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Author: Ian Parberry Publisher: Wordware Publishing ISBN: Category : Computers Languages : en Pages : 312
Book Description
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Author: Judd Ruggill Publisher: Taylor & Francis ISBN: 1134076517 Category : Business & Economics Languages : en Pages : 384
Book Description
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.
Author: Dan Carreker Publisher: Cengage Learning ISBN: 9781435460812 Category : Computer games Languages : en Pages : 0
Book Description
The "Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students" provides an extensive collection of terms and definitions for the game development field. Covering game art, design, programming, production, writing, and sound, terms are categorized by field so that entries can be accessed quickly and easily. Readers will find the dictionary a practical and useful guide to understanding how terms and phrases are used within other disciplines as it is written with the assumption that the readers has no familiarity with any one particular field. The "Game Developer's Dictionary" aims to define game development terms so that someone unfamiliar with the related discipline can understand their general definition. There are currently no other comprehensive game development dictionaries, making this a practical and useful tool with a long shelf life.
Author: David M. Bourg Publisher: "O'Reilly Media, Inc." ISBN: 9780596005559 Category : Computers Languages : en Pages : 398
Book Description
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Author: Frank Luna Publisher: Mercury Learning and Information ISBN: 1937585964 Category : Computers Languages : en Pages : 600
Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author: Steven Goodwin Publisher: ISBN: 9781584504979 Category : Computer games Languages : en Pages : 0
Book Description
Accompanying CD-ROM includes all figures from the book, over 120 software packages, including libraries and engine code, end-user software and bookcode with various examples from the book--XML transformations, example object models and the SGX core.
Author: Odile Limpach Publisher: CRC Press ISBN: 1000032647 Category : Computers Languages : en Pages : 212
Book Description
Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue of current known publishers with some salient characteristics and offers a list of useful publishing tools. Along with showcasing testimonials from several young and seasoned developers on their experiences with publishing and partners and recommendations from renown experts of the industry, this book offers tools, platforms, and guides to game publishing. Key features: Provides a broad overview of the game publishing market Explores criteria for choosing between a publishing partner or self-publishing Offers case studies and testimonials from indie game developers and publishers about the process. Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.
Author: Austin Grossman Publisher: Taylor & Francis ISBN: 1136064613 Category : Computers Languages : en Pages : 354
Book Description
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.