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Doing Things with Games

Doing Things with Games PDF Author: Lindsay D. Grace
Publisher: CRC Press
ISBN: 0429771304
Category : Computers
Languages : en
Pages : 183

Book Description
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Changing the Player

Changing the Player PDF Author: Jacob Chance
Publisher:
ISBN:
Category :
Languages : en
Pages : 228

Book Description
Flynn You know that voice in the back of your head telling you not to do something? Well, I don't have one, at least not one that functions properly. Mine eggs me on, daring me to do my worst. Which is how I've found myself in my current situation-on the verge of being traded from my team. Coach gave me one last chance to prove myself, so I begged my agent, Nadia, to help me out. Nadia When I suggested Flynn find a woman to "fake date" as a solution to his image problem, I never imagined he'd want me to fill that position. As his agent, I already had my hands full trying to keep him in line. But when he made an offer too good to refuse, I found myself accepting. Now I'm committed to spending two months in the bad boy of football's company. His very attentive company. He smells like sin and looks like every woman's fantasy come to life. How many stolen touches can I endure before I'm begging for more? I'm supposed to be changing the player, not falling for him. Author's Note: This is a full-length, swoony, heartfelt, standalone sports romance. HEA. Opposites attract. Friends-to-lovers. Slow burn. Fake relationship. Age Gap. Laugh-out-loud banter, a troublemaker hero, and a strong heroine.

The Player's Power to Change the Game

The Player's Power to Change the Game PDF Author: Anne-Marie Schleiner
Publisher: Amsterdam University Press
ISBN: 9048525640
Category : Art
Languages : en
Pages : 163

Book Description
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.

Change Or Go

Change Or Go PDF Author: A. P. Grow
Publisher:
ISBN: 9780974473741
Category : Supervision of employees
Languages : en
Pages : 114

Book Description
The pace of work being what it is, the last thing managers or team members need is to spend time and energy on work place drama that isn't at all related to the work. Not dealing effectively with non-team player behavior is one of the most common complaints employees have about managers. This fact was first presented in Dr. Grow's How to Not Suck as a Manager. Digging deeper into this topic, Change or Go: How to Stop Non-Team Player Behavior at Work, provides managers with a straightforward strategy for working with team members who are not being team players. The goal is to create the most cohesive, efficient, and effective team possible. Change or Go gives managers and prospective managers the steps, counsel, and encouragement needed to make this happen.

Doing Things with Games

Doing Things with Games PDF Author: Lindsay D. Grace
Publisher: CRC Press
ISBN: 0429771304
Category : Computers
Languages : en
Pages : 183

Book Description
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Bulletin

Bulletin PDF Author: Philippines. Bureau of Education
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 175

Book Description


A Casual Revolution

A Casual Revolution PDF Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262517396
Category : Games & Activities
Languages : en
Pages : 261

Book Description
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

New York State Education

New York State Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 746

Book Description


Principles of Security and Trust

Principles of Security and Trust PDF Author: Riccardo Focardi
Publisher: Springer
ISBN: 366246666X
Category : Computers
Languages : en
Pages : 367

Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Principles of Security and Trust, POST 2015, held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2015, in London, UK, in April 2015. The 17 regular papers presented in this volume were carefully reviewed and selected from 57 submissions. In addition, one invited talk is included. The papers have been organized in topical sections on information flow and security types, risk assessment and security policies, protocols, hardware and physical security and privacy and voting.

Anyone Can Code: Algorithmic Thinking

Anyone Can Code: Algorithmic Thinking PDF Author: Ali Arya
Publisher: Ali Arya
ISBN:
Category : Computers
Languages : en
Pages : 288

Book Description
As the second book in the Anyone Can Code series, Algorithmic Thinking focuses on the logic behind computer programming and software design. With a data-centred approach, it starts with simple algorithms that work on simple data items and advances to more complex ones covering data structures and classes. Examples are given in C/C++ and Python and use both plain text and graphics applications to illustrate the concepts in different languages and forms. With the advances in artificial intelligence and automated code generators, it is essential to learn about the logic of what a code needs to do, not just how to write the code. Anyone Can Code: Algorithmic Thinking is suitable for anyone who aims to improve their programming skills and go beyond the simple craft of programming, stepping into the world of algorithm design.

Game Theory and Exercises

Game Theory and Exercises PDF Author: Gisèle Umbhauer
Publisher: Routledge
ISBN: 1317362985
Category : Business & Economics
Languages : en
Pages : 428

Book Description
Game Theory and Exercises introduces the main concepts of game theory, along with interactive exercises to aid readers’ learning and understanding. Game theory is used to help players understand decision-making, risk-taking and strategy and the impact that the choices they make have on other players; and how the choices of those players, in turn, influence their own behaviour. So, it is not surprising that game theory is used in politics, economics, law and management. This book covers classic topics of game theory including dominance, Nash equilibrium, backward induction, repeated games, perturbed strategie s, beliefs, perfect equilibrium, Perfect Bayesian equilibrium and replicator dynamics. It also covers recent topics in game theory such as level-k reasoning, best reply matching, regret minimization and quantal responses. This textbook provides many economic applications, namely on auctions and negotiations. It studies original games that are not usually found in other textbooks, including Nim games and traveller’s dilemma. The many exercises and the inserts for students throughout the chapters aid the reader’s understanding of the concepts. With more than 20 years’ teaching experience, Umbhauer’s expertise and classroom experience helps students understand what game theory is and how it can be applied to real life examples. This textbook is suitable for both undergraduate and postgraduate students who study game theory, behavioural economics and microeconomics.