Author: Kuang-Hua Chang
Publisher: Academic Press
ISBN: 0128097361
Category : Computers
Languages : en
Pages : 1228
Book Description
e-Design: Computer-Aided Engineering Design, Revised First Edition is the first book to integrate a discussion of computer design tools throughout the design process. Through the use of this book, the reader will understand basic design principles and all-digital design paradigms, the CAD/CAE/CAM tools available for various design related tasks, how to put an integrated system together to conduct All-Digital Design (ADD), industrial practices in employing ADD, and tools for product development. - Comprehensive coverage of essential elements for understanding and practicing the e-Design paradigm in support of product design, including design method and process, and computer based tools and technology - Part I: Product Design Modeling discusses virtual mockup of the product created in the CAD environment, including not only solid modeling and assembly theories, but also the critical design parameterization that converts the product solid model into parametric representation, enabling the search for better design alternatives - Part II: Product Performance Evaluation focuses on applying CAE technologies and software tools to support evaluation of product performance, including structural analysis, fatigue and fracture, rigid body kinematics and dynamics, and failure probability prediction and reliability analysis - Part III: Product Manufacturing and Cost Estimating introduces CAM technology to support manufacturing simulations and process planning, sheet forming simulation, RP technology and computer numerical control (CNC) machining for fast product prototyping, as well as manufacturing cost estimate that can be incorporated into product cost calculations - Part IV: Design Theory and Methods discusses modern decision-making theory and the application of the theory to engineering design, introduces the mainstream design optimization methods for both single and multi-objectives problems through both batch and interactive design modes, and provides a brief discussion on sensitivity analysis, which is essential for designs using gradient-based approaches - Tutorial lessons and case studies are offered for readers to gain hands-on experiences in practicing e-Design paradigm using two suites of engineering software: Pro/ENGINEER-based, including Pro/MECHANICA Structure, Pro/ENGINEER Mechanism Design, and Pro/MFG; and SolidWorks-based, including SolidWorks Simulation, SolidWorks Motion, and CAMWorks. Available on the companion website http://booksite.elsevier.com/9780123820389
e-Design
Author: Kuang-Hua Chang
Publisher: Academic Press
ISBN: 0128097361
Category : Computers
Languages : en
Pages : 1228
Book Description
e-Design: Computer-Aided Engineering Design, Revised First Edition is the first book to integrate a discussion of computer design tools throughout the design process. Through the use of this book, the reader will understand basic design principles and all-digital design paradigms, the CAD/CAE/CAM tools available for various design related tasks, how to put an integrated system together to conduct All-Digital Design (ADD), industrial practices in employing ADD, and tools for product development. - Comprehensive coverage of essential elements for understanding and practicing the e-Design paradigm in support of product design, including design method and process, and computer based tools and technology - Part I: Product Design Modeling discusses virtual mockup of the product created in the CAD environment, including not only solid modeling and assembly theories, but also the critical design parameterization that converts the product solid model into parametric representation, enabling the search for better design alternatives - Part II: Product Performance Evaluation focuses on applying CAE technologies and software tools to support evaluation of product performance, including structural analysis, fatigue and fracture, rigid body kinematics and dynamics, and failure probability prediction and reliability analysis - Part III: Product Manufacturing and Cost Estimating introduces CAM technology to support manufacturing simulations and process planning, sheet forming simulation, RP technology and computer numerical control (CNC) machining for fast product prototyping, as well as manufacturing cost estimate that can be incorporated into product cost calculations - Part IV: Design Theory and Methods discusses modern decision-making theory and the application of the theory to engineering design, introduces the mainstream design optimization methods for both single and multi-objectives problems through both batch and interactive design modes, and provides a brief discussion on sensitivity analysis, which is essential for designs using gradient-based approaches - Tutorial lessons and case studies are offered for readers to gain hands-on experiences in practicing e-Design paradigm using two suites of engineering software: Pro/ENGINEER-based, including Pro/MECHANICA Structure, Pro/ENGINEER Mechanism Design, and Pro/MFG; and SolidWorks-based, including SolidWorks Simulation, SolidWorks Motion, and CAMWorks. Available on the companion website http://booksite.elsevier.com/9780123820389
Publisher: Academic Press
ISBN: 0128097361
Category : Computers
Languages : en
Pages : 1228
Book Description
e-Design: Computer-Aided Engineering Design, Revised First Edition is the first book to integrate a discussion of computer design tools throughout the design process. Through the use of this book, the reader will understand basic design principles and all-digital design paradigms, the CAD/CAE/CAM tools available for various design related tasks, how to put an integrated system together to conduct All-Digital Design (ADD), industrial practices in employing ADD, and tools for product development. - Comprehensive coverage of essential elements for understanding and practicing the e-Design paradigm in support of product design, including design method and process, and computer based tools and technology - Part I: Product Design Modeling discusses virtual mockup of the product created in the CAD environment, including not only solid modeling and assembly theories, but also the critical design parameterization that converts the product solid model into parametric representation, enabling the search for