Author: Chris Paul
Publisher: St. Martin's Press
ISBN: 1250276721
Category : Biography & Autobiography
Languages : en
Pages : 197
Book Description
Instant New York Times, USA Today, Publishers Weekly, and Wall Street Journal Bestseller! A powerful and unexpected memoir of family, faith, tragedy, and life's most important lessons. The day after future NBA superstar Chris Paul signed his letter of intent to play college basketball for Wake Forest, he received a world-shattering phone call. His grandfather, Nathaniel "Papa" Jones, a pillar of the Winston-Salem community where he owned and operated the first Black-owned service station in North Carolina, was mugged and ultimately died from a heart attack resulting from the assault. His funeral filled the largest church in the county, which held over one thousand people. He was sixty-one years old. The day after burying his grandfather, Chris was coping the best way he knew how: by playing basketball for his high school team. After pouring in shot after shot, his last attempt was an airball purposely flung out of bounds from the foul line before Chris exited the game. The next day, local news headlines declared that he fell six points shy of the statewide single game high school scoring record. But he accomplished exactly what he set out to do: scoring sixty-one points, one for each year of life lived by his grandfather. In Sixty-One, Chris opens up about life beyond basketball and the role his grandfather played in molding him into the man and father he is today. He’ll speak about the foundation of faith and family he built his life upon, what it means to be a positive light within your community and beyond, and the importance of setting the proper example for future generations. Most importantly, Chris will talk about his home, Winston-Salem, and the close-knit family and village that raised him to become one of the most respected leaders in all of sports.
Sixty-One
Author: Chris Paul
Publisher: St. Martin's Press
ISBN: 1250276721
Category : Biography & Autobiography
Languages : en
Pages : 197
Book Description
Instant New York Times, USA Today, Publishers Weekly, and Wall Street Journal Bestseller! A powerful and unexpected memoir of family, faith, tragedy, and life's most important lessons. The day after future NBA superstar Chris Paul signed his letter of intent to play college basketball for Wake Forest, he received a world-shattering phone call. His grandfather, Nathaniel "Papa" Jones, a pillar of the Winston-Salem community where he owned and operated the first Black-owned service station in North Carolina, was mugged and ultimately died from a heart attack resulting from the assault. His funeral filled the largest church in the county, which held over one thousand people. He was sixty-one years old. The day after burying his grandfather, Chris was coping the best way he knew how: by playing basketball for his high school team. After pouring in shot after shot, his last attempt was an airball purposely flung out of bounds from the foul line before Chris exited the game. The next day, local news headlines declared that he fell six points shy of the statewide single game high school scoring record. But he accomplished exactly what he set out to do: scoring sixty-one points, one for each year of life lived by his grandfather. In Sixty-One, Chris opens up about life beyond basketball and the role his grandfather played in molding him into the man and father he is today. He’ll speak about the foundation of faith and family he built his life upon, what it means to be a positive light within your community and beyond, and the importance of setting the proper example for future generations. Most importantly, Chris will talk about his home, Winston-Salem, and the close-knit family and village that raised him to become one of the most respected leaders in all of sports.
Publisher: St. Martin's Press
ISBN: 1250276721
Category : Biography & Autobiography
Languages : en
Pages : 197
Book Description
Instant New York Times, USA Today, Publishers Weekly, and Wall Street Journal Bestseller! A powerful and unexpected memoir of family, faith, tragedy, and life's most important lessons. The day after future NBA superstar Chris Paul signed his letter of intent to play college basketball for Wake Forest, he received a world-shattering phone call. His grandfather, Nathaniel "Papa" Jones, a pillar of the Winston-Salem community where he owned and operated the first Black-owned service station in North Carolina, was mugged and ultimately died from a heart attack resulting from the assault. His funeral filled the largest church in the county, which held over one thousand people. He was sixty-one years old. The day after burying his grandfather, Chris was coping the best way he knew how: by playing basketball for his high school team. After pouring in shot after shot, his last attempt was an airball purposely flung out of bounds from the foul line before Chris exited the game. The next day, local news headlines declared that he fell six points shy of the statewide single game high school scoring record. But he accomplished exactly what he set out to do: scoring sixty-one points, one for each year of life lived by his grandfather. In Sixty-One, Chris opens up about life beyond basketball and the role his grandfather played in molding him into the man and father he is today. He’ll speak about the foundation of faith and family he built his life upon, what it means to be a positive light within your community and beyond, and the importance of setting the proper example for future generations. Most importantly, Chris will talk about his home, Winston-Salem, and the close-knit family and village that raised him to become one of the most respected leaders in all of sports.
