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Computer Geometric Art

Computer Geometric Art PDF Author: Ian O. Angell
Publisher: Courier Corporation
ISBN: 0486248550
Category : Design
Languages : en
Pages : 50

Book Description
Forty-six striking geometric lattice designs drawn by a computer using sets of lines and arcs based on beautiful, centuries-old patterns. Crisp black-and-white illustrations can be used singly or in handsome combinations. Suitable for a myriad of creative applications. Introduction.

Computer Geometric Art

Computer Geometric Art PDF Author: Ian O. Angell
Publisher: Courier Corporation
ISBN: 0486248550
Category : Design
Languages : en
Pages : 50

Book Description
Forty-six striking geometric lattice designs drawn by a computer using sets of lines and arcs based on beautiful, centuries-old patterns. Crisp black-and-white illustrations can be used singly or in handsome combinations. Suitable for a myriad of creative applications. Introduction.

Handbook of Computer Aided Geometric Design

Handbook of Computer Aided Geometric Design PDF Author: G. Farin
Publisher: Elsevier
ISBN: 0444511040
Category : Computers
Languages : en
Pages : 849

Book Description
This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design. Leading international experts have contributed, thus creating a one-of-a-kind collection of authoritative articles. There are chapters outlining basic theory in tutorial style, as well as application-oriented articles. Aspects which are covered include: Historical outline Curve and surface methods Scientific Visualization Implicit methods Reverse engineering. This book is meant to be a reference text for researchers in the field as well as an introduction to graduate students wishing to get some exposure to this subject.

Geometric Modeling: Theory and Practice

Geometric Modeling: Theory and Practice PDF Author: Wolfgang Straßer
Publisher: Springer Science & Business Media
ISBN: 3642606075
Category : Computers
Languages : en
Pages : 441

Book Description
The Blaubeuren Conference "Theory and Practice of Geometric Modeling" has become a meeting place for leading experts from industrial and academic research institutions, CAD system developers and experienced users to exchange new ideas and to discuss new concepts and future directions in geometric modeling. The relaxed and calm atmosphere of the Heinrich-Fabri-Institute in Blaubeuren provides the appropriate environment for profound and engaged discussions that are not equally possible on other occasions. Real problems from current industrial projects as well as theoretical issues are addressed on a high scientific level. This book is the result of the lectures and discussions during the conference which took place from October 14th to 18th, 1996. The contents is structured in 4 parts: Mathematical Tools Representations Systems Automated Assembly. The editors express their sincere appreciation to the contributing authors, and to the members of the program committee for their cooperation, the careful reviewing and their active participation that made the conference and this book a success.

Turtle Geometry

Turtle Geometry PDF Author: Harold Abelson
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502

Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Evolutionary Art and Computers

Evolutionary Art and Computers PDF Author: Stephen J. P. Todd
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 272

Book Description
This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.

Design, Animate, and Create with Computer Graphics

Design, Animate, and Create with Computer Graphics PDF Author: Max Wainewright
Publisher:
ISBN: 168297166X
Category : Juvenile Nonfiction
Languages : en
Pages : 42

Book Description
This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!

Geometric Programming for Computer Aided Design

Geometric Programming for Computer Aided Design PDF Author: Alberto Paoluzzi
Publisher: John Wiley & Sons
ISBN: 1119509122
Category : Computers
Languages : en
Pages : 1

Book Description
Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD applications (e.g. for architecture and mechanical CAD) and web-based collaborative design environments. PLaSM is a general purpose functional language to compute with geometry which the authors use throughout their text. The PLaSM language output produces VRML (Virtual Reality Modelling Language) files which are used to create virtual worlds. PLaSM blends the powerful algebraic approach to programming developed at IBM research, with a dimension-independent approach to geometric data structures and algorithms, This book shows that such geometric code can be surprisingly compact and easy to write. It begins by introducing the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, solid modeling and geometric modeling of manifolds follows and finally discusses the application of geometric programming. For each topic, the mathematics is given, together with the PLaSM implementation (usually with a few lines of readable code) and some worked examples. Combines excellent coverage of the theory with well-developed examples Numerous applications eg. scientific stimulation, robotics, CAD, Virtual Reality Worked exercises for each topic Uses PLaSM language (supplied) throughout to illustrate techniques Supported with web presence Written for Industrial Practioners developing CAD software, mechanical engineers in Graphics, CAD and CAM, undergraduate and postgraduate courses in Computer Science and Mechanical Engineering,as well as programmers involved with developing visualization software.

