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Classic Home Video Games, 1972-1984

Classic Home Video Games, 1972-1984 PDF Author: Brett Weiss
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 330

Book Description
This reference highlights popular video games of the 1970s and early 1980s, covering virtually every official U.S. release for programmable home game consoles of the pre-Nintendo NES era. The book is organized alphabetically by console brand, with encyclopedia-style entries for every game released for that console.

Classic Home Video Games, 1972-1984

Classic Home Video Games, 1972-1984 PDF Author: Brett Weiss
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 330

Book Description
This reference highlights popular video games of the 1970s and early 1980s, covering virtually every official U.S. release for programmable home game consoles of the pre-Nintendo NES era. The book is organized alphabetically by console brand, with encyclopedia-style entries for every game released for that console.

Classic Video Games

Classic Video Games PDF Author: Brian R. Eddy
Publisher: Bloomsbury Publishing
ISBN: 0747811083
Category : Antiques & Collectibles
Languages : en
Pages : 57

Book Description
In the early 1970s, video arcade games sprung to life in the form of Pong, Space Invaders, Asteroids, and Pac-Man, and if you were lucky enough to have an Atari system you could play Frogger or Galaga at home. By the 1980s, arcade and video games were entrenched as a pop culture phenomenon and were ubiquitous. But as quickly as the form took flight it began to change with the advent of hand-held games and more sophisticated home-gaming. Brian Eddy here traces the evolution of arcade video games, giving readers an inside look at the stratospheric rise-and transformation-of the industry.

Classic Home Video Games, 1972-1984

Classic Home Video Games, 1972-1984 PDF Author: Brett Weiss
Publisher: McFarland
ISBN: 0786487550
Category : Games & Activities
Languages : en
Pages : 317

Book Description
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Classic Video Games

Classic Video Games PDF Author: Brian R. Eddy
Publisher: Bloomsbury Publishing
ISBN: 178200100X
Category : Antiques & Collectibles
Languages : en
Pages : 113

Book Description
In the early 1970s, video arcade games sprung to life in the form of Pong, Space Invaders, Asteroids, and Pac-Man, and if you were lucky enough to have an Atari system you could play Frogger or Galaga at home. By the 1980s, arcade and video games were entrenched as a pop culture phenomenon and were ubiquitous. But as quickly as the form took flight it began to change with the advent of hand-held games and more sophisticated home-gaming. Brian Eddy here traces the evolution of arcade video games, giving readers an inside look at the stratospheric rise-and transformation-of the industry.

Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988 PDF Author: Brett Weiss
Publisher: McFarland
ISBN: 1476601410
Category : Games & Activities
Languages : en
Pages : 828

Book Description
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Vintage Games 2.0

Vintage Games 2.0 PDF Author: Matt Barton
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 357

Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Classic Home Video Games, 1989Ð1990

Classic Home Video Games, 1989Ð1990 PDF Author: Brett Weiss
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 344

Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Classical Antiquity in Video Games

Classical Antiquity in Video Games PDF Author: Christian Rollinger
Publisher: Bloomsbury Publishing
ISBN: 1350066656
Category : Games & Activities
Languages : en
Pages : 297

Book Description
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

The Official Price Guide to Classic Video Games

The Official Price Guide to Classic Video Games PDF Author: David Ellis
Publisher:
ISBN: 9780375720383
Category : Antiques & Collectibles
Languages : en
Pages : 0

Book Description
From console and arcade games to handheld video games, this comprehensive sourcebook and price guide lists prices for the video games of the 1970s and 1980s and game systems of the 1990s as well as information on how to restore games to their original condition and make repairs.

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: O'Reilly Media, Inc.
ISBN:
Category : Computers
Languages : en
Pages : 524

Book Description
Describes how to adapt old video games to new video and computer equipment.