Author: Jay Payleitner
Publisher: Harvest House Publishers
ISBN: 0736976663
Category : Religion
Languages : en
Pages : 194
Book Description
“God, please help me...another game of Candy Land...” Quite a few dads spend time with their kids. However, many have no clue what their kids really need. Enter author Jay Payleitner, veteran dad of five, who’s also struggled with how to build up his children’s lives. His 52 Things Kids Need from a Dad combines straightforward features with step-up-to-the-mark challenges men will appreciate: a full year’s worth of focused, doable ideas—one per week, if desired uncomplicated ways to be an example, like “kiss your wife in the kitchen” tough, frank advice, like “throw away your porn” And, refreshingly... NO exhaustive (and exhausting) lists of “things you should do” NO criticism of dads for being men and acting like men Dads will feel respected and empowered, and gain confidence to initiate activities that build lifelong positives into their kids. Great gift or men’s group resource!
52 Things Kids Need from a Dad
Author: Jay Payleitner
Publisher: Harvest House Publishers
ISBN: 0736976663
Category : Religion
Languages : en
Pages : 194
Book Description
“God, please help me...another game of Candy Land...” Quite a few dads spend time with their kids. However, many have no clue what their kids really need. Enter author Jay Payleitner, veteran dad of five, who’s also struggled with how to build up his children’s lives. His 52 Things Kids Need from a Dad combines straightforward features with step-up-to-the-mark challenges men will appreciate: a full year’s worth of focused, doable ideas—one per week, if desired uncomplicated ways to be an example, like “kiss your wife in the kitchen” tough, frank advice, like “throw away your porn” And, refreshingly... NO exhaustive (and exhausting) lists of “things you should do” NO criticism of dads for being men and acting like men Dads will feel respected and empowered, and gain confidence to initiate activities that build lifelong positives into their kids. Great gift or men’s group resource!
Publisher: Harvest House Publishers
ISBN: 0736976663
Category : Religion
Languages : en
Pages : 194
Book Description
“God, please help me...another game of Candy Land...” Quite a few dads spend time with their kids. However, many have no clue what their kids really need. Enter author Jay Payleitner, veteran dad of five, who’s also struggled with how to build up his children’s lives. His 52 Things Kids Need from a Dad combines straightforward features with step-up-to-the-mark challenges men will appreciate: a full year’s worth of focused, doable ideas—one per week, if desired uncomplicated ways to be an example, like “kiss your wife in the kitchen” tough, frank advice, like “throw away your porn” And, refreshingly... NO exhaustive (and exhausting) lists of “things you should do” NO criticism of dads for being men and acting like men Dads will feel respected and empowered, and gain confidence to initiate activities that build lifelong positives into their kids. Great gift or men’s group resource!
What Are They Thinking?!: The Straight Facts about the Risk-Taking, Social-Networking, Still-Developing Teen Brain
Author: Aaron M. White
Publisher: W. W. Norton & Company
ISBN: 0393089959
Category : Family & Relationships
Languages : en
Pages : 289
Book Description
Groundbreaking developments in adolescent brain research underpin this straightforward guide to understanding—and dealing with—teen behavior. Adolescence has long been characterized as the “storm and stress” years, and with recent developments in digital communication, it seems today’s teens are in for a more complicated journey than ever before. Even the most sympathetic, “in-touch” parents might throw their hands up in frustration at their teen’s unpredictable and risky behavior and ask: what are they thinking?! It turns out that teens’ thrill-seeking activities and quests for independence aren’t just the result of raging hormones, but rather typical effects of the unique structure and development of the adolescent brain. In easily navigable chapters full of practical anecdotes and examples, acclaimed scientists Aaron White and Scott Swartzwelder draw from the most recent studies on the teen brain to illuminate the complexities of issues such as school, driving, social networking, video games, and mental health in kids whose crucial brain connections are just coming online.
Publisher: W. W. Norton & Company
ISBN: 0393089959
Category : Family & Relationships
Languages : en
Pages : 289
Book Description
Groundbreaking developments in adolescent brain research underpin this straightforward guide to understanding—and dealing with—teen behavior. Adolescence has long been characterized as the “storm and stress” years, and with recent developments in digital communication, it seems today’s teens are in for a more complicated journey than ever before. Even the most sympathetic, “in-touch” parents might throw their hands up in frustration at their teen’s unpredictable and risky behavior and ask: what are they thinking?! It turns out that teens’ thrill-seeking activities and quests for independence aren’t just the result of raging hormones, but rather typical effects of the unique structure and development of the adolescent brain. In easily navigable chapters full of practical anecdotes and examples, acclaimed scientists Aaron White and Scott Swartzwelder draw from the most recent studies on the teen brain to illuminate the complexities of issues such as school, driving, social networking, video games, and mental health in kids whose crucial brain connections are just coming online.
