Author: Gary McGath
Publisher: Compute
ISBN: 9780942386677
Category : Computers
Languages : en
Pages : 203
Book Description
Compute!'s Guide to Adventure Games
Author: Gary McGath
Publisher: Compute
ISBN: 9780942386677
Category : Computers
Languages : en
Pages : 203
Book Description
Publisher: Compute
ISBN: 9780942386677
Category : Computers
Languages : en
Pages : 203
Book Description
Compute's Guide to Nintendo Adventure Games
Author: Steven A. Schwartz
Publisher: Compute
ISBN: 9780874552430
Category : Games
Languages : en
Pages : 119
Book Description
Includes playing tips and strategies for six games--including Crystalis, Ultima, and Wizardry--plus detailed maps and Super Secrets
Publisher: Compute
ISBN: 9780874552430
Category : Games
Languages : en
Pages : 119
Book Description
Includes playing tips and strategies for six games--including Crystalis, Ultima, and Wizardry--plus detailed maps and Super Secrets
A Guide to ZX Spectrum Adventure Games - 1982 - 1985
Author: Shaun McClure
Publisher:
ISBN:
Category :
Languages : en
Pages : 579
Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Publisher:
ISBN:
Category :
Languages : en
Pages : 579
Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
The Guide to Classic Graphic Adventures
Author: Kurt Kalata
Publisher: Createspace Independent Publishing Platform
ISBN: 9781460955796
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781460955796
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
Creating Adventure Games on Your Computer
Author: Tim Hartnell
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 196
Book Description
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 196
Book Description
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Creating Adventure Games for Teens
Author: Jason Darby
Publisher: Muska/Lipman
ISBN: 9781133728023
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Publisher: Muska/Lipman
ISBN: 9781133728023
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
The Beginners Guide To Action and Adventure Games
Author: Cora Pollard
Publisher: IMU Ventures Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 36
Book Description
The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!
Publisher: IMU Ventures Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 36
Book Description
The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!
Compute!'s Guide to Nintendo Games
Author: Steven A. Schwartz
Publisher: Compute! Publications
ISBN: 9780874552218
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Packed with tips for better play and dozens of reviews of available game cartridges for the Nintendo Entertainment System, this book has all the information Nintendo fans need.
Publisher: Compute! Publications
ISBN: 9780874552218
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Packed with tips for better play and dozens of reviews of available game cartridges for the Nintendo Entertainment System, this book has all the information Nintendo fans need.
How to Create Adventure Games
Author: Christopher Lampton
Publisher: Franklin Watts
ISBN: 9780531101193
Category : BASIC (Computer program language)
Languages : en
Pages : 102
Book Description
Provides instructions for writing a computer program for an adventure game using BASIC.
Publisher: Franklin Watts
ISBN: 9780531101193
Category : BASIC (Computer program language)
Languages : en
Pages : 102
Book Description
Provides instructions for writing a computer program for an adventure game using BASIC.