Author: Writers of College Humor Publisher: Da Capo Press ISBN: 0306820498 Category : Humor Languages : en Pages : 280
Book Description
The first (and maybe last, depending on sales) anthology of the hugely popular website CollegeHumor.com! Since 1999, CollegeHumor.com has been home to some of the best comedy online. From its humble, dorm room origins, CollegeHumor has grown to attract over ten million monthly visitors, making it far more popular than any magazine except the one published by the AARP (different demographic). It employs dozens of young comedy writers and performers who, having grown tired of competing with online pornography, have agreed to commit their work to paper in this book. CollegeHumor. The Website. The Book. compiles the staff's favorite articles from the first decade of the site's existence, plunging the depths of the archive to bring you the very best of the very funny, including such favorites as: Drunk-O-Vision Great Historical Pickup Lines Honest Cyber Sex Where I Hide My Porn The Riddler Gets Lazy Instant Messaging with Mom Introducing Google Smartass And hundreds more that don’t have catchy enough titles for the back cover!
Author: Writers of Collegehumor.com Publisher: Penguin ISBN: 1101210893 Category : Humor Languages : en Pages : 368
Book Description
CollegeHumor.com is the National Lampoon of its generation. Since its creation in early 2000, the Web site has grown to become the nation’s most recognized comedy brand for young people. With eight million unique visitors a month, quarterly revenues surpassing $1.2 million, and a successful line of merchandise (from T-shirts to novelties)—not to mention a deal with Paramount to create and brand movies with CollegeHumor’s imprimatur—CollegeHumor is truly a franchise in the making. The CollegeHumor Guide to College is a laugh-out-loud depiction of the college experience. Written primarily by two of CollegeHumor’s most popular columnists, Ethan Trex and Streeter Seidell, this guide features all-new material not found on the Web site. It also includes helpful advice—the kind you probably won’t hear from a college counselor—on an array of subjects, such as food, clothing, parents, dating, sex, drinking, and roommates. Filled with outrageous illustrations, this edgy and irreverent book will be indispensable to all present and future undergraduates.
Author: Amir Blumenfeld Publisher: Penguin ISBN: 9780525949916 Category : Humor Languages : en Pages : 300
Book Description
The writers of CollegeHumor.com share irreverent advice on how to navigate the peaks and valleys of today's sexual, financial, and social arenas, from bluffing one's way through an on-the-job conversation to using buzzwords to impress cultural circles.
Author: Jody C. Baumgartner Publisher: Bloomsbury Publishing USA ISBN: Category : Literary Criticism Languages : en Pages : 809
Book Description
This two-volume set surveys the profound impact of political humor and satire on American culture and politics over the years, paying special attention to the explosion of political humor in today's wide-ranging and turbulent media environment. Historically, there has been a tendency to regard political satire and humor as a sideshow to the wider world of American politics—entertaining and sometimes insightful, but ultimately only of modest interest to students and others surveying the trajectory of American politics and culture. This set documents just how mistaken that assumption is. By examining political humor and satire throughout US history, these volumes not only illustrate how expressions of political satire and humor reflect changes in American attitudes about presidents, parties, and issues but also how satirists, comedians, cartoonists, and filmmakers have helped to shape popular attitudes about landmark historical events, major American institutions and movements, and the nation's political leaders and cultural giants. Finally, this work examines how today's brand of political humor may be more influential than ever before in shaping American attitudes about the nation in which we live.
Author: Jim Florentine Publisher: Hachette UK ISBN: 0306825643 Category : Humor Languages : en Pages : 272
Book Description
A rant-ish memoir by the veteran stand-up comedian and former cohost of That Metal Show, with a foreword by Jim Norton. Twitter Trolls. Facebook Freaks. Instagram Exhibitionists. These are just a few of the creatures our technology-obsessed culture has spawned in its quest to simplify our lives. The madness is so universal now that everyone has dealt with it. You log in to Facebook, read a stupid post, and immediately want to tell your "friend" to go have relations with himself. Sure, social media may keep us connected, but it is a breeding ground for idiots, and these idiots have crowd-sourced a storm of useless information, corny jokes, and douchebag drama that's wasting our time and screwing with our peace of mind. Thankfully, popular comedian and television host Jim Florentine has a solution for those of us on the verge of bashing our iPhones to bits. In Everybody Is Awful, Florentine attacks awful people and awful situations with the same biting satire and cringe-worthy humor that made him famous on television shows like Crank Yankers, Meet the Creeps, and That Metal Show. Along the way, Everybody Is Awful takes readers through the author's formative years, a time filled with rebellion and horrible behavior, to the crazy early days of his career as a stand-up comedian. Florentine also recounts how he developed an obsession with pranks that morphed into his uniquely vigilante style of comedy and made him one of the most legendary prank callers of all time. Florentine excels at channeling the core rage we all feel at the seemingly small annoyances of life, and his fans love the cathartic experience of his hilarious ranting and raving, a tradition continued in Everybody Is Awful. Acting as a de facto therapist, Florentine diagnoses awful behavior, shames awful people, and offers comedic takes on how to reclaim our lives from it all.
Author: Lauren Kaelin Publisher: Workman Publishing ISBN: 0761166041 Category : Humor Languages : en Pages : 290
Book Description
Complies some web entries with new, unpublished material and organized the entries into categories, including birthdays, entertainment, and parental wisdom.
Author: Aaron Dignan Publisher: Simon and Schuster ISBN: 1451611072 Category : Business & Economics Languages : en Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.