Author: Catherine Beavis
Publisher: Wakefield Press
ISBN: 1743051271
Category : Education
Languages : en
Pages : 178
Book Description
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people's games. From their creation in the classroom to analysing games and the world of games as text, academics and teachers are now taking seriously the serious play of young people.
Digital Games
Author: Catherine Beavis
Publisher: Wakefield Press
ISBN: 1743051271
Category : Education
Languages : en
Pages : 178
Book Description
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people's games. From their creation in the classroom to analysing games and the world of games as text, academics and teachers are now taking seriously the serious play of young people.
Publisher: Wakefield Press
ISBN: 1743051271
Category : Education
Languages : en
Pages : 178
Book Description
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people's games. From their creation in the classroom to analysing games and the world of games as text, academics and teachers are now taking seriously the serious play of young people.
Every Child Can Write, Grades 2-5
Author: Melanie Meehan
Publisher: Corwin
ISBN: 1544384076
Category : Education
Languages : en
Pages : 274
Book Description
Empowering striving writers to thrive as writers! Somehow, in every classroom during every year, there are students who keep us up at night because of the instructional challenges they face as writers. These students—our striving writers—may find success exploring different entry points and pathways than those their classmates travel. Every Child Can Write will help you lead striving writers along their journey toward growth, confidence, and success. Filled with practical strategies, classroom-management ideas,and reproducible tools, this book also offers low- and high-tech solutions for increasing writing volume and boosting self-esteem. Plus, with suggestions for differentiating instruction based on standards and student needs, it will help you: Implement principles of UDL to optimize your classroom environment and student learning; Identify and honor students’ strengths throughout your writing instruction; Maximize the power of formative assessment to set goals with students; and Integrate the most appropriate technology that empowers students and leads them to independence. As essential as writing is in elementary school, it will be even more important when your students reach middle school. Now is the time to give them the skills, practice, and confidence they need to succeed. As we know, in distance learning caregivers and teachers partner more than ever to help students with writing. The Distance Learning companion to Every Child Can Write is for teachers to share with caregivers to help children develop their writing lives—even while learning at home. Each of the eight modules contains video clips that talk caregivers through tools for supporting their student writers, along with downloadable tools that can be used by teachers or caregivers.
Publisher: Corwin
ISBN: 1544384076
Category : Education
Languages : en
Pages : 274
Book Description
Empowering striving writers to thrive as writers! Somehow, in every classroom during every year, there are students who keep us up at night because of the instructional challenges they face as writers. These students—our striving writers—may find success exploring different entry points and pathways than those their classmates travel. Every Child Can Write will help you lead striving writers along their journey toward growth, confidence, and success. Filled with practical strategies, classroom-management ideas,and reproducible tools, this book also offers low- and high-tech solutions for increasing writing volume and boosting self-esteem. Plus, with suggestions for differentiating instruction based on standards and student needs, it will help you: Implement principles of UDL to optimize your classroom environment and student learning; Identify and honor students’ strengths throughout your writing instruction; Maximize the power of formative assessment to set goals with students; and Integrate the most appropriate technology that empowers students and leads them to independence. As essential as writing is in elementary school, it will be even more important when your students reach middle school. Now is the time to give them the skills, practice, and confidence they need to succeed. As we know, in distance learning caregivers and teachers partner more than ever to help students with writing. The Distance Learning companion to Every Child Can Write is for teachers to share with caregivers to help children develop their writing lives—even while learning at home. Each of the eight modules contains video clips that talk caregivers through tools for supporting their student writers, along with downloadable tools that can be used by teachers or caregivers.
The Responsive Writing Teacher, Grades K-5
Author: Melanie Meehan
Publisher: Corwin Press
ISBN: 1071840894
Category : Education
Languages : en
Pages : 224
Book Description
"This book is an instructive call to action for all of us who need to be reminded of what hope enacted as classroom practice can look like." — Cornelius Minor Every classroom is shaped by the skills, languages, social and cultural identities, perspectives, and passions of the children within it. When you approach writing instruction with a deep understanding of children in your classroom, everything else—assessment, planning, differentiated instruction, mentor and shared texts—begins to fall into place. And you can teach writing with inclusion, equity, and agency at the forefront. Authors Melanie Meehan and Kelsey Sorum show you how to adapt curriculum to meet the needs of the whole child. Each chapter offers intentional steps for responsive instruction across four domains: academic, linguistic, cultural, and social-emotional. Features include: Inspiration, classroom examples, and scaffolded tips for creating individualized resources Customizable information-gathering and planning tools, classroom charts, and writing samples Space for making notes and working through ideas Links to online content, including printable templates Just as you adapt instruction to your students, this book adapts to you. The authors designed every guide, tool, and resource to be usable in its original form, or customized as you see fit. This indispensable resource will make responsive instruction actionable—and your students feel valued and heard as they recognize the possibility and power they have as writers.