Long Shot
Author: Chris Paul
Publisher: Simon and Schuster
ISBN: 1416958207
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.
Publisher: Simon and Schuster
ISBN: 1416958207
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.
Chris Paul
Author: Marty Gitlin
Publisher: Bearport Publishing Company Incorporated
ISBN: 9781627245470
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
Explores the career of the basketball star, including his high school and college success, his success with the Los Angeles Clippers, and his charity work.
Publisher: Bearport Publishing Company Incorporated
ISBN: 9781627245470
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
Explores the career of the basketball star, including his high school and college success, his success with the Los Angeles Clippers, and his charity work.
Wordplay and the Discourse of Video Games
Author: Christopher A. Paul
Publisher: Routledge
ISBN: 1136343059
Category : Games & Activities
Languages : en
Pages : 227
Book Description
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Publisher: Routledge
ISBN: 1136343059
Category : Games & Activities
Languages : en
Pages : 227
Book Description
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Thinking Basketball
Author: Ben Taylor
Publisher:
ISBN: 9781532968174
Category :
Languages : en
Pages : 180
Book Description
Are top scorers really the most valuable players? Are games decided in the final few minutes? Does the team with the best player usually win?Thinking Basketball challenges a number of common beliefs about the game by taking a deep dive into the patterns and history of the NBA. Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.
Publisher:
ISBN: 9781532968174
Category :
Languages : en
Pages : 180
Book Description
Are top scorers really the most valuable players? Are games decided in the final few minutes? Does the team with the best player usually win?Thinking Basketball challenges a number of common beliefs about the game by taking a deep dive into the patterns and history of the NBA. Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.
Chris Paul
Author: Aurelia Jackson
Publisher: Simon and Schuster
ISBN: 1422287947
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
After being chosen as Rookie of the Year in 2006, Chris Paul has done a lot to show fans he's one of the NBA's most talented players. A six-time NBA All-Star, Chris even won the All-Star Game MVP award in 2013. Whether playing with the Hornets or with the Clippers, Chris has done amazing things in his years in the NBA. Learn more about one of the NBA's best players. Discover how he became the impressive player he is today!
Publisher: Simon and Schuster
ISBN: 1422287947
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
After being chosen as Rookie of the Year in 2006, Chris Paul has done a lot to show fans he's one of the NBA's most talented players. A six-time NBA All-Star, Chris even won the All-Star Game MVP award in 2013. Whether playing with the Hornets or with the Clippers, Chris has done amazing things in his years in the NBA. Learn more about one of the NBA's best players. Discover how he became the impressive player he is today!
Elijah of Buxton (Scholastic Gold)
Author: Christopher Paul Curtis
Publisher: Scholastic Inc.
ISBN: 0545281199
Category : Juvenile Fiction
Languages : en
Pages : 298
Book Description
Master storyteller Christopher Paul Curtis's Newbery Honor novel, featuring his trademark humor and unique narrative voice, is now part of the Scholastic Gold line! Elijah of Buxton, recipient of the Newbery Honor and winner of the Coretta Scott King Award, joins the Scholastic Gold line, which features award-winning and beloved novels. This edition includes exclusive bonus content!Eleven-year-old Elijah lives in Buxton, Canada, a settlement of runaway slaves near the American border. Elijah's the first child in town to be born free, and he ought to be famous just for that -- not to mention for being the best at chunking rocks and catching fish. Unfortunately, all that most people see is a "fra-gile" boy who's scared of snakes and tends to talk too much. But everything changes when a former slave steals money from Elijah's friend, who has been saving to buy his family out of captivity in the South. Now it's up to Elijah to track down the thief -- and his dangerous journey just might make a hero out of him, if only he can find the courage to get back home.
