Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1634727614
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Sphero is a robotic ball that can be controlled using a tablet or smartphone. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Coding with Sphero
Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1634727614
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Sphero is a robotic ball that can be controlled using a tablet or smartphone. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Publisher: Cherry Lake
ISBN: 1634727614
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Sphero is a robotic ball that can be controlled using a tablet or smartphone. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Rev Up Robotics
Author: Jorge Valenzuela
Publisher: International Society for Technology in Education
ISBN: 1564848159
Category : Education
Languages : en
Pages : 185
Book Description
Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics. Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects. You’ll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you’ll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction. The book: • Shows how to help students recognize and apply the four elements of computational thinking to familiar situations. • Provides a pathway from working with visual blocks to programming in C++. • Discusses building and programming robots, with tips for adding your own code and troubleshooting. • Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors. With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities.
Publisher: International Society for Technology in Education
ISBN: 1564848159
Category : Education
Languages : en
Pages : 185
Book Description
Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics. Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects. You’ll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you’ll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction. The book: • Shows how to help students recognize and apply the four elements of computational thinking to familiar situations. • Provides a pathway from working with visual blocks to programming in C++. • Discusses building and programming robots, with tips for adding your own code and troubleshooting. • Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors. With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities.
Worlds of Making
Author: Laura Fleming
Publisher: Corwin Press
ISBN: 1483382842
Category : Education
Languages : en
Pages : 84
Book Description
Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!
Publisher: Corwin Press
ISBN: 1483382842
Category : Education
Languages : en
Pages : 84
Book Description
Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!
Indi Educator Guide Book
Author: Michelle Acaley
Publisher:
ISBN: 9781733144742
Category :
Languages : en
Pages :
Book Description
Educator guide to be used with Sphero's indi Robot
Publisher:
ISBN: 9781733144742
Category :
Languages : en
Pages :
Book Description
Educator guide to be used with Sphero's indi Robot
Wacky Wednesday
Author: Dr. Seuss
Publisher: Random House Books for Young Readers
ISBN: 0394829123
Category : Juvenile Fiction
Languages : en
Pages : 46
Book Description
Find each and every wacky mistake in this silly book of errors with Dr. Seuss! From a shoe stuck on the ceiling to tigers at school to flying cars, this is no normal Wednesday! Kids will love counting up the crazy things they see on every page in this search-and-find activity book featuring the madcap magic of Dr. Seuss's rhyme, and hilarious illustrations from George Booth! Originally created by Dr. Seuss himself, Beginner Books are unique early readers that encourage children to read on their own, using simple words and illustrations that give clues to their meaning. Smaller than the classic large format Seuss picture books like The Lorax and Oh, The Places You’ll Go!, these portable packages are perfect for early and practicing readers ages 3-7, and lucky parents too!
Publisher: Random House Books for Young Readers
ISBN: 0394829123
Category : Juvenile Fiction
Languages : en
Pages : 46
Book Description
Find each and every wacky mistake in this silly book of errors with Dr. Seuss! From a shoe stuck on the ceiling to tigers at school to flying cars, this is no normal Wednesday! Kids will love counting up the crazy things they see on every page in this search-and-find activity book featuring the madcap magic of Dr. Seuss's rhyme, and hilarious illustrations from George Booth! Originally created by Dr. Seuss himself, Beginner Books are unique early readers that encourage children to read on their own, using simple words and illustrations that give clues to their meaning. Smaller than the classic large format Seuss picture books like The Lorax and Oh, The Places You’ll Go!, these portable packages are perfect for early and practicing readers ages 3-7, and lucky parents too!
What Are Computer Networks and the Internet?
Author: Jennifer Reed
Publisher: The Rosen Publishing Group, Inc
ISBN: 1680488457
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
The ability to talk, play a game, or share music with someone on the other side of the world is quite the technological feat. This fascinating book explores the vast communication that allows computers all over the world to share data. Students will discover Wi-Fi, radio waves, telecommunications, and the differences between a wired and wireless network. Readers will learn about the biggest computer network, the internet, and better understand how computers talk to each other to make worldwide communication possible. This volume ties in nicely with Common Core STEM curriculum and has a glossary and vocabulary boxes for more difficult words.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1680488457
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
The ability to talk, play a game, or share music with someone on the other side of the world is quite the technological feat. This fascinating book explores the vast communication that allows computers all over the world to share data. Students will discover Wi-Fi, radio waves, telecommunications, and the differences between a wired and wireless network. Readers will learn about the biggest computer network, the internet, and better understand how computers talk to each other to make worldwide communication possible. This volume ties in nicely with Common Core STEM curriculum and has a glossary and vocabulary boxes for more difficult words.
The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
Author: Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304
Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304
Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
Blockly
Author: Ben Rearick
Publisher: 21st Century Skills Innovation
ISBN: 9781634726849
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Learn how you can use Blockly to create your own computer programs.-- Provided by publisher.
Publisher: 21st Century Skills Innovation
ISBN: 9781634726849
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Learn how you can use Blockly to create your own computer programs.-- Provided by publisher.
Challenge-Based Learning in the School Library Makerspace
Author: Colleen Graves
Publisher: Libraries Unlimited
ISBN: 1440851506
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Librarians Graves et al. discuss challenge-based learning in school library makerspaces. They describe how to create a maker community in a school; expand learning with the local and global maker community through Maker Fests, digital media, local events, and other means; craft interactive spaces; use the workshop model to teach students a new skill; use design thinking, design challenges, and crowdsourced research methods to help students think like designers; create design challenges for elementary and secondary students; and use crowdsourced research and maker journals. --Publisher.
Publisher: Libraries Unlimited
ISBN: 1440851506
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Librarians Graves et al. discuss challenge-based learning in school library makerspaces. They describe how to create a maker community in a school; expand learning with the local and global maker community through Maker Fests, digital media, local events, and other means; craft interactive spaces; use the workshop model to teach students a new skill; use design thinking, design challenges, and crowdsourced research methods to help students think like designers; create design challenges for elementary and secondary students; and use crowdsourced research and maker journals. --Publisher.
Play at Home with Elmo
Author: Percy Leed
Publisher: Lerner Publications ™
ISBN: 1728427762
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Break up boredom at home with these hands-on games and activities, inspired by the Sesame Street Family Play app
Publisher: Lerner Publications ™
ISBN: 1728427762
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Break up boredom at home with these hands-on games and activities, inspired by the Sesame Street Family Play app