Inside the Video Game Industry
Author: Judd Ruggill
Publisher: Taylor & Francis
ISBN: 1134076517
Category : Business & Economics
Languages : en
Pages : 393
Book Description
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.
Publisher: Taylor & Francis
ISBN: 1134076517
Category : Business & Economics
Languages : en
Pages : 393
Book Description
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.
Gamer Army
Author: Trent Reedy
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Final Video Game
Author: Craig Speakes
Publisher: Craig Speakes
ISBN: 1399977709
Category : Juvenile Fiction
Languages : en
Pages : 370
Book Description
Thirteen-year-old Oliver has moved to a new town and school with his mom after his dad disappeared two years earlier. Leaving his best friend David behind, he’s begun a tentative friendship with his classmate Logan, who spend time together playing the world’s most popular video game series, Razer. But when fellow gamers start falling into comas—more than sixty million worldwide—they learn that the artificial intelligence of the game has become massively powerful and impossible to control. The AI has gone rogue and is harnessing the neural brain power of gamers through their headsets, launching an attack to take over the world’s infrastructure and holding everyone hostage in its wake. Their only hope to save humanity is to eradicate the AI by beating it at its own game. And who better to accomplish that than the teen gamers obsessed with Razer. A secret agency of the government has been aware of the AI war, such as it is, and has launched an offensive by using the very segment of the population that the AI is targeting, teens, and recruiting them to fight on a virtual video game battlefield with an enemy consisting of cyborgs led by a ruthless and ganglike AI leader of the same name, Razer. Now Oliver and Logan are part of those teens recruited into gaming assault troops, launching a coordinated global strike to force their way into the AI’s mainframe and take it down…before it’s too late. A thought-provoking and intellectual story about our existence among and reliance on computers, technology, and the rising use of artificial intelligence.
Publisher: Craig Speakes
ISBN: 1399977709
Category : Juvenile Fiction
Languages : en
Pages : 370
Book Description
Thirteen-year-old Oliver has moved to a new town and school with his mom after his dad disappeared two years earlier. Leaving his best friend David behind, he’s begun a tentative friendship with his classmate Logan, who spend time together playing the world’s most popular video game series, Razer. But when fellow gamers start falling into comas—more than sixty million worldwide—they learn that the artificial intelligence of the game has become massively powerful and impossible to control. The AI has gone rogue and is harnessing the neural brain power of gamers through their headsets, launching an attack to take over the world’s infrastructure and holding everyone hostage in its wake. Their only hope to save humanity is to eradicate the AI by beating it at its own game. And who better to accomplish that than the teen gamers obsessed with Razer. A secret agency of the government has been aware of the AI war, such as it is, and has launched an offensive by using the very segment of the population that the AI is targeting, teens, and recruiting them to fight on a virtual video game battlefield with an enemy consisting of cyborgs led by a ruthless and ganglike AI leader of the same name, Razer. Now Oliver and Logan are part of those teens recruited into gaming assault troops, launching a coordinated global strike to force their way into the AI’s mainframe and take it down…before it’s too late. A thought-provoking and intellectual story about our existence among and reliance on computers, technology, and the rising use of artificial intelligence.
Defying Reality
Author: David M. Ewalt
Publisher: Penguin
ISBN: 1101983736
Category : Technology & Engineering
Languages : en
Pages : 212
Book Description
A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.
Publisher: Penguin
ISBN: 1101983736
Category : Technology & Engineering
Languages : en
Pages : 212
Book Description
A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.
Shades of Black
Author: Carlos Anthony
Publisher: James Lorimer & Company
ISBN: 1459417194
Category : Young Adult Nonfiction
Languages : en
Pages : 146
Book Description
How big a price should a Black teen have to pay to feel safe in a dangerous new environment? Shades of Black is an honest and authentic portrayal of life as a young Black male teen in today’s culture and environment at an urban school in Toronto’s Etobicoke neighbourhood. Romero, a Guyanese Canadian, is a sensitive kid who is just starting to attend an inner-city-style school with a large racialized population. Romero falls in with a friendly crew but finds himself in trouble when a shot is fired in the school cafeteria — and he gets stuck with the gun. Meanwhile, the police, often using brutal tactics and targeting young Black males, try to find out who the shooter was. To humanize and critique the Black male experience and dispel the myth that vulnerability and empathy equal weakness, Carlos Anthony draws on his own recent experiences as a teen in school in Etobicoke. His novel is an authentic – and rare -- representation of Black youth culture and the experiences of Black teens in Canada’s public schools.
