Author: Erin Falligant
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 64
Book Description
Grow their self-esteem and social skills with this activity book for kids who love Minecraft and gaming. Fun challenges, mini games, and other adventures -- all centered in Minecrafting themes -- help kids see their strengths and teach them how to reach out to friends, family, school, and community. With skill-building puzzles and games and colorful illustrations, kids will find the encouragement they need through the Minecraft characters and world they love.
Confidence-building Activites for Minecrafters
Author: Erin Falligant
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 64
Book Description
Grow their self-esteem and social skills with this activity book for kids who love Minecraft and gaming. Fun challenges, mini games, and other adventures -- all centered in Minecrafting themes -- help kids see their strengths and teach them how to reach out to friends, family, school, and community. With skill-building puzzles and games and colorful illustrations, kids will find the encouragement they need through the Minecraft characters and world they love.
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 64
Book Description
Grow their self-esteem and social skills with this activity book for kids who love Minecraft and gaming. Fun challenges, mini games, and other adventures -- all centered in Minecrafting themes -- help kids see their strengths and teach them how to reach out to friends, family, school, and community. With skill-building puzzles and games and colorful illustrations, kids will find the encouragement they need through the Minecraft characters and world they love.
Confidence-Building Activities for Minecrafters
Author: Sky Pony Press
Publisher: Sky Pony
ISBN: 9781510761902
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
More than 50 activities to help kids level up their self-esteem! Grow their self-esteem and social skills with this activity book for kids who love Minecraft and gaming. Fun challenges, mini games, and fill-in-the-blank adventures—all centered in Minecrafting themes—help kids see their strengths and teach them how to reach out to friends, family, school, and community. With skill-building puzzles and games and colorful illustrations, kids will find the encouragement they need through the Minecraft characters and world they love. Gamers gain confidence through activities that feel like play Social skill-building games help kids feel stronger and more empowered in the real world Every page gives kids a self-esteem boost and teaches them how to troubleshoot real life problems For kids who feel more comfortable gaming, Confidence-Building Activities for Minecrafters offers kids the building blocks they need to feel confident in who they are and what they can do in real life.
Publisher: Sky Pony
ISBN: 9781510761902
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
More than 50 activities to help kids level up their self-esteem! Grow their self-esteem and social skills with this activity book for kids who love Minecraft and gaming. Fun challenges, mini games, and fill-in-the-blank adventures—all centered in Minecrafting themes—help kids see their strengths and teach them how to reach out to friends, family, school, and community. With skill-building puzzles and games and colorful illustrations, kids will find the encouragement they need through the Minecraft characters and world they love. Gamers gain confidence through activities that feel like play Social skill-building games help kids feel stronger and more empowered in the real world Every page gives kids a self-esteem boost and teaches them how to troubleshoot real life problems For kids who feel more comfortable gaming, Confidence-Building Activities for Minecrafters offers kids the building blocks they need to feel confident in who they are and what they can do in real life.
Teaching Social Skills to Children with Autism Using Minecraft®
Author: Raelene Dundon
Publisher: Jessica Kingsley Publishers
ISBN: 1784508381
Category : Psychology
Languages : en
Pages : 226
Book Description
This comprehensive and accessible guide contains everything that needs to be known in order to set up and run a Minecraft® Social Group for children with autism spectrum disorders. Minecraft®, often described as 'digital Lego', provides an ideal forum to help children with autism and related conditions to develop social and communication skills. This book offers guidance on how to use the game to support the learning of social and emotional concepts such as having a conversation, showing interest in others and understanding another person's point of view. With over 150 pages of photocopiable and downloadable session plans, visuals and handouts, this manual is essential reading for professionals working with autism who are interested in introducing Minecraft® to support social skill development in their students.
Publisher: Jessica Kingsley Publishers
ISBN: 1784508381
Category : Psychology
Languages : en
Pages : 226
Book Description
This comprehensive and accessible guide contains everything that needs to be known in order to set up and run a Minecraft® Social Group for children with autism spectrum disorders. Minecraft®, often described as 'digital Lego', provides an ideal forum to help children with autism and related conditions to develop social and communication skills. This book offers guidance on how to use the game to support the learning of social and emotional concepts such as having a conversation, showing interest in others and understanding another person's point of view. With over 150 pages of photocopiable and downloadable session plans, visuals and handouts, this manual is essential reading for professionals working with autism who are interested in introducing Minecraft® to support social skill development in their students.
Unofficial Minecraft Life Hacks Lab for Kids
Author: Adam Clarke
Publisher: Quarry Books
ISBN: 163159723X
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
In Unofficial Minecraft Life Hacks Lab for Kids, Adam Clarke (aka Wizard Keen) and Victoria Bennett offer projects and gameplay that will guide you to make great choices as a player and a person. Minecraft is an amazing game that stimulates your creativity as you build whatever you can imagine, but it’s also great for learning about how to be a good citizen and mining positive connections with other players—in-game, elsewhere online, and in real life. With this book, you’ll learn about: How to set good gaming ground rules, collaborate, and resolve conflicts. Online resources, servers, and organizations that promote and guide positive play. Minecraft projects that promote and guide positive play and positive digital citizenship. Make every build a block party by learning to think critically, behave safely, and participate responsibly with Unofficial Minecraft Life Hacks Lab for Kids! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Publisher: Quarry Books
ISBN: 163159723X
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
In Unofficial Minecraft Life Hacks Lab for Kids, Adam Clarke (aka Wizard Keen) and Victoria Bennett offer projects and gameplay that will guide you to make great choices as a player and a person. Minecraft is an amazing game that stimulates your creativity as you build whatever you can imagine, but it’s also great for learning about how to be a good citizen and mining positive connections with other players—in-game, elsewhere online, and in real life. With this book, you’ll learn about: How to set good gaming ground rules, collaborate, and resolve conflicts. Online resources, servers, and organizations that promote and guide positive play. Minecraft projects that promote and guide positive play and positive digital citizenship. Make every build a block party by learning to think critically, behave safely, and participate responsibly with Unofficial Minecraft Life Hacks Lab for Kids! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Using Computers Games across the Curriculum
Author: Karen Anderson
Publisher: Bloomsbury Publishing
ISBN: 1441136193
Category : Education
Languages : en
Pages : 114
Book Description
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
Publisher: Bloomsbury Publishing
ISBN: 1441136193
Category : Education
Languages : en
Pages : 114
Book Description
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
The Big Book of STEM Activities for Minecrafters
Author: Stephanie J. Morris
Publisher: Sky Pony
ISBN: 9781510765450
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.
