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''Chrono'' Series

''Chrono'' Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 145

Book Description


''Chrono'' Series

''Chrono'' Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 145

Book Description


Chrono Trigger

Chrono Trigger PDF Author: Michael P. Williams
Publisher: Boss Fight Books
ISBN: 1940535018
Category : Computers
Languages : en
Pages : 123

Book Description
A deep dive into the classic SNES game many consider the high point in the entire RPG genre.

Music of the Final Fantasy Series

Music of the Final Fantasy Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 257

Book Description


Final Fantasy

Final Fantasy PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 573

Book Description


The Showman

The Showman PDF Author:
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 480

Book Description


Portable Moving Images

Portable Moving Images PDF Author: Ricardo Cedeño Montaña
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110552906
Category : Art
Languages : en
Pages : 297

Book Description
This media history explores a series of portable small cameras, playback devices, and storage units that have made the production of film and video available to everyone. Covering several storage formats from 8mm films of the 1900s, through the analogue videotapes of the 1970s, to the compression algorithms of the 2000s, this work examines the effects that the shrinkage of complex machines, media formats, and processing operations has had on the dissemination of moving images. Using an archaeological approach to technical standards of media, the author provides a genealogy of portable storage formats for film, analog video, and digitally encoded video. This book is a step forward in decoding the storage media formats, which up to now have been the domain of highly specialised technicians.

Chronocity

Chronocity PDF Author: Dimitra Babalis
Publisher: Alinea Editrice
ISBN: 8860553466
Category : Architecture
Languages : en
Pages : 146

Book Description


Balam, Spring

Balam, Spring PDF Author: Travis Riddle
Publisher: Createspace Independent Publishing Platform
ISBN: 9781984949806
Category :
Languages : en
Pages : 422

Book Description
Balam is a sleepy town on the eastern coast of Atlua, surrounded by forest and sea. It's a village where nothing happens and everybody knows each other. But now, people are dying. School is out for the spring, and schoolteacher Theodore Saen is ready to spend the next few months relaxing with his family. But when the town's resident white mage falls ill and several townspeople begin to show similar symptoms, they must call on a new mage. Aava has freshly graduated from the nearby mage academy when she is swiftly hired to deduce the cause of the unknown illness and craft a cure before the entire town is afflicted. Aiding her is an ex-mercenary named Ryckert who keeps to himself but has grown bored with retirement and is itching for a new investigation when a suspicious young man appears in the local pub the same night the sickness begins to spread. On top of it all, whatever is causing the sickness seems to be attracting strange insectoid creatures from the surrounding woods, desecrating the bodies of the victims and tearing through anyone unlucky enough to cross their path. Theo, Aava, and Ryckert must come together to discover the cause of the illness and put a stop to it before there is nobody left alive in Balam.

Super Power, Spoony Bards, and Silverware

Super Power, Spoony Bards, and Silverware PDF Author: Dominic Arsenault
Publisher: MIT Press
ISBN: 0262036568
Category : Games & Activities
Languages : en
Pages : 238

Book Description
How the Super Nintendo Entertainment System embodied Nintendo’s s resistance to innovation and took the company from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Newsletters on Stratigraphy

Newsletters on Stratigraphy PDF Author:
Publisher:
ISBN:
Category : Geology, Stratigraphic
Languages : en
Pages : 284

Book Description