Publisher: Corwin Press
ISBN: 1071840894
Category : Education
Languages : en
Pages : 224
Book Description
"This book is an instructive call to action for all of us who need to be reminded of what hope enacted as classroom practice can look like." — Cornelius Minor Every classroom is shaped by the skills, languages, social and cultural identities, perspectives, and passions of the children within it. When you approach writing instruction with a deep understanding of children in your classroom, everything else—assessment, planning, differentiated instruction, mentor and shared texts—begins to fall into place. And you can teach writing with inclusion, equity, and agency at the forefront. Authors Melanie Meehan and Kelsey Sorum show you how to adapt curriculum to meet the needs of the whole child. Each chapter offers intentional steps for responsive instruction across four domains: academic, linguistic, cultural, and social-emotional. Features include: Inspiration, classroom examples, and scaffolded tips for creating individualized resources Customizable information-gathering and planning tools, classroom charts, and writing samples Space for making notes and working through ideas Links to online content, including printable templates Just as you adapt instruction to your students, this book adapts to you. The authors designed every guide, tool, and resource to be usable in its original form, or customized as you see fit. This indispensable resource will make responsive instruction actionable—and your students feel valued and heard as they recognize the possibility and power they have as writers.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Vocabulary Games for the Classroom
Author: Lindsay Carleton
Publisher: Solution Tree Press
ISBN: 1935543113
Category : Education
Languages : en
Pages : 711
Book Description
Make direct vocabulary instruction fun and successful with this simple, straightforward, and easy-to-use book. Hundreds of critical vocabulary terms handpicked by Dr. Marzano cover four content areas and all grade levels. Each game identifies the appropriate grade level and subject area, as well as whether or not the students should already be familiar with the vocabulary.
Publisher: Solution Tree Press
ISBN: 1935543113
Category : Education
Languages : en
Pages : 711
Book Description
Make direct vocabulary instruction fun and successful with this simple, straightforward, and easy-to-use book. Hundreds of critical vocabulary terms handpicked by Dr. Marzano cover four content areas and all grade levels. Each game identifies the appropriate grade level and subject area, as well as whether or not the students should already be familiar with the vocabulary.
Learning by Playing
Author: Fran Blumberg
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386
Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386
Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
The Monster Princess
Author: D.J. MacHale
Publisher: Simon and Schuster
ISBN: 1442435321
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?
Publisher: Simon and Schuster
ISBN: 1442435321
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?
Literacy Tools in the Classroom
Author: Richard Beach
Publisher: Teachers College Press
ISBN: 0807770647
Category : Education
Languages : en
Pages : 193
Book Description
This innovative resource describes how teachers can help students employ "literacy tools" across the curriculum to foster learning. The authors demonstrate how literacy tools such as narratives, question-asking, spoken-word poetry, drama, writing, digital communication, images, and video encourage critical inquiry in the 5-12 classroom. The book provides many examples and adaptable lessons from diverse classrooms and connects to an active Website where readers can join a growing professional community, share ideas, and get frequent updates: http://literacytooluses.pbworks.com
Publisher: Teachers College Press
ISBN: 0807770647
Category : Education
Languages : en
Pages : 193
Book Description
This innovative resource describes how teachers can help students employ "literacy tools" across the curriculum to foster learning. The authors demonstrate how literacy tools such as narratives, question-asking, spoken-word poetry, drama, writing, digital communication, images, and video encourage critical inquiry in the 5-12 classroom. The book provides many examples and adaptable lessons from diverse classrooms and connects to an active Website where readers can join a growing professional community, share ideas, and get frequent updates: http://literacytooluses.pbworks.com
Loose Parts
Author: Lisa Daly
Publisher: Redleaf Press
ISBN: 160554275X
Category : Education
Languages : en
Pages : 229
Book Description
Use loose parts to spark children's creativity and innovation Loose parts are natural or synthetic found, bought, or upcycled materials that children can move, manipulate, control, and change within their play. Alluring and captivating, they capture children's curiosity, give free reign to their imagination, and motivate learning. The hundreds of inspiring photographs showcase an array of loose parts in real early childhood settings. And the overviews of concepts children can learn when using loose parts provide the foundation for incorporating loose parts into your teaching to enhance play and empower children. The possibilities are truly endless.
