Author: George Sullivan
Publisher:
ISBN: 9780761312567
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Stock car racing is wildly popular and one of the fastest-growing sports in the United States. This book captures all of the excitement of racing, taking the reader to some of the most famous tracks, meeting some of the hottest drivers, and looking at the sport from the inside. The history of NASCAR, what it takes to be a superstar driver, the construction of a race car, the experience of being behind the wheel, and the excitement of race day are all explored, using a gripping "You are there" narrative. Full-color photographs add to the excitement and appeal.
Burnin' Rubber
Author: George Sullivan
Publisher:
ISBN: 9780761312567
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Stock car racing is wildly popular and one of the fastest-growing sports in the United States. This book captures all of the excitement of racing, taking the reader to some of the most famous tracks, meeting some of the hottest drivers, and looking at the sport from the inside. The history of NASCAR, what it takes to be a superstar driver, the construction of a race car, the experience of being behind the wheel, and the excitement of race day are all explored, using a gripping "You are there" narrative. Full-color photographs add to the excitement and appeal.
Publisher:
ISBN: 9780761312567
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Stock car racing is wildly popular and one of the fastest-growing sports in the United States. This book captures all of the excitement of racing, taking the reader to some of the most famous tracks, meeting some of the hottest drivers, and looking at the sport from the inside. The history of NASCAR, what it takes to be a superstar driver, the construction of a race car, the experience of being behind the wheel, and the excitement of race day are all explored, using a gripping "You are there" narrative. Full-color photographs add to the excitement and appeal.
Burnin' Rubber
Author: Anne McGuire
Publisher: Turtleback Books
ISBN: 9780606182805
Category :
Languages : en
Pages : 0
Book Description
Publisher: Turtleback Books
ISBN: 9780606182805
Category :
Languages : en
Pages : 0
Book Description
Vinnie's Cramp-Kicking Remedies
Author: Vinnie the Tampon Case Distributor
Publisher: Chronicle Books
ISBN: 9780811842495
Category : Body, Mind & Spirit
Languages : en
Pages : 176
Book Description
For fans of "Vinnie's Giant Roller Coaster Period Chart & Journal Sticker Book" comes a take-along, how-to book for curing the PMS blues. Includes more than 50 recipes, crafts, exercises, and quick cure-alls. Two-color illustrations throughout.
Publisher: Chronicle Books
ISBN: 9780811842495
Category : Body, Mind & Spirit
Languages : en
Pages : 176
Book Description
For fans of "Vinnie's Giant Roller Coaster Period Chart & Journal Sticker Book" comes a take-along, how-to book for curing the PMS blues. Includes more than 50 recipes, crafts, exercises, and quick cure-alls. Two-color illustrations throughout.
THE CON50LE
Author: Mike Diver
Publisher: White Owl
ISBN: 1399040480
Category : Games & Activities
Languages : en
Pages : 484
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one mans eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But theres plenty of room for hardware that many a gamer wont have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Publisher: White Owl
ISBN: 1399040480
Category : Games & Activities
Languages : en
Pages : 484
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one mans eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But theres plenty of room for hardware that many a gamer wont have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Burnin' Rubber
Author: Modern Publishing
Publisher: Honey Bear Books
ISBN: 9780766601000
Category :
Languages : en
Pages : 32
Book Description
Publisher: Honey Bear Books
ISBN: 9780766601000
Category :
Languages : en
Pages : 32
Book Description
Cars and Trucks
Author: Rochelle Baltzer
Publisher: ABDO
ISBN: 1629695181
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Do you know students who like to draw cars and trucks? In this fun-filled title, kids will build on basic shapes to draw ten cars and trucks in six easy steps. They'll learn about each one along the way. Features include table of contents, art tips from the illustrator, fun facts, glossary, and index. Aligned to Common Core Standards and correlated to state standards. Looking Glass Library is an imprint of Magic Wagon, a division of ABDO.
Publisher: ABDO
ISBN: 1629695181
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Do you know students who like to draw cars and trucks? In this fun-filled title, kids will build on basic shapes to draw ten cars and trucks in six easy steps. They'll learn about each one along the way. Features include table of contents, art tips from the illustrator, fun facts, glossary, and index. Aligned to Common Core Standards and correlated to state standards. Looking Glass Library is an imprint of Magic Wagon, a division of ABDO.
Tempest
Author: Judd Ethan Ruggill
Publisher: University of Michigan Press
ISBN: 0472121146
Category : Computers
Languages : en
Pages : 167
Book Description
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
Publisher: University of Michigan Press
ISBN: 0472121146
Category : Computers
Languages : en
Pages : 167
Book Description
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 148
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 148
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.