Author: Kim Rankin
Publisher: Teaching and Learning Company
ISBN: 0787731285
Category : Juvenile Nonfiction
Languages : en
Pages : 13
Book Description
This easy to use packet is full of step-by-step projects that will teach your students scissor skills, visual-motor skills, grouping, ordering, and spatial relationships. Finished products can be used for take-homes, bulletin boards, mobiles, gifts and more!
Car Side View and Front View
Author: Kim Rankin
Publisher: Teaching and Learning Company
ISBN: 0787731285
Category : Juvenile Nonfiction
Languages : en
Pages : 13
Book Description
This easy to use packet is full of step-by-step projects that will teach your students scissor skills, visual-motor skills, grouping, ordering, and spatial relationships. Finished products can be used for take-homes, bulletin boards, mobiles, gifts and more!
Publisher: Teaching and Learning Company
ISBN: 0787731285
Category : Juvenile Nonfiction
Languages : en
Pages : 13
Book Description
This easy to use packet is full of step-by-step projects that will teach your students scissor skills, visual-motor skills, grouping, ordering, and spatial relationships. Finished products can be used for take-homes, bulletin boards, mobiles, gifts and more!
Draw with Rob at Christmas
Author: Rob Biddulph
Publisher: HarperCollins Children's Books
ISBN: 9780008419127
Category : Education
Languages : en
Pages : 0
Book Description
Merry Christmas! The internet phenomenon #DrawWithRob is now a fantastically festive art activity book for you to draw with Rob at home... The second book based on the viral videos seen everywhere on YouTube, Facebook, TikTok, TV, and more, from the creative genius and bestselling author Rob Biddulph! Christmas is different this year, with more families at home and wondering what to do! Pick up your pencils and join thousands of children around the world and #DrawWithRob - celebrating Christmas has never been so much fun! The first DRAW WITH ROB activity book went to Number One in the charts and was named 'Book of the Year' at the 2020 Sainsbury's Children's Book Awards! Now every family can share this fantastically festive new art activity book for Christmas. Join Rob and learn to draw your favourite Christmas characters - from Polar Bears to Elves and from Father Christmas to a Snowman, this perfect present is packed with arts, crafts and festive fun. The bestselling and award-winning author/illustrator Rob Biddulph is the genius behind the phenomenal, viral sensation that is DRAW WITH ROB and the accompanying activity book, and now the sensational DRAW WITH ROB AT CHRISTMAS - bringing joy to families everywhere with his easy to follow instructions and warm-hearted humour. So whether you're in home education, home-schooling, learning to draw or just having fun, let Rob show you that anyone can learn to #DrawWithRob! *WITH PERFORATED PAGES SO YOU CAN EASILY TEAR OUT AND DISPLAY YOUR ART!* Rob's original hit videos are also available at www.robbiddulph.com, and on Facebook, YouTube, TikTok, and Instagram, with Rob appearing on TV to talk about them too. Perfect stay-at-home fun for boys, girls, and everyone aged three to one hundred and three, and a wonderful introduction to Rob Biddulph's bestselling picture book range - including the Waterstones Children's Book Prize-winning Blown Away, Odd Dog Out, and many more! Available in all good bookstores and online retailers, and perfect for children who are learning to read - or just love to!
