Author: Matthew David
Publisher: Wiley
ISBN: 9780764519857
Category : Computers
Languages : en
Pages : 308
Book Description
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials
Building Great Flash MX Games
Author: Matthew David
Publisher: Wiley
ISBN: 9780764519857
Category : Computers
Languages : en
Pages : 308
Book Description
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials
Publisher: Wiley
ISBN: 9780764519857
Category : Computers
Languages : en
Pages : 308
Book Description
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials
Flash MX Games
Author: Nik Lever
Publisher: Taylor & Francis
ISBN: 1136133178
Category : Art
Languages : en
Pages : 456
Book Description
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Publisher: Taylor & Francis
ISBN: 1136133178
Category : Art
Languages : en
Pages : 456
Book Description
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Macromedia Flash MX Game Design Demystified
Author: Jobe Makar
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652
Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652
Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Beginning Flash Game Programming For Dummies
Author: Andy Harris
Publisher: John Wiley & Sons
ISBN: 1118085450
Category : Computers
Languages : en
Pages : 423
Book Description
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
Publisher: John Wiley & Sons
ISBN: 1118085450
Category : Computers
Languages : en
Pages : 423
Book Description
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
Flash MX 2004 Games
Author: Nik Lever
Publisher: Taylor & Francis
ISBN: 1136144536
Category : Art
Languages : en
Pages : 436
Book Description
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Publisher: Taylor & Francis
ISBN: 1136144536
Category : Art
Languages : en
Pages : 436
Book Description
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Director MX 2004 Games
Author: Nik Lever
Publisher: Taylor & Francis
ISBN: 1136145257
Category : Art
Languages : en
Pages : 337
Book Description
Learn the professional skills you need to create both 2d and 3d games with Director
Publisher: Taylor & Francis
ISBN: 1136145257
Category : Art
Languages : en
Pages : 337
Book Description
Learn the professional skills you need to create both 2d and 3d games with Director
Macromedia Flash MX ActionScript for Fun & Games
Author: Gary Rosenzweig
Publisher: Que Publishing
ISBN: 9780789727992
Category : Computers
Languages : en
Pages : 558
Book Description
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.
Publisher: Que Publishing
ISBN: 9780789727992
Category : Computers
Languages : en
Pages : 558
Book Description
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.
The Essential Guide to Flash Games
Author: Jeff Fulton
Publisher: Apress
ISBN: 1430226153
Category : Computers
Languages : en
Pages : 655
Book Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Publisher: Apress
ISBN: 1430226153
Category : Computers
Languages : en
Pages : 655
Book Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Flash MX Most Wanted
Author: David Doull
Publisher: Apress
ISBN: 1430252030
Category : Computers
Languages : en
Pages : 273
Book Description
The authors give you all you need to know to create the most commonly requested and popular Flash visual effects and movies on the web with fast and fun examples.
Publisher: Apress
ISBN: 1430252030
Category : Computers
Languages : en
Pages : 273
Book Description
The authors give you all you need to know to create the most commonly requested and popular Flash visual effects and movies on the web with fast and fun examples.
Complete Flash Remoting MX
Author: Joey Lott
Publisher: Wiley
ISBN: 9780764525865
Category : Computers
Languages : en
Pages : 250
Book Description
* The only book completely devoted to this exciting new technology that enables Flash to utilize resources on the server side * Flash Remoting MX allows developers to turn Macromedia Flash movies into serious Web applications like message boards, e-commerce applications, and e-mail clients * Packed with hands-on instructions and fully-functioning Flash Remoting MX applications to help readers build their own applications quickly and easily * Written by an expert Flash developer whose clients include Warner Brothers, Sony, and Disney
Publisher: Wiley
ISBN: 9780764525865
Category : Computers
Languages : en
Pages : 250
Book Description
* The only book completely devoted to this exciting new technology that enables Flash to utilize resources on the server side * Flash Remoting MX allows developers to turn Macromedia Flash movies into serious Web applications like message boards, e-commerce applications, and e-mail clients * Packed with hands-on instructions and fully-functioning Flash Remoting MX applications to help readers build their own applications quickly and easily * Written by an expert Flash developer whose clients include Warner Brothers, Sony, and Disney