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Bunnies and Burrows 3rd Edition

Bunnies and Burrows 3rd Edition PDF Author: Scott R. Robinson
Publisher:
ISBN: 9781622836581
Category :
Languages : en
Pages :

Book Description


Bunnies and Burrows 3rd Edition

Bunnies and Burrows 3rd Edition PDF Author: Scott R. Robinson
Publisher:
ISBN: 9781622836581
Category :
Languages : en
Pages :

Book Description


Bunnies and Burrows Map Pack

Bunnies and Burrows Map Pack PDF Author: Scott R. Robinson
Publisher:
ISBN: 9781622836680
Category :
Languages : en
Pages :

Book Description


Bunnies & Burrows Fantasy Role Playing Game

Bunnies & Burrows Fantasy Role Playing Game PDF Author: B. Dennis Sustare
Publisher:
ISBN: 9781622836932
Category :
Languages : en
Pages : 226

Book Description
Frog God Games has partnered with Dr. B. Dennis Sustare and Dr. Scott R. Robinson to return a venerable and influential piece of tabletop role-playing games to print. This second edition version featuring brand new, full color art by artists Darlene, Moa Wallin, Maggie Vandewalle, Faith Burgar, Terry Pavlet, and others. It also contains a map of the known world (okay, the world is pretty small when you are a rabbit) and printable tactical maps and animal tokens for various encounter types and scenarios.

GURPS Bunnies and Burrows

GURPS Bunnies and Burrows PDF Author: Steve Jackson, Games Staff
Publisher: Steve Jackson Games
ISBN: 9781556342370
Category :
Languages : en
Pages :

Book Description


Gurps Voodoo

Gurps Voodoo PDF Author: C. J. Carella
Publisher: Steve Jackson Games
ISBN: 9781556348334
Category : Games & Activities
Languages : en
Pages : 132

Book Description
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

Rabbits and Their Burrows

Rabbits and Their Burrows PDF Author: Linda Tagliaferro
Publisher: Capstone
ISBN: 9780736823845
Category : Juvenile Nonfiction
Languages : en
Pages : 28

Book Description
Text and photographs describe rabbits and the burrows in which they build, live, and raise their young bunnies.

Tales of the Old Margreve

Tales of the Old Margreve PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781973
Category :
Languages : en
Pages : 200

Book Description
Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.

How to Be a Gurps GM

How to Be a Gurps GM PDF Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76

Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Ponyfinder: Campaign Setting

Ponyfinder: Campaign Setting PDF Author: David Silver
Publisher: Silver Games LLC
ISBN:
Category : Games & Activities
Languages : en
Pages : 188

Book Description
Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.

Paleomythic

Paleomythic PDF Author: Graham Rose
Publisher: Bloomsbury Publishing
ISBN: 1472834801
Category : Games & Activities
Languages : en
Pages : 290

Book Description
Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war. Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.