actuaries
The Assurance Magazine, and Journal of the Institute of Actuaries
Assurance Magazine and Journal of the Institute of Actuaries
Author: Institute of Actuaries (Great Britain)
Publisher:
ISBN:
Category : Insurance
Languages : en
Pages : 388
Book Description
Publisher:
ISBN:
Category : Insurance
Languages : en
Pages : 388
Book Description
Anglo-American Life Insurance, 1800–1914 Volume 2
Author: Timothy Alborn
Publisher: Routledge
ISBN: 1351576518
Category : Business & Economics
Languages : en
Pages : 453
Book Description
By the eve of the Great Depression, there existed in America the equivalent of a policy for every man, woman and child, and in Britain it grew from its narrow aristocratic base to cover all social classes. This primary resource collection is the first comparative history of British and American life insurance industries.
Publisher: Routledge
ISBN: 1351576518
Category : Business & Economics
Languages : en
Pages : 453
Book Description
By the eve of the Great Depression, there existed in America the equivalent of a policy for every man, woman and child, and in Britain it grew from its narrow aristocratic base to cover all social classes. This primary resource collection is the first comparative history of British and American life insurance industries.
The Pyramid of Game Design
Author: Simon Nicholas Crawford Lovell
Publisher: CRC Press
ISBN: 1351579533
Category : Computers
Languages : en
Pages : 474
Book Description
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
Publisher: CRC Press
ISBN: 1351579533
Category : Computers
Languages : en
Pages : 474
Book Description
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.