Author: Alfred Bork
Publisher: Elsevier
ISBN: 1483149005
Category : Science
Languages : en
Pages : 91
Book Description
Computer Assisted Learning in Physics Education focuses on the use of computers in learning physics. Organized into six chapters, the book begins with an explanation of the CONDUIT series in physics. Subsequent chapters focus on physics education with or without computers; a computer-based course in classical mechanics; physics in the Irvine Educational Technology Center; and an electronics course using an intelligent video format. The last chapter addresses computation as a physical and intellectual environment for learning physics. The book will be useful for physics students as an aid in the use of computers in this field.
Computer Assisted Learning in Physics Education
Author: Alfred Bork
Publisher: Elsevier
ISBN: 1483149005
Category : Science
Languages : en
Pages : 91
Book Description
Computer Assisted Learning in Physics Education focuses on the use of computers in learning physics. Organized into six chapters, the book begins with an explanation of the CONDUIT series in physics. Subsequent chapters focus on physics education with or without computers; a computer-based course in classical mechanics; physics in the Irvine Educational Technology Center; and an electronics course using an intelligent video format. The last chapter addresses computation as a physical and intellectual environment for learning physics. The book will be useful for physics students as an aid in the use of computers in this field.
Publisher: Elsevier
ISBN: 1483149005
Category : Science
Languages : en
Pages : 91
Book Description
Computer Assisted Learning in Physics Education focuses on the use of computers in learning physics. Organized into six chapters, the book begins with an explanation of the CONDUIT series in physics. Subsequent chapters focus on physics education with or without computers; a computer-based course in classical mechanics; physics in the Irvine Educational Technology Center; and an electronics course using an intelligent video format. The last chapter addresses computation as a physical and intellectual environment for learning physics. The book will be useful for physics students as an aid in the use of computers in this field.
Introducing CAL
Author: Keith Hudson
Publisher: Springer
ISBN: 1489931902
Category : Education
Languages : en
Pages : 182
Book Description
It is often the case - perhaps more often than not - that new ideas arrive long before there is the me ans to clothe and deli ver them. We can think ofLeonardo da Vinci's drawings of helicopters and submarines among many other examples. Computer-Assisted Learning (CAL) is an example of an idea which has had a particularly long gestation. As I will illustrate early in the book, the principles of CAL were really first discovered by Socrates. As a formal method of teaching, the Socratic method disappeared for over two millennia until the 1950s. It was then revived in the form ofProgrammed Learning (PL) which resulted from the researches ofB. F. Skinner at Harvard University. Even then, PL was premature. In the 1950s and 60s, methods were devised, such as teaching machines and various sorts ofPL text books, and there was a mushrooming of PL publishing at that time. For a complex of reason- economic, logistical and technical-PL also largely disappeared from the mid- 60s, although it continued in a few specialized areas ofteaching and industrial training. However, during the same period, PL quietly transformed itselfinto CAL. But the computerized form was not capable of mass dissemination until recently hecause personal microcomputers did not have sufficient internal memory sizes. That situation has now changed very dramatically and 128K microcomputers are becoming cheap and widely available. Cheap memory chips of256K and 1024K cannot be far away, either.
Publisher: Springer
ISBN: 1489931902
Category : Education
Languages : en
Pages : 182
Book Description
It is often the case - perhaps more often than not - that new ideas arrive long before there is the me ans to clothe and deli ver them. We can think ofLeonardo da Vinci's drawings of helicopters and submarines among many other examples. Computer-Assisted Learning (CAL) is an example of an idea which has had a particularly long gestation. As I will illustrate early in the book, the principles of CAL were really first discovered by Socrates. As a formal method of teaching, the Socratic method disappeared for over two millennia until the 1950s. It was then revived in the form ofProgrammed Learning (PL) which resulted from the researches ofB. F. Skinner at Harvard University. Even then, PL was premature. In the 1950s and 60s, methods were devised, such as teaching machines and various sorts ofPL text books, and there was a mushrooming of PL publishing at that time. For a complex of reason- economic, logistical and technical-PL also largely disappeared from the mid- 60s, although it continued in a few specialized areas ofteaching and industrial training. However, during the same period, PL quietly transformed itselfinto CAL. But the computerized form was not capable of mass dissemination until recently hecause personal microcomputers did not have sufficient internal memory sizes. That situation has now changed very dramatically and 128K microcomputers are becoming cheap and widely available. Cheap memory chips of256K and 1024K cannot be far away, either.
Encyclopedia of Education and Information Technologies
Author: ARTHUR TATNALL.
Publisher:
ISBN: 9783319600130
Category : Computer science
Languages : en
Pages :
Book Description
This encyclopedia aims to offer researchers an indication of the breadth and importance of information systems in education, including the way IT is being used, and could be used to enable learning and teaching. The encyclopedia covers all aspects of the interaction between education and information technologies, including IT in kindergartens, primary and secondary schools, universities, training colleges, industry training, distance education and further education. It also covers teaching and computing, the use of IT in many different subject areas, the use of IT in educational administration, and national policies of IT and education.