Publisher: James Lorimer & Company
ISBN: 1459417194
Category : Young Adult Nonfiction
Languages : en
Pages : 146
Book Description
How big a price should a Black teen have to pay to feel safe in a dangerous new environment? Shades of Black is an honest and authentic portrayal of life as a young Black male teen in today’s culture and environment at an urban school in Toronto’s Etobicoke neighbourhood. Romero, a Guyanese Canadian, is a sensitive kid who is just starting to attend an inner-city-style school with a large racialized population. Romero falls in with a friendly crew but finds himself in trouble when a shot is fired in the school cafeteria — and he gets stuck with the gun. Meanwhile, the police, often using brutal tactics and targeting young Black males, try to find out who the shooter was. To humanize and critique the Black male experience and dispel the myth that vulnerability and empathy equal weakness, Carlos Anthony draws on his own recent experiences as a teen in school in Etobicoke. His novel is an authentic – and rare -- representation of Black youth culture and the experiences of Black teens in Canada’s public schools.
Orbital Decay
Author: Michael La Ronn
Publisher: Author Level Up LLC
ISBN:
Category : Fiction
Languages : en
Pages : 204
Book Description
All he wants is power. And he'll kill for it. Florian Macalestern has an easy life. With several trillion dollars in the trust fund, an army of servants, and a vindictive personality, he's all but certain to succeed his aunt as CEO of the family mega-corporation. Then he can crush his opponents, accumulate power, and take over the galaxy, one dollar at a time. But he wasn't always evil. Orbital Decay is the seventh book in Galaxy Mavericks space opera series by Michael La Ronn. It's the story of Florian's rise to evil, and the deterioration of a young man who once held so much promise. V1.0
Publisher: Author Level Up LLC
ISBN:
Category : Fiction
Languages : en
Pages : 204
Book Description
All he wants is power. And he'll kill for it. Florian Macalestern has an easy life. With several trillion dollars in the trust fund, an army of servants, and a vindictive personality, he's all but certain to succeed his aunt as CEO of the family mega-corporation. Then he can crush his opponents, accumulate power, and take over the galaxy, one dollar at a time. But he wasn't always evil. Orbital Decay is the seventh book in Galaxy Mavericks space opera series by Michael La Ronn. It's the story of Florian's rise to evil, and the deterioration of a young man who once held so much promise. V1.0
Women in Gaming: 100 Professionals of Play
Author: Meagan Marie
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Picture-Perfect Boyfriend
Author: Becky Dean
Publisher: Delacorte Press
ISBN: 0593569938
Category : Young Adult Fiction
Languages : en
Pages : 385
Book Description
Two strangers, one tropical island, and lots of lies in this funny beach romance from the author of Love & Other Great Expectations! Aspiring nature photographer Kenzie Reed just can’t get her straitlaced family of optometrists to take her art seriously. She’s resigned to putting aside her dreams and accepting the depressing life that awaits her at the family business. She even makes up a fake, boring boyfriend—Jacob—to get her parents off her back. But when the Reeds arrive in Hawaii for spring break, Kenzie is shocked that "Jacob" shows up at the airport—and joins their vacation. Kenzie can’t reveal him as a fraud without confessing her lie, so she’s stuck playing along while trying to find out who he really is. No way is she going to actually fall for him—because even though he’s funny, nice, smart, and cute, he’s also a liar. Isn’t he? Filled with warm summer breezes and salty sea air, Becky Dean’s Picture-Perfect Boyfriend will sweep you off your feet into a tropical paradise, sun on your shoulders—where love is just around a palm tree.
Publisher: Delacorte Press
ISBN: 0593569938
Category : Young Adult Fiction
Languages : en
Pages : 385
Book Description
Two strangers, one tropical island, and lots of lies in this funny beach romance from the author of Love & Other Great Expectations! Aspiring nature photographer Kenzie Reed just can’t get her straitlaced family of optometrists to take her art seriously. She’s resigned to putting aside her dreams and accepting the depressing life that awaits her at the family business. She even makes up a fake, boring boyfriend—Jacob—to get her parents off her back. But when the Reeds arrive in Hawaii for spring break, Kenzie is shocked that "Jacob" shows up at the airport—and joins their vacation. Kenzie can’t reveal him as a fraud without confessing her lie, so she’s stuck playing along while trying to find out who he really is. No way is she going to actually fall for him—because even though he’s funny, nice, smart, and cute, he’s also a liar. Isn’t he? Filled with warm summer breezes and salty sea air, Becky Dean’s Picture-Perfect Boyfriend will sweep you off your feet into a tropical paradise, sun on your shoulders—where love is just around a palm tree.