Publisher: Redleaf Press
ISBN: 160554275X
Category : Education
Languages : en
Pages : 229
Book Description
Use loose parts to spark children's creativity and innovation Loose parts are natural or synthetic found, bought, or upcycled materials that children can move, manipulate, control, and change within their play. Alluring and captivating, they capture children's curiosity, give free reign to their imagination, and motivate learning. The hundreds of inspiring photographs showcase an array of loose parts in real early childhood settings. And the overviews of concepts children can learn when using loose parts provide the foundation for incorporating loose parts into your teaching to enhance play and empower children. The possibilities are truly endless.
The Wild Card
Author: Wade King
Publisher:
ISBN: 9781946444752
Category :
Languages : en
Pages : 262
Book Description
Experience a Creative Breakthrough in Your Classroom Have you ever wished you were more creative... or that your students were more engaged in your lessons? The Wild Card is your step-by-step guide to experiencing a creative breakthrough in your classroom with your students. Even if you've never painted a portrait or written a poem, you can create unforgettable lessons that help your learners retain content. In this book, Wade and Hope King show you how to draw on your authentic self--your past experiences, personality quirks, interests, hobbies, and strengths--to deliver your content creatively. The seven steps in The Wild Card will give you the knowledge and the confidence to bring creative teaching strategies into your classroom. You'll learn... Why the deck is not stacked against you, no matter what kind of hand you've been dealt Why you should never listen to the Joker How to identify the "Ace up your sleeve" and use it to create classroom magic How to apply the "Rules of Rigor" in order to fuse creativity with learning How to become the Wild Card that changes the game for your students "This book is a teacher wonderland of ideas, inspiration, and mind-blowing magic." --Ron Clark, New York Times bestselling author and cofounder, Ron Clark Academy "Hope and Wade provide powerful, proven, practical steps to discovering the creativity inside of us all." --Kim Bearden, cofounder and executive director, Ron Clark Academy, author of LA Times bestselling Crash Course "Wade and Hope King challenge, equip, and emPOWER you to create lessons that bring light (not dread) to your students' eyes." --Jason David Frank, actor, Power Ranger, and eighth-degree black belt martial artist "These pages are full of real-life stories that will pull you in and challenge you to your core." --Amy Lemons, educator and blogger SetTheStageToEngage.com
Publisher:
ISBN: 9781946444752
Category :
Languages : en
Pages : 262
Book Description
Experience a Creative Breakthrough in Your Classroom Have you ever wished you were more creative... or that your students were more engaged in your lessons? The Wild Card is your step-by-step guide to experiencing a creative breakthrough in your classroom with your students. Even if you've never painted a portrait or written a poem, you can create unforgettable lessons that help your learners retain content. In this book, Wade and Hope King show you how to draw on your authentic self--your past experiences, personality quirks, interests, hobbies, and strengths--to deliver your content creatively. The seven steps in The Wild Card will give you the knowledge and the confidence to bring creative teaching strategies into your classroom. You'll learn... Why the deck is not stacked against you, no matter what kind of hand you've been dealt Why you should never listen to the Joker How to identify the "Ace up your sleeve" and use it to create classroom magic How to apply the "Rules of Rigor" in order to fuse creativity with learning How to become the Wild Card that changes the game for your students "This book is a teacher wonderland of ideas, inspiration, and mind-blowing magic." --Ron Clark, New York Times bestselling author and cofounder, Ron Clark Academy "Hope and Wade provide powerful, proven, practical steps to discovering the creativity inside of us all." --Kim Bearden, cofounder and executive director, Ron Clark Academy, author of LA Times bestselling Crash Course "Wade and Hope King challenge, equip, and emPOWER you to create lessons that bring light (not dread) to your students' eyes." --Jason David Frank, actor, Power Ranger, and eighth-degree black belt martial artist "These pages are full of real-life stories that will pull you in and challenge you to your core." --Amy Lemons, educator and blogger SetTheStageToEngage.com