Author: Meg Swaine
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213579
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.
Career Building Through Alternate Reality Gaming
Author: Meg Swaine
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213579
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213579
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.
Career Building Through Machinima
Author: Holly Cefrey
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213586
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213586
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Career Building Through Fan Fiction Writing
Author: Miriam Segall
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213562
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213562
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.
Career Building Through Skinning and Modding
Author: Jeri Freedman
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213548
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213548
Category : Business & Economics
Languages : en
Pages : 68
Book Description
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.
Career Building Through Digital Sampling and Remixing
Author: Sahara Gisnash
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213555
Category : Business & Economics
Languages : en
Pages : 72
Book Description
Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781404213555
Category : Business & Economics
Languages : en
Pages : 72
Book Description
Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.
Alternate Reality Game Designer Jane McGonigal
Author: Anastasia Suen
Publisher: Lerner Publications
ISBN: 1467724882
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.
Publisher: Lerner Publications
ISBN: 1467724882
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.
Looking for Lost
Author: Randy Laist
Publisher: McFarland
ISBN: 0786485884
Category : Performing Arts
Languages : en
Pages : 261
Book Description
Lost has received widespread acclaim as one of the most innovative, intelligent, and influential dramatic series in television history. Central to Lost's success has been its capacity to evoke audience interpretations of its mysteries, undiminished even with the series' definitive conclusion. This collection of fifteen essays by critics, academics, and philosophers examines the complete series from a diverse but interconnected array of perspectives. Complementary and occasionally conflicting interpretations of the show's major themes are presented, including the role of time, fate and determinism, masculinity, parenthood, and the threat of environmental apocalypse.
Publisher: McFarland
ISBN: 0786485884
Category : Performing Arts
Languages : en
Pages : 261
Book Description
Lost has received widespread acclaim as one of the most innovative, intelligent, and influential dramatic series in television history. Central to Lost's success has been its capacity to evoke audience interpretations of its mysteries, undiminished even with the series' definitive conclusion. This collection of fifteen essays by critics, academics, and philosophers examines the complete series from a diverse but interconnected array of perspectives. Complementary and occasionally conflicting interpretations of the show's major themes are presented, including the role of time, fate and determinism, masculinity, parenthood, and the threat of environmental apocalypse.
Designing Your Life
Author: Bill Burnett
Publisher: Knopf
ISBN: 110187533X
Category : Self-Help
Languages : en
Pages : 274
Book Description
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Publisher: Knopf
ISBN: 110187533X
Category : Self-Help
Languages : en
Pages : 274
Book Description
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Learning Games
Author: Scott J. Warren
Publisher: Springer
ISBN: 3319468294
Category : Education
Languages : en
Pages : 262
Book Description
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Publisher: Springer
ISBN: 3319468294
Category : Education
Languages : en
Pages : 262
Book Description
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Alternate Reality Games
Author: Charles Palmer
Publisher: CRC Press
ISBN: 1498722393
Category : Computers
Languages : en
Pages : 130
Book Description
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma
Publisher: CRC Press
ISBN: 1498722393
Category : Computers
Languages : en
Pages : 130
Book Description
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma