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Concept Design 2

Concept Design 2 PDF Author: Neville Page
Publisher: Titan
ISBN: 9781845762858
Category : Commercial art
Languages : en
Pages : 0

Book Description
Contains over 470 works, from finished pieces to support sketches and roughs, with each piece accompanied by text detailing the design ideas and illustration techniques used. This book takes readers on a journey into the minds of talented and successful concept design professionals.

Concept Design 2

Concept Design 2 PDF Author: Neville Page
Publisher: Titan
ISBN: 9781845762858
Category : Commercial art
Languages : en
Pages : 0

Book Description
Contains over 470 works, from finished pieces to support sketches and roughs, with each piece accompanied by text detailing the design ideas and illustration techniques used. This book takes readers on a journey into the minds of talented and successful concept design professionals.

The Design Concept

The Design Concept PDF Author: Allen Hurlburt
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 172

Book Description
A look at advertising techniques and strategies includes explanations by artists and graphic designers about how they create their works.

The Em2 - Concept and Design

The Em2 - Concept and Design PDF Author: Thomas B. Dugelby
Publisher:
ISBN: 9780889350021
Category : Enfield rifle
Languages : en
Pages : 292

Book Description


Concept Design Games

Concept Design Games PDF Author:
Publisher:
ISBN:
Category : Architectural design
Languages : en
Pages : 150

Book Description


Design Requirements Engineering: A Ten-Year Perspective

Design Requirements Engineering: A Ten-Year Perspective PDF Author: Kalle Lyytinen
Publisher: Springer Science & Business Media
ISBN: 3540929665
Category : Computers
Languages : en
Pages : 507

Book Description
Since its inception in 1968, software engineering has undergone numerous changes. In the early years, software development was organized using the waterfall model, where the focus of requirements engineering was on a frozen requirements document, which formed the basis of the subsequent design and implementation process. Since then, a lot has changed: software has to be developed faster, in larger and distributed teams, for pervasive as well as large-scale applications, with more flexibility, and with ongoing maintenance and quick release cycles. What do these ongoing developments and changes imply for the future of requirements engineering and software design? Now is the time to rethink the role of requirements and design for software intensive systems in transportation, life sciences, banking, e-government and other areas. Past assumptions need to be questioned, research and education need to be rethought. This book is based on the Design Requirements Workshop, held June 3-6, 2007, in Cleveland, OH, USA, where leading researchers met to assess the current state of affairs and define new directions. The papers included were carefully reviewed and selected to give an overview of the current state of the art as well as an outlook on probable future challenges and priorities. After a general introduction to the workshop and the related NSF-funded project, the contributions are organized in topical sections on fundamental concepts of design; evolution and the fluidity of design; quality and value-based requirements; requirements intertwining; and adapting requirements practices in different domains.

Level Design

Level Design PDF Author: Rudolf Kremers
Publisher: CRC Press
ISBN: 1439876959
Category : Computers
Languages : en
Pages : 400

Book Description
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Concept Car Design

Concept Car Design PDF Author: Jonathan Bell
Publisher: Rotovision
ISBN:
Category : Automobile engineering
Languages : en
Pages : 166

Book Description
Showing where car designers look for inspiration when envisioning cars of the future, and how they respond to the demands of the market, this title dissects the process of designing these imaginary flights of fancy from idea to realization.

Design-Based Concept Learning in Science and Technology Education

Design-Based Concept Learning in Science and Technology Education PDF Author: Ineke Henze
Publisher: BRILL
ISBN: 9004450009
Category : Education
Languages : en
Pages : 404

Book Description
Design-Based Concept Learning in Science and Technology Education brings together contributions from researchers that have investigated what conditions need to be fulfilled to make design-based education work.

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games PDF Author: Eliott Lilly
Publisher:
ISBN: 9781624650208
Category : Art
Languages : en
Pages : 0

Book Description
This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

Design Concepts in Programming Languages

Design Concepts in Programming Languages PDF Author: Franklyn Turbak
Publisher: MIT Press
ISBN: 0262303159
Category : Computers
Languages : en
Pages : 1347

Book Description
Key ideas in programming language design and implementation explained using a simple and concise framework; a comprehensive introduction suitable for use as a textbook or a reference for researchers. Hundreds of programming languages are in use today—scripting languages for Internet commerce, user interface programming tools, spreadsheet macros, page format specification languages, and many others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary programming. This comprehensive text uses a simple and concise framework to teach key ideas in programming language design and implementation. The book's unique approach is based on a family of syntactically simple pedagogical languages that allow students to explore programming language concepts systematically. It takes as premise and starting point the idea that when language behaviors become incredibly complex, the description of the behaviors must be incredibly simple. The book presents a set of tools (a mathematical metalanguage, abstract syntax, operational and denotational semantics) and uses it to explore a comprehensive set of programming language design dimensions, including dynamic semantics (naming, state, control, data), static semantics (types, type reconstruction, polymporphism, effects), and pragmatics (compilation, garbage collection). The many examples and exercises offer students opportunities to apply the foundational ideas explained in the text. Specialized topics and code that implements many of the algorithms and compilation methods in the book can be found on the book's Web site, along with such additional material as a section on concurrency and proofs of the theorems in the text. The book is suitable as a text for an introductory graduate or advanced undergraduate programming languages course; it can also serve as a reference for researchers and practitioners.