Author: Panayiotis Zaphiris
Publisher: CRC Press
ISBN: 1040070531
Category : Computers
Languages : en
Pages : 214
Book Description
Due to the advancement of the Internet, online communities are gaining increasing importance in the research community. Presented from a user's perspective, this book explores the diverse application areas of social computing and online communities. A significant portion of the text focuses on real-world case studies in which user behaviors, social mechanisms, and technological issues are investigated. Drawing from computer science, information systems, and social science, the book takes a multidisciplinary approach to evaluate virtual communities. It is useful for those who construct, moderate, and maintain online communities.
Social Computing and Virtual Communities
Author: Panayiotis Zaphiris
Publisher: CRC Press
ISBN: 1040070531
Category : Computers
Languages : en
Pages : 214
Book Description
Due to the advancement of the Internet, online communities are gaining increasing importance in the research community. Presented from a user's perspective, this book explores the diverse application areas of social computing and online communities. A significant portion of the text focuses on real-world case studies in which user behaviors, social mechanisms, and technological issues are investigated. Drawing from computer science, information systems, and social science, the book takes a multidisciplinary approach to evaluate virtual communities. It is useful for those who construct, moderate, and maintain online communities.
Publisher: CRC Press
ISBN: 1040070531
Category : Computers
Languages : en
Pages : 214
Book Description
Due to the advancement of the Internet, online communities are gaining increasing importance in the research community. Presented from a user's perspective, this book explores the diverse application areas of social computing and online communities. A significant portion of the text focuses on real-world case studies in which user behaviors, social mechanisms, and technological issues are investigated. Drawing from computer science, information systems, and social science, the book takes a multidisciplinary approach to evaluate virtual communities. It is useful for those who construct, moderate, and maintain online communities.
Computer and Information Sciences - ISCIS 2005
Author: Pinar Yolum
Publisher: Springer
ISBN: 3540320857
Category : Computers
Languages : en
Pages : 992
Book Description
This book constitutes the refereed proceedings of the 20th International Symposium on Computer and Information Sciences, ISCIS 2005, held in Istanbul, Turkey in October 2005. The 92 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 491 submissions. The papers are organized in topical sections on computer networks, sensor and satellite networks, security and cryptography, performance evaluation, e-commerce and Web services, multiagent systems, machine learning, information retrieval and natural language processing, image and speech processing, algorithms and database systems, as well as theory of computing.
Publisher: Springer
ISBN: 3540320857
Category : Computers
Languages : en
Pages : 992
Book Description
This book constitutes the refereed proceedings of the 20th International Symposium on Computer and Information Sciences, ISCIS 2005, held in Istanbul, Turkey in October 2005. The 92 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 491 submissions. The papers are organized in topical sections on computer networks, sensor and satellite networks, security and cryptography, performance evaluation, e-commerce and Web services, multiagent systems, machine learning, information retrieval and natural language processing, image and speech processing, algorithms and database systems, as well as theory of computing.
The Computer Clubhouse
Author: Yasmin Kafai
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 188
Book Description
This book is about the computer clubhouse, both the idea and the place that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. The book includes a scalable model for providing at-risk youth an array of media design and computing experiences. It also includes examples of media created in the clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 188
Book Description
This book is about the computer clubhouse, both the idea and the place that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. The book includes a scalable model for providing at-risk youth an array of media design and computing experiences. It also includes examples of media created in the clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.
Encyclopedia of Virtual Communities and Technologies
Author: Dasgupta, Subhasish
Publisher: IGI Global
ISBN: 1591407974
Category : Computers
Languages : en
Pages : 620
Book Description
"This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.
Publisher: IGI Global
ISBN: 1591407974
Category : Computers
Languages : en
Pages : 620
Book Description
"This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.
The Social Design of Technical Systems
Author: Brian Whitworth
Publisher:
ISBN: 9788792964090
Category : Information technology
Languages : en
Pages : 258
Book Description
Hundreds of millions of people use social technologies like Wikipedia, Facebook and YouTube every day, but what makes them work? And what is the next step? The Social Design of Technical Systems explores the path from computing revolution to social evolution. Based on the assumption that it is essential to consider social as well as technological requirements, as we move to create the systems of the future, this book explores the ways in which technology fits, or fails to fit, into the social reality of the modern world. Important performance criteria for social systems, such as fairness, synergy, transparency, order and freedom, are clearly explained for the first time from within a comprehensive systems framework, making this book invaluable for anyone interested in socio-technical systems, especially those planning to build social software. This book reveals the social dilemmas that destroy communities, exposes the myth that computers are smart, analyses social errors like the credit meltdown, proposes online rights standards and suggests community-based business models. If you believe that our future depends on merging social virtue and technology power, you should read this book.
