Code the Classics Volume II

Code the Classics Volume II PDF Author: Simon Brew
Publisher: Raspberry Pi Press
ISBN: 1916868053
Category : Computers
Languages : en
Pages : 286

Book Description
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.

Code Complete

Code Complete PDF Author: Steve McConnell
Publisher: Pearson Education
ISBN: 0735636974
Category : Computers
Languages : en
Pages : 952

Book Description
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

R for Data Science

R for Data Science PDF Author: Hadley Wickham
Publisher: "O'Reilly Media, Inc."
ISBN: 1491910364
Category : Computers
Languages : en
Pages : 521

Book Description
Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results

Brain Bats of Venus

Brain Bats of Venus PDF Author: Greg Sadowski
Publisher: Fantagraphics Books
ISBN: 1683962141
Category : Cartoonists
Languages : en
Pages : 450

Book Description
This volume continues Sadowski’s biography of the famed Mad cartoonist. It includes scores of letters between Wolverton and his editors and publishers and excerpts from his personal diaries, providing documentary insight not only into Wolverton’s day-to-day life and career, but also the inner workings of the early comic book industry. It is also chock full of Wolverton’s comics stories from this period, including 17 science-fiction and horror tales fully restored and never before collected in a single volume.

Clean Code

Clean Code PDF Author: Robert C. Martin
Publisher: Pearson Education
ISBN: 0132350882
Category : Computers
Languages : en
Pages : 464

Book Description
This title shows the process of cleaning code. Rather than just illustrating the end result, or just the starting and ending state, the author shows how several dozen seemingly small code changes can positively impact the performance and maintainability of an application code base.

Code the Classics Volume I

Code the Classics Volume I PDF Author: David Crookes
Publisher: Raspberry Pi Press
ISBN: 1916868207
Category : Computers
Languages : en
Pages : 236

Book Description
Take inspiration from the golden age of video games and learn how to write your own modern classics Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.

Write Great Code, Volume 1

Write Great Code, Volume 1 PDF Author: Randall Hyde
Publisher: No Starch Press
ISBN: 1593270992
Category : Computers
Languages : en
Pages : 461

Book Description
Today's programmers are often narrowly trained because the industry moves too fast. That's where Write Great Code, Volume 1: Understanding the Machine comes in. This, the first of four volumes by author Randall Hyde, teaches important concepts of machine organization in a language-independent fashion, giving programmers what they need to know to write great code in any language, without the usual overhead of learning assembly language to master this topic. A solid foundation in software engineering, The Write Great Code series will help programmers make wiser choices with respect to programming statements and data types when writing software.

The Real Book - Volume II (Songbook)

The Real Book - Volume II (Songbook) PDF Author: Hal Leonard Corp.
Publisher: Hal Leonard Corporation
ISBN: 1458435016
Category : Music
Languages : en
Pages : 519

Book Description
(Fake Book). The Real Books are the best-selling jazz books of all time. Since the 1970s, musicians have trusted these volumes to get them through every gig, night after night. The problem is that the books were illegally produced and distributed without any copyrights or royalties paid to the master composers who created these musical canons. Hal Leonard is very proud to present the first legitimate and legal editions of these books ever produced. You won't even notice the difference...the covers look the same, the engravings look the same, the songlist is nearly identical, and the price remains fair even on a musician's salary! But every conscientious musician will appreciate that these books are now produced legally and ethically, benefitting the songwriters that we owe for some of the greatest music ever written! 400 songs, including: Air Mail Special * Birdland * Bye Bye Blackbird * Caravan * Doxy * Fly Me to the Moon (In Other Words) * Georgia * Girl Talk * In Walked Bud * I Remember You * I Thought About You * The Jody Grind * Just the Way You Are * Killer Joe * Little Sunflower * Mercy, Mercy, Mercy * Moanin' * The Nearness of You * Now's the Time * Old Devil Moon * Phase Dance * St. Thomas * Speak Low * Stardust * Tangerine * Tenor Madness * Watch What Happens * Whisper Not * Willow Weep for Me * Yardbird Suite * and more.

Pax, Journey Home

Pax, Journey Home PDF Author: Sara Pennypacker
Publisher: HarperCollins
ISBN: 0062930370
Category : Juvenile Fiction
Languages : en
Pages : 256

Book Description
From award-winning author Sara Pennypacker comes the long-awaited sequel to Pax; this is a gorgeously crafted, utterly compelling novel about chosen families and the healing power of love. A New York Times bestseller! It’s been a year since Peter and his pet fox, Pax, have seen each other. Once inseparable, they now lead very different lives. Pax and his mate, Bristle, have welcomed a litter of kits they must protect in a dangerous world. Meanwhile Peter—newly orphaned after the war, racked with guilt and loneliness—leaves his adopted home with Vola to join the Water Warriors, a group of people determined to heal the land from the scars of the war. When one of Pax's kits falls desperately ill, he turns to the one human he knows he can trust. And no matter how hard Peter tries to harden his broken heart, love keeps finding a way in. Now both boy and fox find themselves on journeys toward home, healing—and each other, once again. As he did for Pax, Jon Klassen, New York Times bestseller, Caldecott medalist, and two-time Caldecott Honoree, has created stunning jacket and interior illustrations.

Code the Classics Volume II

Code the Classics Volume II PDF Author: David Crookes
Publisher:
ISBN: 9781916868045
Category : Computers
Languages : en
Pages : 0

Book Description
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume 2 not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.