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Computer Games

Computer Games PDF Author: Tristan Cazenave
Publisher: Springer
ISBN: 331957969X
Category : Computers
Languages : en
Pages : 188

Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Computer Games

Computer Games PDF Author: Tristan Cazenave
Publisher: Springer
ISBN: 331957969X
Category : Computers
Languages : en
Pages : 188

Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Popular Mechanics

Popular Mechanics PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 228

Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Shumora

Shumora PDF Author: Johnathan R. Summage
Publisher: Dorrance Publishing
ISBN: 143493506X
Category : History
Languages : en
Pages : 136

Book Description
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China

China PDF Author: Mark Brown
Publisher: Samuel French, Inc.
ISBN: 0573663157
Category : Drama
Languages : en
Pages : 93

Book Description
"An hilarious new musical, [enjoy] three men singing, dancing, and irreverently marching their way through four thousand years of Chinese history-- in less than two hours with intermission. The show dares to tackle racism, human rights, genocide, and the birth of the fortune cookie."--Page 4 of cover.

Computers and Games

Computers and Games PDF Author: H. Jaap van den Herik
Publisher: Springer Science & Business Media
ISBN: 3540876073
Category : Computers
Languages : en
Pages : 287

Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

Encyclopedia of Play in Today's Society

Encyclopedia of Play in Today's Society PDF Author: Rodney P. Carlisle
Publisher: SAGE
ISBN: 1412966701
Category : Crafts & Hobbies
Languages : en
Pages : 1033

Book Description
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Computers and Games

Computers and Games PDF Author: Cameron Browne
Publisher: Springer Nature
ISBN: 3031340175
Category : Computers
Languages : en
Pages : 196

Book Description
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

Advances in Computer Games

Advances in Computer Games PDF Author: Tristan Cazenave
Publisher: Springer Nature
ISBN: 303065883X
Category : Computers
Languages : en
Pages : 181

Book Description
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Little House Social Studies Curriculum Guide

Little House Social Studies Curriculum Guide PDF Author: Mary E. Jeffries
Publisher: Trafford Publishing
ISBN: 1412060133
Category : Education
Languages : en
Pages : 312

Book Description
Engage your elementary students' imagination with a year-long immersion in 19th Century America! This structured curriculum guide takes your class through the entire Little House (9 Books, Boxed Set) in one school year by reading just 10-15 pages a day. The compelling narrative and rich character development of the stories, stimulating discussion topics, fun hands-on activities and supplemental readings will make Social Studies a favorite subject in your classroom.