Publisher:
ISBN: 9788792964090
Category : Information technology
Languages : en
Pages : 258
Book Description
Hundreds of millions of people use social technologies like Wikipedia, Facebook and YouTube every day, but what makes them work? And what is the next step? The Social Design of Technical Systems explores the path from computing revolution to social evolution. Based on the assumption that it is essential to consider social as well as technological requirements, as we move to create the systems of the future, this book explores the ways in which technology fits, or fails to fit, into the social reality of the modern world. Important performance criteria for social systems, such as fairness, synergy, transparency, order and freedom, are clearly explained for the first time from within a comprehensive systems framework, making this book invaluable for anyone interested in socio-technical systems, especially those planning to build social software. This book reveals the social dilemmas that destroy communities, exposes the myth that computers are smart, analyses social errors like the credit meltdown, proposes online rights standards and suggests community-based business models. If you believe that our future depends on merging social virtue and technology power, you should read this book.
A People’s History of Computing in the United States
Author: Joy Lisi Rankin
Publisher: Harvard University Press
ISBN: 0674970977
Category : Computers
Languages : en
Pages : 337
Book Description
Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism. The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.
Publisher: Harvard University Press
ISBN: 0674970977
Category : Computers
Languages : en
Pages : 337
Book Description
Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism. The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.
Software Technologies for Embedded and Ubiquitous Systems
Author: Roman Obermaisser
Publisher: Springer
ISBN: 3540756647
Category : Computers
Languages : en
Pages : 575
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 5th IFIP WG 10.2 International Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, SEUS 2007, held in conjunction with ISORC 2007, the 10th IEEE International Symposium on Object/component/service-oriented Real-time Distributed Computing. Coverage includes ubiquitous computing frameworks, validation of embedded and ubiquitous systems, and ubiquitous computing applications.
Publisher: Springer
ISBN: 3540756647
Category : Computers
Languages : en
Pages : 575
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 5th IFIP WG 10.2 International Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, SEUS 2007, held in conjunction with ISORC 2007, the 10th IEEE International Symposium on Object/component/service-oriented Real-time Distributed Computing. Coverage includes ubiquitous computing frameworks, validation of embedded and ubiquitous systems, and ubiquitous computing applications.
Community, Competition and Citizen Science
Author: Anne Holohan
Publisher: Routledge
ISBN: 1351950118
Category : Political Science
Languages : en
Pages : 217
Book Description
Voluntary distributed computing projects divide large computational tasks into small pieces of data or work that are sent out over the Internet to be processed by individual users, who participate voluntarily in order to provide solutions that would ordinarily require investments of millions of dollars. This approach is contributing to the transformation of computationally heavy scientific research, opening up participation in science to interested lay people and greatly reducing the cost-barriers to computation for financially challenged researchers. Drawing on face-to-face and online ethnographic, survey and interview data with participants in distributed computing projects around the world, this book sheds light on the organizational and social structures of voluntary distributed computing projects, communities and teams, with close attention to questions of motivation in projects that offer little or no traditional forms of reward, either financially or in terms of participants' careers. With its focus on non-market, non-hierarchical cooperation, this book is a case study of networked individuals around the world who are part of a new social production of information. A rich study of the transformative potential inherent in globalization and connectedness, Community, Competition and Citizen Science will appeal to sociologists and political scientists with interests in globalization, networks and science and technology studies, together with scholars and students of media and communication and those working in relevant fields of computing, information systems and scientific collaboration.
Publisher: Routledge
ISBN: 1351950118
Category : Political Science
Languages : en
Pages : 217
Book Description
Voluntary distributed computing projects divide large computational tasks into small pieces of data or work that are sent out over the Internet to be processed by individual users, who participate voluntarily in order to provide solutions that would ordinarily require investments of millions of dollars. This approach is contributing to the transformation of computationally heavy scientific research, opening up participation in science to interested lay people and greatly reducing the cost-barriers to computation for financially challenged researchers. Drawing on face-to-face and online ethnographic, survey and interview data with participants in distributed computing projects around the world, this book sheds light on the organizational and social structures of voluntary distributed computing projects, communities and teams, with close attention to questions of motivation in projects that offer little or no traditional forms of reward, either financially or in terms of participants' careers. With its focus on non-market, non-hierarchical cooperation, this book is a case study of networked individuals around the world who are part of a new social production of information. A rich study of the transformative potential inherent in globalization and connectedness, Community, Competition and Citizen Science will appeal to sociologists and political scientists with interests in globalization, networks and science and technology studies, together with scholars and students of media and communication and those working in relevant fields of computing, information systems and scientific collaboration.
