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Conquering Adventure Games

Conquering Adventure Games PDF Author: Carl Townsend
Publisher:
ISBN: 9780880563505
Category : Computer adventure games.
Languages : en
Pages : 145

Book Description
Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

Conquering Adventure Games

Conquering Adventure Games PDF Author: Carl Townsend
Publisher:
ISBN: 9780880563505
Category : Computer adventure games.
Languages : en
Pages : 145

Book Description
Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

ACKS Core First Printing

ACKS Core First Printing PDF Author: Macris
Publisher: Autarch LLC
ISBN: 9780984983209
Category :
Languages : en
Pages : 274

Book Description
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

Conquering Zelda

Conquering Zelda PDF Author: Donald R. McCrary
Publisher: Sudoku
ISBN:
Category : Legend of Zelda (Game)
Languages : en
Pages : 63

Book Description
Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."

Conquering Computers

Conquering Computers PDF Author: Dean Ormandy
Publisher: Dean Ormandy
ISBN: 0646357654
Category : Computers
Languages : en
Pages : 82

Book Description


Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Game Over

Game Over PDF Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558

Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Trapped in a Video Game

Trapped in a Video Game PDF Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132

Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!

20 Essential Games to Study

20 Essential Games to Study PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 0429802072
Category : Computers
Languages : en
Pages : 156

Book Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

The Ultimate Book of Scavenger Hunts

The Ultimate Book of Scavenger Hunts PDF Author: Stacy Tornio
Publisher: Rowman & Littlefield
ISBN: 1493051547
Category : Nature
Languages : en
Pages : 233

Book Description
It’s hard to resist a scavenger hunt. Give kids a list of things to find, and they naturally want to turn it into a game and start checking things off. Add in an outdoor and nature twist, and the game is elevated to a whole new level—and what an amazing opportunity to engage kids and families with nature in a whole new way. The Ultimate Book of Scavenger Hunts will help turn every outdoor outing into a scavenger hunt, with plenty of things for your family to look for, discover, and learn about. Geared towards families with kids ages 4-10, the hunts are geared to just about any location—from city to farm to beach to mountains. The book includes a leveled difficulty rating system so you can find both easy and difficult items within each hunt (1 being easy, 2 medium, 3 hard). Each hunt comes complete with factoids and information about the items on the list, and each item is accompanied by a colorful spot illustration so that the hunter can easily identify what they are looking for.

The Superkids Activity Guide to Conquering Every Day

The Superkids Activity Guide to Conquering Every Day PDF Author: Dayna Abraham
Publisher:
ISBN: 1624144152
Category : Games & Activities
Languages : en
Pages : 211

Book Description
Abraham, a certified child educator, shares 101 of the best sensory activities to help all kids succeed during times of the day when they have the most trouble focusing and being patient, whether it's getting out the door on time in the morning or peacefully eating a meal with their family at a restaurant. Full color.