better design alternatives - Part II: Product Performance Evaluation focuses on applying CAE technologies and software tools to support evaluation of product performance, including structural analysis, fatigue and fracture, rigid body kinematics and dynamics, and failure probability prediction and reliability analysis - Part III: Product Manufacturing and Cost Estimating introduces CAM technology to support manufacturing simulations and process planning, sheet forming simulation, RP technology and computer numerical control (CNC) machining for fast product prototyping, as well as manufacturing cost estimate that can be incorporated into product cost calculations - Part IV: Design Theory and Methods discusses modern decision-making theory and the application of the theory to engineering design, introduces the mainstream design optimization methods for both single and multi-objectives problems through both batch and interactive design modes, and provides a brief discussion on sensitivity analysis, which is essential for designs using gradient-based approaches - Tutorial lessons and case studies are offered for readers to gain hands-on experiences in practicing e-Design paradigm using two suites of engineering software: Pro/ENGINEER-based, including Pro/MECHANICA Structure, Pro/ENGINEER Mechanism Design, and Pro/MFG; and SolidWorks-based, including SolidWorks Simulation, SolidWorks Motion, and CAMWorks. Available on the companion website http://booksite.elsevier.com/9780123820389
Autodesk 3ds Max 2020: A Comprehensive Guide, 20th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570632
Category : Computers
Languages : en
Pages : 1033
Book Description
Autodesk 3ds Max 2020: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. Salient Features: Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index (*For free download)
Publisher: CADCIM Technologies
ISBN: 1640570632
Category : Computers
Languages : en
Pages : 1033
Book Description
Autodesk 3ds Max 2020: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. Salient Features: Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index (*For free download)
Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570896
Category : Computers
Languages : en
Pages : 892
Book Description
Pixologic ZBrush 2020: A Comprehensive Guide covers all features of ZBrush 2020 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. In this edition, the author has provided detailed explanation of some new and enhanced concepts such as CamView and Spotlight. Moreover, new sculpting brushes like XTractor and HistoryRecall have been covered. Additionally, the concepts like Array, ZPlugin, and FiberMesh are explained with the help of step by step instructions. Salient Features Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index
Publisher: CADCIM Technologies
ISBN: 1640570896
Category : Computers
Languages : en
Pages : 892
Book Description
Pixologic ZBrush 2020: A Comprehensive Guide covers all features of ZBrush 2020 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. In this edition, the author has provided detailed explanation of some new and enhanced concepts such as CamView and Spotlight. Moreover, new sculpting brushes like XTractor and HistoryRecall have been covered. Additionally, the concepts like Array, ZPlugin, and FiberMesh are explained with the help of step by step instructions. Salient Features Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index
Guide to the Software Engineering Body of Knowledge (Swebok(r))
Author: IEEE Computer Society
Publisher:
ISBN: 9780769551661
Category : Computer software
Languages : en
Pages : 348
Book Description
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Publisher:
ISBN: 9780769551661
Category : Computer software
Languages : en
Pages : 348
Book Description
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Autodesk Maya 2020: A Comprehensive Guide, 12th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 164057090X
Category : Computers
Languages : en
Pages : 835
Book Description
Autodesk Maya 2020 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2020 have made the job of design visualization specialists a lot easier. Autodesk Maya 2020: A Comprehensive Guide covers all features of Autodesk Maya 2020 software in a simple, lucid, and comprehensive manner. It will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. In this edition, new tools and enhancements in modeling, animation, rigging as well as performance improvements in bifrost are covered. Additionally, the newly introduced Mash module, which is used for creating motion graphics, is also covered in the book. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2020. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index
Publisher: CADCIM Technologies
ISBN: 164057090X
Category : Computers
Languages : en
Pages : 835
Book Description
Autodesk Maya 2020 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2020 have made the job of design visualization specialists a lot easier. Autodesk Maya 2020: A Comprehensive Guide covers all features of Autodesk Maya 2020 software in a simple, lucid, and comprehensive manner. It will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. In this edition, new tools and enhancements in modeling, animation, rigging as well as performance improvements in bifrost are covered. Additionally, the newly introduced Mash module, which is used for creating motion graphics, is also covered in the book. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2020. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index
Code Complete
Author: Steve McConnell
Publisher: Pearson Education
ISBN: 0735636974
Category : Computers
Languages : en
Pages : 952
Book Description
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Publisher: Pearson Education
ISBN: 0735636974
Category : Computers
Languages : en
Pages : 952
Book Description
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Software Engineering
Author: Roger S. Pressman
Publisher:
ISBN: 9781260548006
Category : Software engineering
Languages : en
Pages : 0
Book Description
For almost four decades, Software Engineering: A Practitioner's Approach (SEPA) has been the world's leading textbook in software engineering. The ninth edition represents a major restructuring and update of previous editions, solidifying the book's position as the most comprehensive guide to this important subject.
