Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
WALC 6
Author: Leslie Bilik-Thompson
Publisher:
ISBN:
Category : Cognition disorders
Languages : en
Pages :
Book Description
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.
Publisher:
ISBN:
Category : Cognition disorders
Languages : en
Pages :
Book Description
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.
The Puzzlemaster Presents 200 Mind-bending Challenges
Author: Will Shortz
Publisher: Random House Puzzles & Games
ISBN: 9780812963861
Category : Games & Activities
Languages : en
Pages : 132
Book Description
A collection of 200 word puzzles of infinite variety from NPR's "Puzzlemaster" Will Shortz.
Publisher: Random House Puzzles & Games
ISBN: 9780812963861
Category : Games & Activities
Languages : en
Pages : 132
Book Description
A collection of 200 word puzzles of infinite variety from NPR's "Puzzlemaster" Will Shortz.
The New York Times Sunday Crossword Puzzles
Author: Will Shortz
Publisher: Random House Puzzles & Games
ISBN: 9780812933819
Category :
Languages : en
Pages : 0
Book Description
Nothing epitomizes crosswords more than "The New York Times" Sunday puzzle. This new collection of 50 crosswords is filled with the ingenuity, precision, and wit that have long made the newspaper the standard-bearer in the art of puzzle making. Covered spiral binding.
Publisher: Random House Puzzles & Games
ISBN: 9780812933819
Category :
Languages : en
Pages : 0
Book Description
Nothing epitomizes crosswords more than "The New York Times" Sunday puzzle. This new collection of 50 crosswords is filled with the ingenuity, precision, and wit that have long made the newspaper the standard-bearer in the art of puzzle making. Covered spiral binding.
If You Feel Like Singing
Author: Jean McConochie
Publisher:
ISBN: 9780582783102
Category :
Languages : en
Pages : 92
Book Description
Publisher:
ISBN: 9780582783102
Category :
Languages : en
Pages : 92
Book Description
Challenges for Games Designers
Author: Brenda Brathwaite
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542453318
Category :
Languages : en
Pages : 340
Book Description
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542453318
Category :
Languages : en
Pages : 340
Book Description
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
First Grade Word Puzzles
Author: Sylvan Learning (Firm)
Publisher: Sylvan Learning Publishing
ISBN: 0307479439
Category : Crossword puzzles
Languages : en
Pages : 34
Book Description
First Grade Word Puzzles helps children improve vocabulary through engaging games and activities. Kids can learn and practice words while they: Navigate a MAZE by following a path of words that belong to a group Create art by COLORING in certain words to reveal a surprise picture Decode clues to put words into a CROSSWORD PUZZLE PLAY HIDE AND SEEK by HUNTING for specific words in pictures And much more!
Publisher: Sylvan Learning Publishing
ISBN: 0307479439
Category : Crossword puzzles
Languages : en
Pages : 34
Book Description
First Grade Word Puzzles helps children improve vocabulary through engaging games and activities. Kids can learn and practice words while they: Navigate a MAZE by following a path of words that belong to a group Create art by COLORING in certain words to reveal a surprise picture Decode clues to put words into a CROSSWORD PUZZLE PLAY HIDE AND SEEK by HUNTING for specific words in pictures And much more!
The Use of Computer and Video Games for Learning
Author: Alice Mitchell
Publisher: Bright Sparks
ISBN: 9781853389047
Category : Computer games
Languages : en
Pages : 84
Book Description
Publisher: Bright Sparks
ISBN: 9781853389047
Category : Computer games
Languages : en
Pages : 84
Book Description
In Harm's Way
Author: Doug Stanton
Publisher: Henry Holt and Company
ISBN: 1466818786
Category : History
Languages : en
Pages : 388
Book Description
A harrowing, adrenaline-charged account of America's worst naval disaster -- and of the heroism of the men who, against all odds, survived. On July 30, 1945, the USS Indianapolis was torpedoed in the South Pacific by a Japanese submarine. An estimated 300 men were killed upon impact; close to 900 sailors were cast into the Pacific Ocean, where they remained undetected by the navy for nearly four days and nights. Battered by a savage sea, they struggled to stay alive, fighting off sharks, hypothermia, and dementia. By the time rescue arrived, all but 317 men had died. The captain's subsequent court-martial left many questions unanswered: How did the navy fail to realize the Indianapolis was missing? Why was the cruiser traveling unescorted in enemy waters? And perhaps most amazing of all, how did these 317 men manage to survive? Interweaving the stories of three survivors -- the captain, the ship's doctor, and a young marine -- journalist Doug Stanton has brought this astonishing human drama to life in a narrative that is at once immediate and timeless. The definitive account of a little-known chapter in World War II history, In Harm's Way is destined to become a classic tale of war, survival, and extraordinary courage.
Publisher: Henry Holt and Company
ISBN: 1466818786
Category : History
Languages : en
Pages : 388
Book Description
A harrowing, adrenaline-charged account of America's worst naval disaster -- and of the heroism of the men who, against all odds, survived. On July 30, 1945, the USS Indianapolis was torpedoed in the South Pacific by a Japanese submarine. An estimated 300 men were killed upon impact; close to 900 sailors were cast into the Pacific Ocean, where they remained undetected by the navy for nearly four days and nights. Battered by a savage sea, they struggled to stay alive, fighting off sharks, hypothermia, and dementia. By the time rescue arrived, all but 317 men had died. The captain's subsequent court-martial left many questions unanswered: How did the navy fail to realize the Indianapolis was missing? Why was the cruiser traveling unescorted in enemy waters? And perhaps most amazing of all, how did these 317 men manage to survive? Interweaving the stories of three survivors -- the captain, the ship's doctor, and a young marine -- journalist Doug Stanton has brought this astonishing human drama to life in a narrative that is at once immediate and timeless. The definitive account of a little-known chapter in World War II history, In Harm's Way is destined to become a classic tale of war, survival, and extraordinary courage.
The Crossword Century
Author: Alan Connor
Publisher: Penguin
ISBN: 069815701X
Category : Reference
Languages : en
Pages : 167
Book Description
A journalist and word aficionado salutes the 100-year history and pleasures of crossword puzzles Since its debut in The New York World on December 21, 1913, the crossword puzzle has enjoyed a rich and surprisingly lively existence. Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.
Publisher: Penguin
ISBN: 069815701X
Category : Reference
Languages : en
Pages : 167
Book Description
A journalist and word aficionado salutes the 100-year history and pleasures of crossword puzzles Since its debut in The New York World on December 21, 1913, the crossword puzzle has enjoyed a rich and surprisingly lively existence. Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.