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Author: Mike Collins Publisher: Taylor & Francis ISBN: 113611565X Category : Technology & Engineering Languages : en Pages : 538
Book Description
This comprehensive reference features all the major audio software: SONAR XL; Cubase SX; Logic Audio Platinum; Digital Performer; Nuendo; Pro Tools; Peak; Spark XL; SonicWorx; Audition (Cool Edit Pro); WaveLab; Sound Forge. If you need advice on which systems to purchase, which are most suitable for particular projects, and on moving between platforms mid-project, this book should be your one-stop reference. Mike Collins is a trainer and consultant who has been tackling these issues for years and his expert advice will save you time and money. Each section covers a specific system, providing a handy overview of its key features and benefits, including help with setup. "Hints" and "Tips" appear throughout these sections, addressing issues such as how to record drum loops using a virtual drum-machine, recording basslines and keyboard pads using virtual synthesizers, and adding strings, brass or other instruments using virtual samplers. Mike then illustrates how to convert these MIDI recordings into audio tracks to mix alongside vocals, guitars and any other real instruments. The many short tutorials provide both a source of comparison and means to get up to speed fast on any given software. Mike Collins is a music technology consultant and writer who has been making music in London's recording studios variously as a MIDI programmer, session musician, recording engineer, producer and arranger since 1981. He offers freelance Pro Tools engineering, consultancy, troubleshooting and personal tuition, as well as presenting seminars and lectures on related music technology and audio recording topics. Mike has written over 500 articles for magazines such as Macworld (UK), Pro Sound News Europe, Sound on Sound and AudioMedia, and for Electronic Musician and MIX in the USA. Mike's wide-ranging career and experience enables him to bring excellent insight from all sides into his writing, from technical detail to creative expression. Starting out as a musician and club DJ in the 1970's, Mike moved into professional recording in the 1980's, initially as a Songwriter/Producer for EMI Records. Later he worked as a Songwriter for Chappell Music; as a Film Sound Consultant for Dolby Labs; as a Music Producer for TV recordings; and as Senior Recording Engineer and Music Technology Specialist at Yamaha's London R & D Studio. Throughout the 1990's Mike worked as a MIDI Programmer on records, films and music tours with bands such as the Shamen and film composers such as Ryuichi Sakamoto and David Arnold. Mike was Executive Consultant to Re-Pro (The Guild of Record Producers and Engineers) between 1996 and 1999 and Technical Consultant to the Music Producers Guild (MPG), contributing to the Education Group and organising and presenting Technical Seminars between 1999 and 2002. He has a BSc in Electroacoustics and an MSc in Music Information Technology.
Author: Mike Collins Publisher: Taylor & Francis ISBN: 113611565X Category : Technology & Engineering Languages : en Pages : 538
Book Description
This comprehensive reference features all the major audio software: SONAR XL; Cubase SX; Logic Audio Platinum; Digital Performer; Nuendo; Pro Tools; Peak; Spark XL; SonicWorx; Audition (Cool Edit Pro); WaveLab; Sound Forge. If you need advice on which systems to purchase, which are most suitable for particular projects, and on moving between platforms mid-project, this book should be your one-stop reference. Mike Collins is a trainer and consultant who has been tackling these issues for years and his expert advice will save you time and money. Each section covers a specific system, providing a handy overview of its key features and benefits, including help with setup. "Hints" and "Tips" appear throughout these sections, addressing issues such as how to record drum loops using a virtual drum-machine, recording basslines and keyboard pads using virtual synthesizers, and adding strings, brass or other instruments using virtual samplers. Mike then illustrates how to convert these MIDI recordings into audio tracks to mix alongside vocals, guitars and any other real instruments. The many short tutorials provide both a source of comparison and means to get up to speed fast on any given software. Mike Collins is a music technology consultant and writer who has been making music in London's recording studios variously as a MIDI programmer, session musician, recording engineer, producer and arranger since 1981. He offers freelance Pro Tools engineering, consultancy, troubleshooting and personal tuition, as well as presenting seminars and lectures on related music technology and audio recording topics. Mike has written over 500 articles for magazines such as Macworld (UK), Pro Sound News Europe, Sound on Sound and AudioMedia, and for Electronic Musician and MIX in the USA. Mike's wide-ranging career and experience enables him to bring excellent insight from all sides into his writing, from technical detail to creative expression. Starting out as a musician and club DJ in the 1970's, Mike moved into professional recording in the 1980's, initially as a Songwriter/Producer for EMI Records. Later he worked as a Songwriter for Chappell Music; as a Film Sound Consultant for Dolby Labs; as a Music Producer for TV recordings; and as Senior Recording Engineer and Music Technology Specialist at Yamaha's London R & D Studio. Throughout the 1990's Mike worked as a MIDI Programmer on records, films and music tours with bands such as the Shamen and film composers such as Ryuichi Sakamoto and David Arnold. Mike was Executive Consultant to Re-Pro (The Guild of Record Producers and Engineers) between 1996 and 1999 and Technical Consultant to the Music Producers Guild (MPG), contributing to the Education Group and organising and presenting Technical Seminars between 1999 and 2002. He has a BSc in Electroacoustics and an MSc in Music Information Technology.