Publisher:
ISBN: 9781260548006
Category : Software engineering
Languages : en
Pages : 0
Book Description
For almost four decades, Software Engineering: A Practitioner's Approach (SEPA) has been the world's leading textbook in software engineering. The ninth edition represents a major restructuring and update of previous editions, solidifying the book's position as the most comprehensive guide to this important subject.
Software Engineering at Google
Author: Titus Winters
Publisher: O'Reilly Media
ISBN: 1492082767
Category : Computers
Languages : en
Pages : 602
Book Description
Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world’s leading practitioners construct and maintain software. This book covers Google’s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. You’ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions
Publisher: O'Reilly Media
ISBN: 1492082767
Category : Computers
Languages : en
Pages : 602
Book Description
Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world’s leading practitioners construct and maintain software. This book covers Google’s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. You’ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions
Evidence-Based Software Engineering and Systematic Reviews
Author: Barbara Ann Kitchenham
Publisher: CRC Press
ISBN: 1482228661
Category : Computers
Languages : en
Pages : 426
Book Description
In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of empirical software engineering. Evidence-Based Software Engineering and Systematic Reviews provides a clear introduction to the use of an evidence-based model for software engineering research and practice.
Publisher: CRC Press
ISBN: 1482228661
Category : Computers
Languages : en
Pages : 426
Book Description
In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of empirical software engineering. Evidence-Based Software Engineering and Systematic Reviews provides a clear introduction to the use of an evidence-based model for software engineering research and practice.
AutoCAD MEP 2020 for Designers, 5th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570594
Category : Computers
Languages : en
Pages : 652
Book Description
AutoCAD MEP 2020 for Designers book is written to help the readers effectively use the designing and drafting tools of AutoCAD MEP 2020. This AutoCAD MEP book provides detailed description of the tools that are commonly used in designing HVAC system, piping system, and plumbing system as well as in designing the electrical layout of a building. The AutoCAD MEP 2020 book further elaborates on the procedure of generating the schematic drawings of a system, which are used for schematic representation of a system. Special emphasis has been laid on the introduction of concepts, which have been explained using text, along with graphical examples. The examples and tutorials used in the AutoCAD MEP 2020 for Designers book ensure that the users can relate the information provided in this book with the practical industry designs. Salient Features: Chapters that are organized in a pedagogical sequence. Tutorial approach to explain various concepts of AutoCAD MEP 2020. Summarized content on the first page of the topics that are covered in the chapter. Detailed explanation of AutoCAD MEP 2020 commands and tools. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of AutoCAD MEP 2020 concepts and techniques. Step-by-step instructions that guide the users through the learning process. Real-world mechanical engineering designs as tutorials and projects. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions in each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources at 'allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction to AutoCAD MEP Chapter 2: Getting Started with AutoCAD MEP Chapter 3: Working with Architecture Workspace Chapter 4: Creating HVAC System Chapter 5: Creating Piping System Chapter 6: Creating Plumbing System Chapter 7: Creating Electrical System Layout Chapter 8: Representation and Schedules Chapter 9: Working with Schematics Project 1: Creating Complete System of a Forging Plant Project 2: Creating Complete Commercial Office Building Index
Publisher: CADCIM Technologies
ISBN: 1640570594
Category : Computers
Languages : en
Pages : 652
Book Description
AutoCAD MEP 2020 for Designers book is written to help the readers effectively use the designing and drafting tools of AutoCAD MEP 2020. This AutoCAD MEP book provides detailed description of the tools that are commonly used in designing HVAC system, piping system, and plumbing system as well as in designing the electrical layout of a building. The AutoCAD MEP 2020 book further elaborates on the procedure of generating the schematic drawings of a system, which are used for schematic representation of a system. Special emphasis has been laid on the introduction of concepts, which have been explained using text, along with graphical examples. The examples and tutorials used in the AutoCAD MEP 2020 for Designers book ensure that the users can relate the information provided in this book with the practical industry designs. Salient Features: Chapters that are organized in a pedagogical sequence. Tutorial approach to explain various concepts of AutoCAD MEP 2020. Summarized content on the first page of the topics that are covered in the chapter. Detailed explanation of AutoCAD MEP 2020 commands and tools. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of AutoCAD MEP 2020 concepts and techniques. Step-by-step instructions that guide the users through the learning process. Real-world mechanical engineering designs as tutorials and projects. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions in each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources at 'allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction to AutoCAD MEP Chapter 2: Getting Started with AutoCAD MEP Chapter 3: Working with Architecture Workspace Chapter 4: Creating HVAC System Chapter 5: Creating Piping System Chapter 6: Creating Plumbing System Chapter 7: Creating Electrical System Layout Chapter 8: Representation and Schedules Chapter 9: Working with Schematics Project 1: Creating Complete System of a Forging Plant Project 2: Creating Complete Commercial Office Building Index