Publisher: HarperCollins Children's Books
ISBN: 9780008419127
Category : Education
Languages : en
Pages : 0
Book Description
Merry Christmas! The internet phenomenon #DrawWithRob is now a fantastically festive art activity book for you to draw with Rob at home... The second book based on the viral videos seen everywhere on YouTube, Facebook, TikTok, TV, and more, from the creative genius and bestselling author Rob Biddulph! Christmas is different this year, with more families at home and wondering what to do! Pick up your pencils and join thousands of children around the world and #DrawWithRob - celebrating Christmas has never been so much fun! The first DRAW WITH ROB activity book went to Number One in the charts and was named 'Book of the Year' at the 2020 Sainsbury's Children's Book Awards! Now every family can share this fantastically festive new art activity book for Christmas. Join Rob and learn to draw your favourite Christmas characters - from Polar Bears to Elves and from Father Christmas to a Snowman, this perfect present is packed with arts, crafts and festive fun. The bestselling and award-winning author/illustrator Rob Biddulph is the genius behind the phenomenal, viral sensation that is DRAW WITH ROB and the accompanying activity book, and now the sensational DRAW WITH ROB AT CHRISTMAS - bringing joy to families everywhere with his easy to follow instructions and warm-hearted humour. So whether you're in home education, home-schooling, learning to draw or just having fun, let Rob show you that anyone can learn to #DrawWithRob! *WITH PERFORATED PAGES SO YOU CAN EASILY TEAR OUT AND DISPLAY YOUR ART!* Rob's original hit videos are also available at www.robbiddulph.com, and on Facebook, YouTube, TikTok, and Instagram, with Rob appearing on TV to talk about them too. Perfect stay-at-home fun for boys, girls, and everyone aged three to one hundred and three, and a wonderful introduction to Rob Biddulph's bestselling picture book range - including the Waterstones Children's Book Prize-winning Blown Away, Odd Dog Out, and many more! Available in all good bookstores and online retailers, and perfect for children who are learning to read - or just love to!
3d Automotive Modeling
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136130136
Category : Computers
Languages : en
Pages : 469
Book Description
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.
Publisher: Taylor & Francis
ISBN: 1136130136
Category : Computers
Languages : en
Pages : 469
Book Description
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.
Design, User Experience, and Usability: Users, Contexts and Case Studies
Author: Aaron Marcus
Publisher: Springer
ISBN: 3319918060
Category : Computers
Languages : en
Pages : 793
Book Description
The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 60 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design, DUXU and children, DUXU in automotive and transport, and DUXU in culture and art.
Publisher: Springer
ISBN: 3319918060
Category : Computers
Languages : en
Pages : 793
Book Description
The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 60 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design, DUXU and children, DUXU in automotive and transport, and DUXU in culture and art.
Machine Learning Crash Course for Engineers
Author: Eklas Hossain
Publisher: Springer Nature
ISBN: 3031469909
Category : Computers
Languages : en
Pages : 465
Book Description
Machine Learning Crash Course for Engineers is a reader-friendly introductory guide to machine learning algorithms and techniques for students, engineers, and other busy technical professionals. The book focuses on the application aspects of machine learning, progressing from the basics to advanced topics systematically from theory to applications and worked-out Python programming examples. It offers highly illustrated, step-by-step demonstrations that allow readers to implement machine learning models to solve real-world problems. This powerful tutorial is an excellent resource for those who need to acquire a solid foundational understanding of machine learning quickly.
Publisher: Springer Nature
ISBN: 3031469909
Category : Computers
Languages : en
Pages : 465
Book Description
Machine Learning Crash Course for Engineers is a reader-friendly introductory guide to machine learning algorithms and techniques for students, engineers, and other busy technical professionals. The book focuses on the application aspects of machine learning, progressing from the basics to advanced topics systematically from theory to applications and worked-out Python programming examples. It offers highly illustrated, step-by-step demonstrations that allow readers to implement machine learning models to solve real-world problems. This powerful tutorial is an excellent resource for those who need to acquire a solid foundational understanding of machine learning quickly.
Planning automobile dealer properties
Author: G.M. Corporation
Publisher: Рипол Классик
ISBN: 5881525795
Category : History
Languages : en
Pages : 153
Book Description
Publisher: Рипол Классик
ISBN: 5881525795
Category : History
Languages : en
Pages : 153
Book Description
Cut and Create! Transportation (eBook)
Author: Kim Rankin
Publisher: Lorenz Educational Press
ISBN: 0787784486
Category :
Languages : en
Pages : 84
Book Description
Easy step-by-step projects teach scissor skills, visual-motor skills, grouping, ordering and spatial relationships. Finished projects can be used for take-homes, bulletin boards, mobiles, gifts and more!