Publisher:
ISBN: 9783319600130
Category : Computer science
Languages : en
Pages :
Book Description
This encyclopedia aims to offer researchers an indication of the breadth and importance of information systems in education, including the way IT is being used, and could be used to enable learning and teaching. The encyclopedia covers all aspects of the interaction between education and information technologies, including IT in kindergartens, primary and secondary schools, universities, training colleges, industry training, distance education and further education. It also covers teaching and computing, the use of IT in many different subject areas, the use of IT in educational administration, and national policies of IT and education.
Computers, BASIC, and Physics
Author: Herbert D. Peckham
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 348
Book Description
Proceedings of the 24th Australian Computer-Human Interaction Conference
Author: Vivienne Farrell
Publisher:
ISBN: 9781450314381
Category : Computer science
Languages : en
Pages : 692
Book Description
OzCHI '12:The 24th Australian Computer-Human Interaction Conference Nov 26, 2012-Nov 30, 2012 Melbourne, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Publisher:
ISBN: 9781450314381
Category : Computer science
Languages : en
Pages : 692
Book Description
OzCHI '12:The 24th Australian Computer-Human Interaction Conference Nov 26, 2012-Nov 30, 2012 Melbourne, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Stealth Assessment
Author: Valerie Jean Shute
Publisher: MIT Press
ISBN: 0262518813
Category : Education
Languages : en
Pages : 102
Book Description
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
Publisher: MIT Press
ISBN: 0262518813
Category : Education
Languages : en
Pages : 102
Book Description
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
Computer Assisted Learning '83
Author: P. R. Smith
Publisher: Elsevier
ISBN: 1483299074
Category : Education
Languages : en
Pages : 236
Book Description
CAL 83 was organised by the Council for Educational Technology in conjunction with Pergamon Press. The selected proceedings include papers from four broad themes: fundamental aspects of CAL, case studies in CAL, hardware for CAL, and future developments, and also two keynote papers by Professors Bork and Alty respectively. The increasing interest in CAL applications in schools is evident from the number of related papers.
Publisher: Elsevier
ISBN: 1483299074
Category : Education
Languages : en
Pages : 236
Book Description
CAL 83 was organised by the Council for Educational Technology in conjunction with Pergamon Press. The selected proceedings include papers from four broad themes: fundamental aspects of CAL, case studies in CAL, hardware for CAL, and future developments, and also two keynote papers by Professors Bork and Alty respectively. The increasing interest in CAL applications in schools is evident from the number of related papers.
Multidisciplinary Research on Teaching and Learning
Author: W. Schnotz
Publisher: Springer
ISBN: 1137467746
Category : Education
Languages : en
Pages : 318
Book Description
This collection indicates how research on teaching and learning from multiple scientific disciplines such as educational science and psychology can be successfully pursued by a co-operation between researchers and school teachers. The contributors adopt different methodological approaches, ranging from field research to laboratory experiments.
Publisher: Springer
ISBN: 1137467746
Category : Education
Languages : en
Pages : 318
Book Description
This collection indicates how research on teaching and learning from multiple scientific disciplines such as educational science and psychology can be successfully pursued by a co-operation between researchers and school teachers. The contributors adopt different methodological approaches, ranging from field research to laboratory experiments.
Computer Aided Learning and Instruction in Science and Engineering
Author: Arantza Diaz de Ilarraza Sanchez
Publisher: Springer Science & Business Media
ISBN: 9783540614913
Category : Education
Languages : en
Pages : 498
Book Description
This book constitutes the refereed proceedings of the Third International Conference on Computer Aided Learning and Instruction in Science and Engineering, CALICSE '96, held in San Sebastián, Spain in July 1996. The 42 revised full papers presented in the book were selected from a total of 134 submissions; also included are the abstracts of full papers of four invited talks and 17 poster presentations. The papers are organized in topical sections on learning environments: modelling and design, authoring and development tools and techniques, CAL in distance learning, multimedia and hypermedia in CAL, and applications in science and engineering.
Publisher: Springer Science & Business Media
ISBN: 9783540614913
Category : Education
Languages : en
Pages : 498
Book Description
This book constitutes the refereed proceedings of the Third International Conference on Computer Aided Learning and Instruction in Science and Engineering, CALICSE '96, held in San Sebastián, Spain in July 1996. The 42 revised full papers presented in the book were selected from a total of 134 submissions; also included are the abstracts of full papers of four invited talks and 17 poster presentations. The papers are organized in topical sections on learning environments: modelling and design, authoring and development tools and techniques, CAL in distance learning, multimedia and hypermedia in CAL, and applications in science and engineering.
Computer Assisted Learning 1989
Author: M.R. Kibby
Publisher: Elsevier
ISBN: 1483299066
Category : Education
Languages : en
Pages : 306
Book Description
This volume contains a selection of papers from the CAL '89 Symposium and includes papers on a wide range of topics related to computer assisted learning. Papers selected include those from the following areas: CAL design, electronic mail and networks, hypermedia, learning and cognition, multimedia, CAL policy and practice and artificial intelligence techniques and knowledge base systems.
Publisher: Elsevier
ISBN: 1483299066
Category : Education
Languages : en
Pages : 306
Book Description
This volume contains a selection of papers from the CAL '89 Symposium and includes papers on a wide range of topics related to computer assisted learning. Papers selected include those from the following areas: CAL design, electronic mail and networks, hypermedia, learning and cognition, multimedia, CAL policy and practice and artificial intelligence techniques and knowledge base systems.