Author: Carla Schroder Publisher: No Starch Press ISBN: 1593272928 Category : Computers Languages : en Pages : 388
Book Description
The Book of Audacity is the definitive guide to Audacity, the powerful, free, cross-platform audio editor. Audacity allows anyone to transform their Windows, Mac, or Linux computer into a powerful recording studio. The Book of Audacity is the perfect book for bands on a budget, solo artists, audiophiles, and anyone who wants to learn more about digital audio. Musician and podcaster Carla Schroder will guide you through a range of fun and useful Audacity projects that will demystify that geeky audio jargon and show you how to get the most from Audacity. You’ll learn how to: –Record podcasts, interviews, and live performances –Be your own backing band or chorus –Edit, splice, mix, and master multitrack recordings –Create super high-fidelity and surround-sound recordings –Digitize your vinyl or tape collection and clean up noise, hisses, and clicks –Create custom ringtones and sweet special effects In addition, you’ll learn how to choose and use digital audio hardware like mics and preamps, and tune your computer for flawless audio performance. You’ll also find out how to package your work for digital distribution, whether you want to share a podcast through iTunes or sell your own CDs. Become your own producer with The Book of Audacity. The fun starts now.
Author: Robert Mullen Publisher: Sybex ISBN: 9780782115260 Category : Computers Languages : en Pages : 260
Book Description
Industry experts predict that a CD-ROM drive will soon become standard equipment on any PC. This book tells you what you can do with a CD drive, how to decide what to buy, and where to buy one. It explains in informal, nontechnical language--complete with easy-to-follow diagrams--how to install your CD drive. Includes a free CD-ROM packed with several hundred megabytes of useful software.
Author: Craig Anderton Publisher: Musician's Guide to Home Recor ISBN: 9781540024916 Category : Computers Languages : en Pages : 0
Book Description
Along with a computer, an audio interface provides the all-important hardware foundation for computer-based recording. Written in a clear, practical, non-intimidating style, this book helps musicians choose, apply, and get the maximum performance from all types of audio interfaces.
Author: Jeff Strong Publisher: John Wiley & Sons ISBN: 9780471759256 Category : Music Languages : en Pages : 386
Book Description
Build a home studio to fit any budget Explore equipment and techniques for making top-notch recordings at home You've picked a perfect time to start recording! From PC-based to studio-in-a-box, today's equipment lets you put together a professional quality CD right at home, if you know how to use it. This guide covers everything from microphone placement to multitracking and mastering, helping you choose the right tools and use them like a pro. Discover how to: Create a studio around your budget Direct signal flow to maximize your sound Apply the best microphone techniques Use compressors and limiters properly Build a space for optimum mixing
Author: Slime Green Beats Publisher: Slime Green Beats ISBN: 0578817853 Category : Juvenile Nonfiction Languages : en Pages : 40
Book Description
Unleash your creative potential and start producing hip hop music today. This beginner’s guide breaks down the basics of music production and gives you the tools to start creating. Beat making isn’t a linear process, and there’s no exact science or method. Slime Green Beats provides a complete overview of the equipment, strategy, and mentality that you need to produce mind-blowing music, all without stifling your creativity. Whether you’re looking to produce your own music or start a career in music production, this handbook is a must-have. Learn beat making rules for different genres and musical styles, including hip hop, trap, R&B, and rap. You’ll learn: Setup - How to set up your home beat making studio - Tips for sound selection and melody creation - What drum layers make up a hip-hop beat - The stylistic difference between 808s and basslines Finishing - An introduction to mixing instrumentals - How to create vibrant, clean beats without over-compressing - Music theory rules for arranging - How to find and implement reliable feedback Sharing - Online marketing strategies for self-promotion - Email marketing tips to build industry connections - How to license, lease, and sell your beats - What to expect when selling exclusive beats, including track outs …And more! How to Make Beats explains music theory and technical software in easy-to-understand terms. The language of music production often feels elite, but Slime Green Beats breaks down barriers for new creators. Learn the lingo with an extensive terminology section in the back of the handbook and links to suggested resources. About the authors Slime Green Beats is led by 3E Wave and Stunna, two highly acclaimed music producers with an extensive fanbase on YouTube. With nearly a decade of beat making experience between them, their technical tips and recommendations are proven to work in the real world.