Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Chrisoula Baker. July 28, 1964. -- Committed to the Committee of the Whole House and Ordered to be Printed
Chrisoula Baker. August 13, 1964. -- Ordered to be Printed
Keitha L. Baker. June 17, 1960. -- Committed to the Committee of the Whole House and Ordered to be Printed
Report
Author: United States. Congress. House
Publisher:
ISBN:
Category : United States
Languages : en
Pages : 2446
Book Description
Publisher:
ISBN:
Category : United States
Languages : en
Pages : 2446
Book Description
Vida Letitia Baker. July 9, 1957. -- Committed to the Committee of the Whole House and Ordered to be Printed
Eva Baker. June 25, 1963. -- Committed to the Committee of the Whole House and Ordered to be Printed
Christiane Antoine Bronas. July 23, 1964. -- Committed to the Committee of the Whole House and Ordered to be Printed
Mrs. Margaret Baker. April 12, 1960. -- Committed to the Committee of the Whole House and Ordered to be Printed
Journal of the House of Representatives of the United States
Author: United States. Congress. House
Publisher:
ISBN:
Category : Legislation
Languages : en
Pages : 1650
Book Description
Some vols. include supplemental journals of "such proceedings of the sessions, as, during the time they were depending, were ordered to be kept secret, and respecting which the injunction of secrecy was afterwards taken off by the order of the House."
Publisher:
ISBN:
Category : Legislation
Languages : en
Pages : 1650
Book Description
Some vols. include supplemental journals of "such proceedings of the sessions, as, during the time they were depending, were ordered to be kept secret, and respecting which the injunction of secrecy was afterwards taken off by the order of the House."
Rethinking Gamification
Author: Mathias Fuchs
Publisher: Meson Press Eg
ISBN: 9783957960009
Category : Aufsatzsammlung
Languages : en
Pages : 346
Book Description
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Publisher: Meson Press Eg
ISBN: 9783957960009
Category : Aufsatzsammlung
Languages : en
Pages : 346
Book Description
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!