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Collecting Gadgets and Games from the 1950s-90s

Collecting Gadgets and Games from the 1950s-90s PDF Author: Daniel Blythe
Publisher: Pen and Sword
ISBN: 184468105X
Category : Antiques & Collectibles
Languages : en
Pages : 187

Book Description
Daniel Blythe takes a trip down memory lane with his first book for Remember When, focusing on toys, games and gadgets from our youth; from Simon to the ZX Spectrum, from the Walkman to the boom-box, from the Bat mobile to Bond's Aston Martin and the TARDIS. From gadgets everyone had to those they desired to own, this is the book on big boysÍ toys and their value. Whilst firms such as Sony focus on toys of the future, the latest Playstations and X-boxes, the author looks at the forgotten gadgets, the early MP3 players and radio sets and shows how to turn them into ready-money or future collectables. He also reveals what makes a future collectable and discovers which action heroes are better than others when it comes to the collectables world.

Collecting Gadgets and Games from the 1950s-90s

Collecting Gadgets and Games from the 1950s-90s PDF Author: Daniel Blythe
Publisher: Pen and Sword
ISBN: 184468105X
Category : Antiques & Collectibles
Languages : en
Pages : 187

Book Description
Daniel Blythe takes a trip down memory lane with his first book for Remember When, focusing on toys, games and gadgets from our youth; from Simon to the ZX Spectrum, from the Walkman to the boom-box, from the Bat mobile to Bond's Aston Martin and the TARDIS. From gadgets everyone had to those they desired to own, this is the book on big boysÍ toys and their value. Whilst firms such as Sony focus on toys of the future, the latest Playstations and X-boxes, the author looks at the forgotten gadgets, the early MP3 players and radio sets and shows how to turn them into ready-money or future collectables. He also reveals what makes a future collectable and discovers which action heroes are better than others when it comes to the collectables world.

Collecting Gadgets and Games

Collecting Gadgets and Games PDF Author: Daniel Blythe
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description


America in the 1990s

America in the 1990s PDF Author: Marlene Targ Brill
Publisher: Twenty-First Century Books
ISBN: 0822576031
Category : Juvenile Nonfiction
Languages : en
Pages : 148

Book Description
Outlines the important social, political, economic, cultural, and technological events that happened in the United States from 1990 to 1999.

Popular Mechanics

Popular Mechanics PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 140

Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

What Is LEGO?

What Is LEGO? PDF Author: Jim O'Connor
Publisher: Penguin
ISBN: 0593092961
Category : Juvenile Nonfiction
Languages : en
Pages : 112

Book Description
Find out how these fun, stackable blocks became the most popular toys in the world. The LEGO toy company was founded in 1934 by a Danish carpenter who loved making wooden pull toys. From its humble beginnings, the company has lived up to its name--which comes from the Danish phrase meaning to always "play well"--encouraging children to use their imagination and build whatever they can dream up. In this book, author Jim O'Connor describes how a simple concept--small plastic bricks that snap together--morphed into a cultural phenomenon.

Spiffy Kitchen Collectibles

Spiffy Kitchen Collectibles PDF Author: Brian Alexander
Publisher: Penguin
ISBN: 1440225648
Category : Antiques & Collectibles
Languages : en
Pages : 256

Book Description
Fun in the Fifties Kitchen That was the marketing strategy of the companies producing the wide range of gadgets and products designed to make life in the kitchen much easier and a whole lot more colorful. Take this period tour full of '50s flair from teleservers for snacking to barbeque equipment for family gatherings to appetizer sets for entertaining. Coverage Includes: • Clocks, salt and pepper shakers, Lustro-Ware, cookie cutters and cake molds • Collectible advertising premiums from products such as Aunt Jermima and Planters • 1,000 photos and prices • Manufacturers such as: Ekco, Foley, Plas-tex, Rubbermaid and Rival

Bulletin of the Atomic Scientists

Bulletin of the Atomic Scientists PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 116

Book Description
The Bulletin of the Atomic Scientists is the premier public resource on scientific and technological developments that impact global security. Founded by Manhattan Project Scientists, the Bulletin's iconic "Doomsday Clock" stimulates solutions for a safer world.

Museums of Communism

Museums of Communism PDF Author: Stephen M. Norris
Publisher: Indiana University Press
ISBN: 0253052343
Category : History
Languages : en
Pages : 381

Book Description
How did communities come to terms with the collapse of communism? In order to guide the wider narrative, many former communist countries constructed museums dedicated to chronicling their experiences. Museums of Communism explores the complicated intersection of history, commemoration, and victimization made evident in these museums constructed after 1991. While contributors from a diverse range of fields explore various museums and include nearly 90 photographs, a common denominator emerges: rather than focusing on artifacts and historical documents, these museums often privilege memories and stories. In doing so, the museums shift attention from experiences of guilt or collaboration to narratives of shared victimization under communist rule. As editor Stephen M. Norris demonstrates, these museums are often problematic at best and revisionist at worst. From occupation museums in the Baltic States to memorial museums in Ukraine, former secret police prisons in Romania, and nostalgic museums of everyday life in Russia, the sites considered offer new ways of understanding the challenges of separating memory and myth.

The Dreamcast Encyclopedia

The Dreamcast Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772248
Category : Games & Activities
Languages : en
Pages : 279

Book Description
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

Retro-electro

Retro-electro PDF Author: Pepe Tozzo
Publisher: Universe Publishing(NY)
ISBN: 9780789313027
Category : Electric apparatus and appliances
Languages : en
Pages : 0

Book Description
The latest trend on E-Bay and at flea markets is the buying and selling of old technology―transistor radios, video games, the Betamax video recording system. While made of plastic, wires, and metal that earlier seemed to have little of the romance of the “antique,” this trend proves that these objects from the sixties, seventies, and eighties have acquired status as collectibles. Addictively browsable, this is the essential guide to what technology from the last half of the 20th century is collectible. This is the only book to survey the trend, catalogue and depict the full range of objects, and gauge the correct price levels. Even those who have not built a collection will be fascinated by the spirited product histories of the original Atari console, the Walkman, and the Betamax (which proves that every age has its Edsel―the product technically superior but destined to fail in the marketplace). Collectible Technology mourns all the gadgets from adolescence ever thrown away. It will start you wondering how much the brand new Ipod will be worth in a few decades… The book includes an impressive guide to where to buy these collectibles and which websites to use.