Publisher: Lorenz Educational Press
ISBN: 0787784486
Category :
Languages : en
Pages : 84
Book Description
Easy step-by-step projects teach scissor skills, visual-motor skills, grouping, ordering and spatial relationships. Finished projects can be used for take-homes, bulletin boards, mobiles, gifts and more!
Specifications and Drawings of Patents Issued from the United States Patent Office for ...
The Vision Revolution
Author: Mark Changizi
Publisher: ReadHowYouWant.com
ISBN: 1458729915
Category : Health & Fitness
Languages : en
Pages : 370
Book Description
A radically new perspective on human vision is emerging. Groundbreaking research by evolutionary scientist and neurobiologist Mark Changizi is driving a revolution in our understanding of human vision. In asking why we see the way we do, Changizi overturns existing beliefs and provides new answers to age-old questions. Why do our eyes face forward? While binocular vision was helpful to our primate ancestors, its importance for 3-D vision is exaggerated. Squirrels jump from branch to branch just fine with sideways-facing eyes and many athletes, including Hockey Hall of Famer Frank McGee, play with only one eye. HINT: We evolved in a highly leafy environment. Why do we see in color, when most other mammals do not? Its not because it helped our ancestors find ripe fruit. Our color vision has evolved to be extremely sensitive to specific sets of color changes. HINT: Primates with color vision, like us, are the only ones who have areas of bare skin. Why do we see optical illusions? Its not the result of glitches in our visual system. Optical illusions can be traced back to the same specific property of vision. HINT: We are able to catch a ball coming at us much more effectively than we should given the speed at which our brains process visual input. Why do we absorb information so readily by reading? Its not because weve evolved to read; evolutionarily, reading and writing are recent developments. HINT: Language is designed to exploit skills weve refined over tens of millions of years. In The Vision Revolution, Changizi details the conclusions of his innovative fieldwork and their mind-blowing implications for our understanding not just of human vision, but of the way we interact with the world in which we live.
Publisher: ReadHowYouWant.com
ISBN: 1458729915
Category : Health & Fitness
Languages : en
Pages : 370
Book Description
A radically new perspective on human vision is emerging. Groundbreaking research by evolutionary scientist and neurobiologist Mark Changizi is driving a revolution in our understanding of human vision. In asking why we see the way we do, Changizi overturns existing beliefs and provides new answers to age-old questions. Why do our eyes face forward? While binocular vision was helpful to our primate ancestors, its importance for 3-D vision is exaggerated. Squirrels jump from branch to branch just fine with sideways-facing eyes and many athletes, including Hockey Hall of Famer Frank McGee, play with only one eye. HINT: We evolved in a highly leafy environment. Why do we see in color, when most other mammals do not? Its not because it helped our ancestors find ripe fruit. Our color vision has evolved to be extremely sensitive to specific sets of color changes. HINT: Primates with color vision, like us, are the only ones who have areas of bare skin. Why do we see optical illusions? Its not the result of glitches in our visual system. Optical illusions can be traced back to the same specific property of vision. HINT: We are able to catch a ball coming at us much more effectively than we should given the speed at which our brains process visual input. Why do we absorb information so readily by reading? Its not because weve evolved to read; evolutionarily, reading and writing are recent developments. HINT: Language is designed to exploit skills weve refined over tens of millions of years. In The Vision Revolution, Changizi details the conclusions of his innovative fieldwork and their mind-blowing implications for our understanding not just of human vision, but of the way we interact with the world in which we live.
American Engineer, Car Builder and Railroad Journal
Author:
Publisher:
ISBN:
Category : Railroad engineering
Languages : en
Pages : 400
Book Description
Publisher:
ISBN:
Category : Railroad engineering
Languages : en
Pages : 400
Book Description