The Pattern Book: Fractals, Art And Nature

The Pattern Book: Fractals, Art And Nature PDF Author: Clifford A Pickover
Publisher: World Scientific
ISBN: 9814504033
Category : Mathematics
Languages : en
Pages : 466

Book Description
This book will allow you to travel through time and space. To facilitate your journey, the editor has scoured the four corners of the earth in a quest for unusual people and their fascinating patterns. From Mozambique, to Asia, to many European countries, the contributors to The Pattern Book include world-famous cancer researchers, little-known artists and eclectirc computer programmers. Some of the patterns are ultramodern, while others are centuries old. Many of the patterns are drawn from the universe of mathematics. Computer recipes are scattered throughout.Although the emphasis is on computer-generated patterns, the book is informal and the intended audience spans several fields. The emphasis is on the fun that the true pattern lover finds in doing, rather than in reading about the doing! The book is organized into three main parts: Representing Nature (for those patterns which describe or show real physical phenomena, e.g., visualizations of protein motion, sea lilies, etc.), Mathematics and Symmetry (for those patterns which describe or show mathematical behavior, e.g. fractals), and Human Art (for those patterns which are artistic works of humans and made without the aid of a computer, e.g. Moslem tiling patterns.)

Geometric Patterns with Creative Coding

Geometric Patterns with Creative Coding PDF Author: Selçuk Artut
Publisher: Apress
ISBN: 9781484293881
Category : Computers
Languages : en
Pages : 0

Book Description
Facilitate coding in generating geometric motives with a special focus on analyzing their geometric formulations. This book aims to teach analytical coding skills by combining arts and mathematics. Geometric patterns are quintessentially important for understanding today’s media arts and their relationship with mathematics. With the main emphasis on this, author Selçuk Artut proposes a certain workflow to mathematically analyze a geometric pattern and use creative coding skills to render it on a computer screen. When done, you'll understand the basics of coding and expand the provided structure to cover issues of creative coding in particular. This book will also present a workflow to geometrically analyze and build patterns with detailed examples. What You Will Learn Gain insight into the field of geometric patterns and its cultural value Review dialectic creativity that takes place between humans and computers Use code as a creative tool to use human-computer interaction to develop one's creative skills Who This Book Is For Any person who has an interest in using coding as a creative tool. University students from Arts, Design, Architecture, and Computer Science departments. Artists and designers who are eager to implement creative coding in their artistic production.

Geometry and its Applications in Arts, Nature and Technology

Geometry and its Applications in Arts, Nature and Technology PDF Author: Georg Glaeser
Publisher: Springer Nature
ISBN: 3030613984
Category : Mathematics
Languages : en
Pages : 694

Book Description
This book returns geometry to its natural habitats: the arts, nature and technology. Throughout the book, geometry comes alive as a tool to unlock the understanding of our world. Assuming only familiarity with high school mathematics, the book invites the reader to discover geometry through examples from biology, astronomy, architecture, design, photography, drawing, engineering and more. Lavishly illustrated with over 1200 figures, all of the geometric results are carefully derived from scratch, with topics from differential, projective and non-Euclidean geometry, as well as kinematics, introduced as the need arises. The mathematical results contained in the book range from very basic facts to recent results, and mathematical proofs are included although not necessary for comprehension. With its wide range of geometric applications, this self-contained volume demonstrates the ubiquity of geometry in our world, and may serve as a source of inspiration for architects, artists, designers, engineers, and natural scientists. This new edition has been completely revised and updated, with new topics and many new illustrations.