Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1316634116
Category : Education
Languages : en
Pages : 107
Book Description
A unique series that provides a framework for teaching coding skills. Take your Python coding skills to the next level by reinforcing your programming knowledge from Python: Next Steps and learn a few more tricks with this Level 2 book. Python: Interactive Adventures offers full support for students who have some basic programming experience and are ready to move on to more challenging material. Activities include creating a simple eBook reader and a classic mystery game. The code is suitable for Mac, Windows and Linux users and is compatible with Raspberry Pi.
Coding Club Python: Interactive Adventures Supplement 2
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1316634116
Category : Education
Languages : en
Pages : 107
Book Description
A unique series that provides a framework for teaching coding skills. Take your Python coding skills to the next level by reinforcing your programming knowledge from Python: Next Steps and learn a few more tricks with this Level 2 book. Python: Interactive Adventures offers full support for students who have some basic programming experience and are ready to move on to more challenging material. Activities include creating a simple eBook reader and a classic mystery game. The code is suitable for Mac, Windows and Linux users and is compatible with Raspberry Pi.
Publisher: Cambridge University Press
ISBN: 1316634116
Category : Education
Languages : en
Pages : 107
Book Description
A unique series that provides a framework for teaching coding skills. Take your Python coding skills to the next level by reinforcing your programming knowledge from Python: Next Steps and learn a few more tricks with this Level 2 book. Python: Interactive Adventures offers full support for students who have some basic programming experience and are ready to move on to more challenging material. Activities include creating a simple eBook reader and a classic mystery game. The code is suitable for Mac, Windows and Linux users and is compatible with Raspberry Pi.
Coding Club Python: Next Steps Level 2
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107623251
Category : Education
Languages : en
Pages : 107
Book Description
A unique series that provides a framework for teaching coding skills. Take your Python coding to the next level! Book 2 continues seamlessly on from Python Basics, offering full support and progressive tasks for students who have some basic programming experience and are ready to move on to slightly more challenging material. You will learn how to program and customise a simple calculator and, most importantly, learn essential new programming ideas that will make you a much more accomplished coder. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.
Publisher: Cambridge University Press
ISBN: 1107623251
Category : Education
Languages : en
Pages : 107
Book Description
A unique series that provides a framework for teaching coding skills. Take your Python coding to the next level! Book 2 continues seamlessly on from Python Basics, offering full support and progressive tasks for students who have some basic programming experience and are ready to move on to slightly more challenging material. You will learn how to program and customise a simple calculator and, most importantly, learn essential new programming ideas that will make you a much more accomplished coder. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.
Coding Club Python Basics Level 1
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107658551
Category : Juvenile Nonfiction
Languages : en
Pages : 85
Book Description
A unique series that provides a framework for teaching coding skills. Learn the basics of coding quickly! This lively book is an introduction to the world of coding and to Python 3 - a fantastic language to start coding with. Young programmers will learn how to code and customise several fun applications including their own Magic8Ball and an Etch A Sketch® game. The fun challenges and Quick Quizzes help to consolidate new skills and the companion web site provides the full source code for all the projects and challenges as well as help for readers.
Publisher: Cambridge University Press
ISBN: 1107658551
Category : Juvenile Nonfiction
Languages : en
Pages : 85
Book Description
A unique series that provides a framework for teaching coding skills. Learn the basics of coding quickly! This lively book is an introduction to the world of coding and to Python 3 - a fantastic language to start coding with. Young programmers will learn how to code and customise several fun applications including their own Magic8Ball and an Etch A Sketch® game. The fun challenges and Quick Quizzes help to consolidate new skills and the companion web site provides the full source code for all the projects and challenges as well as help for readers.
Python for Data Analysis
Author: Wes McKinney
Publisher: "O'Reilly Media, Inc."
ISBN: 1491957611
Category : Computers
Languages : en
Pages : 553
Book Description
Get complete instructions for manipulating, processing, cleaning, and crunching datasets in Python. Updated for Python 3.6, the second edition of this hands-on guide is packed with practical case studies that show you how to solve a broad set of data analysis problems effectively. You’ll learn the latest versions of pandas, NumPy, IPython, and Jupyter in the process. Written by Wes McKinney, the creator of the Python pandas project, this book is a practical, modern introduction to data science tools in Python. It’s ideal for analysts new to Python and for Python programmers new to data science and scientific computing. Data files and related material are available on GitHub. Use the IPython shell and Jupyter notebook for exploratory computing Learn basic and advanced features in NumPy (Numerical Python) Get started with data analysis tools in the pandas library Use flexible tools to load, clean, transform, merge, and reshape data Create informative visualizations with matplotlib Apply the pandas groupby facility to slice, dice, and summarize datasets Analyze and manipulate regular and irregular time series data Learn how to solve real-world data analysis problems with thorough, detailed examples
Publisher: "O'Reilly Media, Inc."
