Author: Rob Kuntz
Publisher: Chenault and Gray
ISBN: 9781931275699
Category :
Languages : en
Pages : 0
Book Description
Continues Part 1. Beneath the shadows of that ancient and dread place men call Castle Zagyg stands the fortified town of Yggsburgh. Its stout walls and cobbled ways give ample refuge to those bold and worthy adventurers who come to the Four Tors to plunder the dungeon deeps of the Mad Mage or die valiantly in the effort. Binding the walls, are the Urt and Nemo Rivers, whose tumbling waters stretch the length of the lands beyond the Four Tors, Castle Zagyg and Yggsburgh. In these hinterlands are marks of the Mage in such places as the Oldoaks Grove, Glittering Knobs, Uplands and the Lonely Valley. Enter the environs of that most dread of magi, test your metal and make ready for the heroes forge that is Castle Zagyg! Yggsburgh is an introductory setting for Castle Zagyg proper, designed for 4-8 players of mid to low level. Beyond the town proper are detailed over 30 encounter areas. Yggsburgh comprises 1500 square miles of adventuring terrain, complete with all the information players and DMs need.
Castle Zagyg Dark Chateau
Empire of Imagination
Author: Michael Witwer
Publisher: Bloomsbury Publishing USA
ISBN: 1632862042
Category : Biography & Autobiography
Languages : en
Pages : 357
Book Description
The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Publisher: Bloomsbury Publishing USA
ISBN: 1632862042
Category : Biography & Autobiography
Languages : en
Pages : 357
Book Description
The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Gary Gygax's Castle Zagyg's Upper Works
Author: Gary Gygax
Publisher:
ISBN: 9781931275385
Category : Games
Languages : en
Pages : 128
Book Description
A strange cloud lifts just west of the Urt River, revealing a place of legend, a monument of dread, known to the ancients as Castle Zagyg! But who constructed this mysterious place and had it enshrouded in the mists of legend? Certainly this is no ordinary invitation to adventure, but one so ancient that the treasures and magic within its catacombs and hallways must be those made by the gods themselves, for who else could contrive such a monument but a mad deity?
Publisher:
ISBN: 9781931275385
Category : Games
Languages : en
Pages : 128
Book Description
A strange cloud lifts just west of the Urt River, revealing a place of legend, a monument of dread, known to the ancients as Castle Zagyg! But who constructed this mysterious place and had it enshrouded in the mists of legend? Certainly this is no ordinary invitation to adventure, but one so ancient that the treasures and magic within its catacombs and hallways must be those made by the gods themselves, for who else could contrive such a monument but a mad deity?
The Lost City of Gaxmoor
Author: Ernest Gary Gygax Jr
Publisher: Castles & Crusades
ISBN: 9781936822973
Category : Games
Languages : en
Pages :
Book Description
North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.
Publisher: Castles & Crusades
ISBN: 9781936822973
Category : Games
Languages : en
Pages :
Book Description
North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.
Game Wizards
Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Codex of Erde
Author: Stephen Chenault
Publisher: Troll Lord Games
ISBN: 9781931275057
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Explore the fantastic World of Erde, Troll Lord Games' official fantasy campaign setting in this 256 page, illustrated, hardback sourcebook. This book contains everything needed by players and GMs to weave epic tales of heroism in the World of Erde. A detailed history of the world, descriptions of the lands, maps, heraldry, races languages, deities, classes, spells, magic items, and monsters are found within
Publisher: Troll Lord Games
ISBN: 9781931275057
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Explore the fantastic World of Erde, Troll Lord Games' official fantasy campaign setting in this 256 page, illustrated, hardback sourcebook. This book contains everything needed by players and GMs to weave epic tales of heroism in the World of Erde. A detailed history of the world, descriptions of the lands, maps, heraldry, races languages, deities, classes, spells, magic items, and monsters are found within
The Mysterious Tower
Author: Joseph Goodman
Publisher:
ISBN: 9780977641802
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780977641802
Category :
Languages : en
Pages : 0
Book Description
5th Edition Adventures - Player's Guide to Aihrde
Author: Troll Lord Games
Publisher: Troll Lord Games
ISBN: 9781944135768
Category :
Languages : en
Pages :
Book Description
(The original SKU was solicited as "5th Edition Archives Vol.2", but unfortunately, there was an error at the printer and the SKU used needs to be updated to this information.) The Players Guide to Aihrde unleashes a plethora of new gaming material for the 5th Edition of the world's most popular role playing game. Though created as a companion to the long selling world of Aihrde source book, The Codex of Aihrde, the Players Guide is designed for use in any setting or homebrew game. Within you'll find -- Demi-Human Classes: Dwarf, Elf, Goblin, Gnome & Halfling --- New Equipment include primitive Guns, Cannon and more -- New Spells for All Classes -- Gods and the Powers they Bequeath -- More Guilds. Expand your understanding of the world and the game. Made in the USA.
Publisher: Troll Lord Games
ISBN: 9781944135768
Category :
Languages : en
Pages :
Book Description
(The original SKU was solicited as "5th Edition Archives Vol.2", but unfortunately, there was an error at the printer and the SKU used needs to be updated to this information.) The Players Guide to Aihrde unleashes a plethora of new gaming material for the 5th Edition of the world's most popular role playing game. Though created as a companion to the long selling world of Aihrde source book, The Codex of Aihrde, the Players Guide is designed for use in any setting or homebrew game. Within you'll find -- Demi-Human Classes: Dwarf, Elf, Goblin, Gnome & Halfling --- New Equipment include primitive Guns, Cannon and more -- New Spells for All Classes -- Gods and the Powers they Bequeath -- More Guilds. Expand your understanding of the world and the game. Made in the USA.
Castles & Crusades
Author: Davis Chenault
Publisher: Troll Lord Games
ISBN: 9781931275620
Category : Games
Languages : en
Pages : 24
Book Description
Once considered fairly tame, the fires of war are being fanned along this frontier region. Raids and plundering confound the settlements near the Blacktooth Ridge. Rumors of the Goblin King and his fearless warriors are beginning to circulate as are whispers of ogres and trolls on the prowl. The call has gone out and the Ridge beckons to all willing to risk life and limb for gold and glory. This Castles & Crusades module is designed for 3-5 characters with a challenge level of 1-2.
Publisher: Troll Lord Games
ISBN: 9781931275620
Category : Games
Languages : en
Pages : 24
Book Description
Once considered fairly tame, the fires of war are being fanned along this frontier region. Raids and plundering confound the settlements near the Blacktooth Ridge. Rumors of the Goblin King and his fearless warriors are beginning to circulate as are whispers of ogres and trolls on the prowl. The call has gone out and the Ridge beckons to all willing to risk life and limb for gold and glory. This Castles & Crusades module is designed for 3-5 characters with a challenge level of 1-2.
Wizards Presents Worlds and Monsters
Author: Jennifer Clarke Wilkes
Publisher:
ISBN: 9780786948024
Category : Games & Activities
Languages : en
Pages : 102
Book Description
This lavishly illustrated book gives role-playing game fans a unique, behind-the-screen glimpse into the making of the Dungeons & Dragons] role-playing game.
Publisher:
ISBN: 9780786948024
Category : Games & Activities
Languages : en
Pages : 102
Book Description
This lavishly illustrated book gives role-playing game fans a unique, behind-the-screen glimpse into the making of the Dungeons & Dragons] role-playing game.