Publisher: Scholastic Inc.
ISBN: 0545281199
Category : Juvenile Fiction
Languages : en
Pages : 298
Book Description
Master storyteller Christopher Paul Curtis's Newbery Honor novel, featuring his trademark humor and unique narrative voice, is now part of the Scholastic Gold line! Elijah of Buxton, recipient of the Newbery Honor and winner of the Coretta Scott King Award, joins the Scholastic Gold line, which features award-winning and beloved novels. This edition includes exclusive bonus content!Eleven-year-old Elijah lives in Buxton, Canada, a settlement of runaway slaves near the American border. Elijah's the first child in town to be born free, and he ought to be famous just for that -- not to mention for being the best at chunking rocks and catching fish. Unfortunately, all that most people see is a "fra-gile" boy who's scared of snakes and tends to talk too much. But everything changes when a former slave steals money from Elijah's friend, who has been saving to buy his family out of captivity in the South. Now it's up to Elijah to track down the thief -- and his dangerous journey just might make a hero out of him, if only he can find the courage to get back home.
Muddle Earth
Author:
Publisher: Delacorte Books for Young Readers
ISBN: 038573316X
Category : Juvenile Fiction
Languages : en
Pages : 466
Book Description
When magic strikes and Joe Jefferson is transformed from an ordinary schoolboy into a powerful warrior, his simple life is greatly altered as dangerous tasks to slay ogres, wrestle dragons, and confront villains are bestowed upon him by the residents of Muddle Earth who are in desperate need of a hero such as he.
Publisher: Delacorte Books for Young Readers
ISBN: 038573316X
Category : Juvenile Fiction
Languages : en
Pages : 466
Book Description
When magic strikes and Joe Jefferson is transformed from an ordinary schoolboy into a powerful warrior, his simple life is greatly altered as dangerous tasks to slay ogres, wrestle dragons, and confront villains are bestowed upon him by the residents of Muddle Earth who are in desperate need of a hero such as he.
The Mighty Miss Malone
Author: Christopher Paul Curtis
Publisher: Yearling
ISBN: 0440422140
Category : Juvenile Fiction
Languages : en
Pages : 321
Book Description
"We are a family on a journey to a place called wonderful" is the motto of Deza Malone's family. Deza is the smartest girl in her class in Gary, Indiana, singled out by teachers for a special path in life. But it's 1936 and the Great Depression has hit Gary hard, and there are no jobs for black men. When her beloved father leaves to find work, Deza, Mother, and her older brother, Jimmie, go in search of him, and end up in a Hooverville outside Flint, Michigan. Jimmie's beautiful voice inspires him to leave the camp to be a performer, while Deza and Mother find a new home, and cling to the hope that they will find Father. The twists and turns of their story reveal the devastation of the Depression and prove that Deza truly is the Mighty Miss Malone.
Publisher: Yearling
ISBN: 0440422140
Category : Juvenile Fiction
Languages : en
Pages : 321
Book Description
"We are a family on a journey to a place called wonderful" is the motto of Deza Malone's family. Deza is the smartest girl in her class in Gary, Indiana, singled out by teachers for a special path in life. But it's 1936 and the Great Depression has hit Gary hard, and there are no jobs for black men. When her beloved father leaves to find work, Deza, Mother, and her older brother, Jimmie, go in search of him, and end up in a Hooverville outside Flint, Michigan. Jimmie's beautiful voice inspires him to leave the camp to be a performer, while Deza and Mother find a new home, and cling to the hope that they will find Father. The twists and turns of their story reveal the devastation of the Depression and prove that Deza truly is the Mighty Miss Malone.
The Toxic Meritocracy of Video Games
Author: Christopher A. Paul
Publisher:
ISBN: 9781517900403
Category : Merit (Ethics)
Languages : en
Pages : 245
Book Description
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Publisher:
ISBN: 9781517900403
Category : Merit (Ethics)
Languages : en
Pages : 245
Book Description
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.