ISBN: 1491957611
Category : Computers
Languages : en
Pages : 553
Book Description
Get complete instructions for manipulating, processing, cleaning, and crunching datasets in Python. Updated for Python 3.6, the second edition of this hands-on guide is packed with practical case studies that show you how to solve a broad set of data analysis problems effectively. You’ll learn the latest versions of pandas, NumPy, IPython, and Jupyter in the process. Written by Wes McKinney, the creator of the Python pandas project, this book is a practical, modern introduction to data science tools in Python. It’s ideal for analysts new to Python and for Python programmers new to data science and scientific computing. Data files and related material are available on GitHub. Use the IPython shell and Jupyter notebook for exploratory computing Learn basic and advanced features in NumPy (Numerical Python) Get started with data analysis tools in the pandas library Use flexible tools to load, clean, transform, merge, and reshape data Create informative visualizations with matplotlib Apply the pandas groupby facility to slice, dice, and summarize datasets Analyze and manipulate regular and irregular time series data Learn how to solve real-world data analysis problems with thorough, detailed examples
The Self-Love Habit
Author: Fiona Brennan
Publisher: Gill & Macmillan Ltd
ISBN: 0717188760
Category : Self-Help
Languages : en
Pages : 309
Book Description
Many of us find it easy to love others but do not know how to love ourselves. Do you struggle with the seemingly 'difficult' parts of yourself that lurk in the shadows, often hidden from the world – frustration, anxiety, self-doubt, anger? The Self-Love Habit is about learning to bring these parts of yourself out from the darkness and into the light. By loving and paying attention to the rejected aspects of ourselves, we give ourselves the power to transform in ways we never thought possible. Fiona Brennan's four powerful self-love habits – LISTEN, OPEN, VALUE, ENERGISE – will teach you how to do this. When you truly love yourself, your whole world opens to serenity and your self-imposed limitations fall away. The accompanying hypnotherapy audios will rewire your brain as you sleep and help you to start the day full of loving energy by changing the negative, unconscious habit of living through fear into the positive, conscious habit of living through love. Get ready to transform internal battles into inner peace and external relationships into a source of endless joy as you discover why self-love is the most selfless love of all.
Publisher: Gill & Macmillan Ltd
ISBN: 0717188760
Category : Self-Help
Languages : en
Pages : 309
Book Description
Many of us find it easy to love others but do not know how to love ourselves. Do you struggle with the seemingly 'difficult' parts of yourself that lurk in the shadows, often hidden from the world – frustration, anxiety, self-doubt, anger? The Self-Love Habit is about learning to bring these parts of yourself out from the darkness and into the light. By loving and paying attention to the rejected aspects of ourselves, we give ourselves the power to transform in ways we never thought possible. Fiona Brennan's four powerful self-love habits – LISTEN, OPEN, VALUE, ENERGISE – will teach you how to do this. When you truly love yourself, your whole world opens to serenity and your self-imposed limitations fall away. The accompanying hypnotherapy audios will rewire your brain as you sleep and help you to start the day full of loving energy by changing the negative, unconscious habit of living through fear into the positive, conscious habit of living through love. Get ready to transform internal battles into inner peace and external relationships into a source of endless joy as you discover why self-love is the most selfless love of all.
Code This Game!
Author: Meg Ray
Publisher: Odd Dot
ISBN: 1250794781
Category : Juvenile Nonfiction
Languages : en
Pages : 322
Book Description
Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.
Publisher: Odd Dot
ISBN: 1250794781
Category : Juvenile Nonfiction
Languages : en
Pages : 322
Book Description
Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.
Head First Learn to Code
Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 1491958812
Category : Computers
Languages : en
Pages : 1033
Book Description
What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491958812
Category : Computers
Languages : en
Pages : 1033
Book Description
What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
Teach Your Kids to Code
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category : Computers
Languages : en
Pages : 336
Book Description
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Publisher: No Starch Press
ISBN: 1593276818
Category : Computers
Languages : en
Pages : 336
Book Description
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Make Your Own Python Text Adventure
Author: Phillip Johnson
Publisher: Apress
ISBN: 1484232313
Category : Computers
Languages : en
Pages : 156
Book Description
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.
Publisher: Apress
ISBN: 1484232313
Category : Computers
Languages : en
Pages : 156
Book Description
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.
Programming Robots with ROS
Author: Morgan Quigley
Publisher: "O'Reilly Media, Inc."
ISBN: 1449325513
Category : Computers
Languages : en
Pages : 447
Book Description
Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449325513
Category : Computers
Languages : en
Pages : 447
Book Description
Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.