Publisher: Sky Pony
ISBN: 9781510765450
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.
I Am, I Can
Author: DK
Publisher: Penguin
ISBN: 0744033071
Category : Juvenile Nonfiction
Languages : en
Pages : 74
Book Description
I am strong. I am brave. I can handle anything. This book empowers your child by providing an affirmation for every single day of the year. With a different theme for each month – such as positivity, calm, and adventure – children can build their self-esteem and resilience by focusing on what matters to them, through the power of positive thinking. Perfect for children aged 7 to 9, this book not only educates but inspires. Affirmations tied to certain key events from history provide motivation and encouragement. On 17th April, learn about the Apollo 13 mission and discover how to stay calm under pressure. On 1st December, Rosa Parks’ refusal to give up her seat on the bus links to the affirmation “I stand up for myself and others.” Mindful activities encourage children to try practical techniques to explore the affirmations further – creating a “happiness jar” helps kids come up with their own affirmations, building a “coping wheel” empowers kids to manage stress, and making friendship bracelets helps enact the affirmation “I am a caring friend.” Affirmations have been proven to help overcome negative thoughts by reminding us of what matters. I Am, I Can use beautiful illustrations to bring the daily doses of wisdom to life and encourage visualization – a powerful tool in promoting self-belief and keeping anxiety at bay.
Publisher: Penguin
ISBN: 0744033071
Category : Juvenile Nonfiction
Languages : en
Pages : 74
Book Description
I am strong. I am brave. I can handle anything. This book empowers your child by providing an affirmation for every single day of the year. With a different theme for each month – such as positivity, calm, and adventure – children can build their self-esteem and resilience by focusing on what matters to them, through the power of positive thinking. Perfect for children aged 7 to 9, this book not only educates but inspires. Affirmations tied to certain key events from history provide motivation and encouragement. On 17th April, learn about the Apollo 13 mission and discover how to stay calm under pressure. On 1st December, Rosa Parks’ refusal to give up her seat on the bus links to the affirmation “I stand up for myself and others.” Mindful activities encourage children to try practical techniques to explore the affirmations further – creating a “happiness jar” helps kids come up with their own affirmations, building a “coping wheel” empowers kids to manage stress, and making friendship bracelets helps enact the affirmation “I am a caring friend.” Affirmations have been proven to help overcome negative thoughts by reminding us of what matters. I Am, I Can use beautiful illustrations to bring the daily doses of wisdom to life and encourage visualization – a powerful tool in promoting self-belief and keeping anxiety at bay.
Group Activities for Social Emotional Learning using Sketch Comedy and Improv Games
Author: Shawn Amador
Publisher: Jessica Kingsley Publishers
ISBN: 1839972939
Category : Social Science
Languages : en
Pages : 146
Book Description
Children with strong social-emotional skills are better able to cope with everyday challenges and benefit academically, professionally, and socially. But the benefits that can be derived from these skills can only be seen if children are given the opportunity to develop them. This accessible guide helps teach children to participate in social-emotional learning. Offering fun group activities including social skill-based improv games, participant written plays, and basic plays that can be transformed using the creative minds of children themselves. To increase participant comfort levels with these activities, the book allows for a graduated exposure of techniques, starting with improv trust building and joint focus games, and progressing to improvisation and writing sketches. Featuring additional downloadable content, including worksheets and lesson plans for classroom use, this is the perfect companion for educators and therapists.
Publisher: Jessica Kingsley Publishers
ISBN: 1839972939
Category : Social Science
Languages : en
Pages : 146
Book Description
Children with strong social-emotional skills are better able to cope with everyday challenges and benefit academically, professionally, and socially. But the benefits that can be derived from these skills can only be seen if children are given the opportunity to develop them. This accessible guide helps teach children to participate in social-emotional learning. Offering fun group activities including social skill-based improv games, participant written plays, and basic plays that can be transformed using the creative minds of children themselves. To increase participant comfort levels with these activities, the book allows for a graduated exposure of techniques, starting with improv trust building and joint focus games, and progressing to improvisation and writing sketches. Featuring additional downloadable content, including worksheets and lesson plans for classroom use, this is the perfect companion for educators and therapists.
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
Author: Lane, Carol-Ann
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958
Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958
Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Learn to Program with Minecraft
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Category : Computers
Languages : en
Pages : 340
Book Description
You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Publisher: No Starch Press
ISBN: 1593277458
Category : Computers
Languages : en
Pages : 340
Book Description
You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3