Conversational UX Design
Author: Robert J. Moore
Publisher: Morgan & Claypool
ISBN: 1450363040
Category : Computers
Languages : en
Pages : 318
Book Description
With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today’s platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science. This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of “expandable sequences,” 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.
Publisher: Morgan & Claypool
ISBN: 1450363040
Category : Computers
Languages : en
Pages : 318
Book Description
With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today’s platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science. This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of “expandable sequences,” 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.
Abstractions and Embodiments
Author: Janet Abbate
Publisher: JHU Press
ISBN: 1421444380
Category : Technology & Engineering
Languages : en
Pages : 473
Book Description
Cutting-edge historians explore ideas, communities, and technologies around modern computing to explore how computers mediate social relations. Computers have been framed both as a mirror for the human mind and as an irreducible other that humanness is defined against, depending on different historical definitions of "humanness." They can serve both liberation and control because some people's freedom has historically been predicated on controlling others. Historians of computing return again and again to these contradictions, as they often reveal deeper structures. Using twin frameworks of abstraction and embodiment, a reformulation of the old mind-body dichotomy, this anthology examines how social relations are enacted in and through computing. The authors examining "Abstraction" revisit central concepts in computing, including "algorithm," "program," "clone," and "risk." In doing so, they demonstrate how the meanings of these terms reflect power relations and social identities. The section on "Embodiments" focuses on sensory aspects of using computers as well as the ways in which gender, race, and other identities have shaped the opportunities and embodied experiences of computer workers and users. Offering a rich and diverse set of studies in new areas, the book explores such disparate themes as disability, the influence of the punk movement, working mothers as technical innovators, and gaming behind the Iron Curtain. Abstractions and Embodiments reimagines computing history by questioning canonical interpretations, foregrounding new actors and contexts, and highlighting neglected aspects of computing as an embodied experience. It makes the profound case that both technology and the body are culturally shaped and that there can be no clear distinction between social, intellectual, and technical aspects of computing. Contributors: Janet Abbate, Marc Aidinoff, Troy Kaighin Astarte, Ekaterina Babinsteva, André Brock, Maarten Bullynck, Jiahui Chan, Gerardo Con Diaz, Liesbeth De Mol, Stephanie Dick, Kelcey Gibbons, Elyse Graham, Michael J. Halvorson, Mar Hicks, Scott Kushner, Xiaochang Li, Zachary Loeb, Lisa Nakamura, Tiffany Nichols, Laine Nooney, Elizabeth Petrick, Cierra Robson, Hallam Stevens, Jaroslav Švelch
Publisher: JHU Press
ISBN: 1421444380
Category : Technology & Engineering
Languages : en
Pages : 473
Book Description
Cutting-edge historians explore ideas, communities, and technologies around modern computing to explore how computers mediate social relations. Computers have been framed both as a mirror for the human mind and as an irreducible other that humanness is defined against, depending on different historical definitions of "humanness." They can serve both liberation and control because some people's freedom has historically been predicated on controlling others. Historians of computing return again and again to these contradictions, as they often reveal deeper structures. Using twin frameworks of abstraction and embodiment, a reformulation of the old mind-body dichotomy, this anthology examines how social relations are enacted in and through computing. The authors examining "Abstraction" revisit central concepts in computing, including "algorithm," "program," "clone," and "risk." In doing so, they demonstrate how the meanings of these terms reflect power relations and social identities. The section on "Embodiments" focuses on sensory aspects of using computers as well as the ways in which gender, race, and other identities have shaped the opportunities and embodied experiences of computer workers and users. Offering a rich and diverse set of studies in new areas, the book explores such disparate themes as disability, the influence of the punk movement, working mothers as technical innovators, and gaming behind the Iron Curtain. Abstractions and Embodiments reimagines computing history by questioning canonical interpretations, foregrounding new actors and contexts, and highlighting neglected aspects of computing as an embodied experience. It makes the profound case that both technology and the body are culturally shaped and that there can be no clear distinction between social, intellectual, and technical aspects of computing. Contributors: Janet Abbate, Marc Aidinoff, Troy Kaighin Astarte, Ekaterina Babinsteva, André Brock, Maarten Bullynck, Jiahui Chan, Gerardo Con Diaz, Liesbeth De Mol, Stephanie Dick, Kelcey Gibbons, Elyse Graham, Michael J. Halvorson, Mar Hicks, Scott Kushner, Xiaochang Li, Zachary Loeb, Lisa Nakamura, Tiffany Nichols, Laine Nooney, Elizabeth Petrick, Cierra Robson, Hallam Stevens, Jaroslav Švelch