Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 93
Book Description
PREFACE INTRODUCTION TO ‘CLASS A SURFACING’ ‘Class A surfacing’ is to produce mathematical surfaces to the most exacting standard. Once completed the ‘A Class surface’ is the final output of styling design. These surfaces are the ‘Master’ for making the tools that produces the product itself. ‘Class A’ surfacing is one of the most complex and tedious 3D computer modeling tasks you can do. ‘Class A’ surface development occurs in the final phase of a project, when constraints are much tighter to adhere to. Modeling under these conditions is very hard without adoption of certain ‘surface basics’ rules. 3D computer modeling is still based on the knowledge and skill set of the individual user. Therefore productivity and surface quality is user dependent. The surfacing task can begin from the scan of a physical model, as in this tutorial, but it can also start from 2D sketch or verbal input. In most cases it is the continuation of a concept 3D digital model. Most of the time you will also need to be aware of and include flanges, draft angles, tool split lines and other engineering constraints In the tutorial these are not included. To include them would put even more constraints on the modeling/surfacing itself. This tutorial demonstrates only one small part of ‘class A’ surfacing, but a very important element of creating good quality surfaces When you are starting a project or a part, always take some time to think how you will build this before you start. It is not a good idea to rush in the beginning of a project. To be successful and to achieve that right quality in the time given you need a ‘strategy’. Without this you can find yourself in a corner from which you can never escape a dead end. These points below are, in my opinion, the most important, basic rules to succeed. It is very important to have a strategy on methodology, surface layout and surface construction. Always try to build the surfaces to allow easy modification. Keep the surfaces as simple as possible. Always try to build to an intersection. By following these basic rules you have come a long way to succeeding in your modeling. Good luck.
BUILDING A SPORTSCAR EXTERIOR TO CLASS-A SURFACING STANDARDS TUTORIAL
Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 93
Book Description
PREFACE INTRODUCTION TO ‘CLASS A SURFACING’ ‘Class A surfacing’ is to produce mathematical surfaces to the most exacting standard. Once completed the ‘A Class surface’ is the final output of styling design. These surfaces are the ‘Master’ for making the tools that produces the product itself. ‘Class A’ surfacing is one of the most complex and tedious 3D computer modeling tasks you can do. ‘Class A’ surface development occurs in the final phase of a project, when constraints are much tighter to adhere to. Modeling under these conditions is very hard without adoption of certain ‘surface basics’ rules. 3D computer modeling is still based on the knowledge and skill set of the individual user. Therefore productivity and surface quality is user dependent. The surfacing task can begin from the scan of a physical model, as in this tutorial, but it can also start from 2D sketch or verbal input. In most cases it is the continuation of a concept 3D digital model. Most of the time you will also need to be aware of and include flanges, draft angles, tool split lines and other engineering constraints In the tutorial these are not included. To include them would put even more constraints on the modeling/surfacing itself. This tutorial demonstrates only one small part of ‘class A’ surfacing, but a very important element of creating good quality surfaces When you are starting a project or a part, always take some time to think how you will build this before you start. It is not a good idea to rush in the beginning of a project. To be successful and to achieve that right quality in the time given you need a ‘strategy’. Without this you can find yourself in a corner from which you can never escape a dead end. These points below are, in my opinion, the most important, basic rules to succeed. It is very important to have a strategy on methodology, surface layout and surface construction. Always try to build the surfaces to allow easy modification. Keep the surfaces as simple as possible. Always try to build to an intersection. By following these basic rules you have come a long way to succeeding in your modeling. Good luck.
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 93
Book Description
PREFACE INTRODUCTION TO ‘CLASS A SURFACING’ ‘Class A surfacing’ is to produce mathematical surfaces to the most exacting standard. Once completed the ‘A Class surface’ is the final output of styling design. These surfaces are the ‘Master’ for making the tools that produces the product itself. ‘Class A’ surfacing is one of the most complex and tedious 3D computer modeling tasks you can do. ‘Class A’ surface development occurs in the final phase of a project, when constraints are much tighter to adhere to. Modeling under these conditions is very hard without adoption of certain ‘surface basics’ rules. 3D computer modeling is still based on the knowledge and skill set of the individual user. Therefore productivity and surface quality is user dependent. The surfacing task can begin from the scan of a physical model, as in this tutorial, but it can also start from 2D sketch or verbal input. In most cases it is the continuation of a concept 3D digital model. Most of the time you will also need to be aware of and include flanges, draft angles, tool split lines and other engineering constraints In the tutorial these are not included. To include them would put even more constraints on the modeling/surfacing itself. This tutorial demonstrates only one small part of ‘class A’ surfacing, but a very important element of creating good quality surfaces When you are starting a project or a part, always take some time to think how you will build this before you start. It is not a good idea to rush in the beginning of a project. To be successful and to achieve that right quality in the time given you need a ‘strategy’. Without this you can find yourself in a corner from which you can never escape a dead end. These points below are, in my opinion, the most important, basic rules to succeed. It is very important to have a strategy on methodology, surface layout and surface construction. Always try to build the surfaces to allow easy modification. Keep the surfaces as simple as possible. Always try to build to an intersection. By following these basic rules you have come a long way to succeeding in your modeling. Good luck.
How to Design Cars Like a Pro
Author: Tony Lewin
Publisher: Motorbooks
ISBN: 1610609891
Category : Transportation
Languages : en
Pages : 208
Book Description
This comprehensive new edition of How to Design Cars Like a Pro provides an in-depth look at modern automotive design. Interviews with leading automobile designers from Ford, BMW, GM Jaguar, Nissan and others, analyses of past and present trends, studies of individual models and concepts, and much more combine to reveal the fascinating mix of art and science that goes into creating automobiles. This book is a must-have for professional designers, as well as for automotive enthusiasts.
Publisher: Motorbooks
ISBN: 1610609891
Category : Transportation
Languages : en
Pages : 208
Book Description
This comprehensive new edition of How to Design Cars Like a Pro provides an in-depth look at modern automotive design. Interviews with leading automobile designers from Ford, BMW, GM Jaguar, Nissan and others, analyses of past and present trends, studies of individual models and concepts, and much more combine to reveal the fascinating mix of art and science that goes into creating automobiles. This book is a must-have for professional designers, as well as for automotive enthusiasts.
Backpacker
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 206
Book Description
Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.
Publisher:
ISBN:
Category :
Languages : en
Pages : 206
Book Description
Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.
Class
Author: Paul Fussell
Publisher: Simon and Schuster
ISBN: 0671792253
Category : Social Science
Languages : en
Pages : 212
Book Description
This book describes the living-room artifacts, clothing styles, and intellectual proclivities of American classes from top to bottom.
Publisher: Simon and Schuster
ISBN: 0671792253
Category : Social Science
Languages : en
Pages : 212
Book Description
This book describes the living-room artifacts, clothing styles, and intellectual proclivities of American classes from top to bottom.
Motor Vehicle Structures
Author: Jason C. Brown
Publisher: Society of Automotive Engineers
ISBN: 9780768009095
Category : Technology & Engineering
Languages : en
Pages : 285
Book Description
Publisher: Society of Automotive Engineers
ISBN: 9780768009095
Category : Technology & Engineering
Languages : en
Pages : 285
Book Description
I Made a Bad Choice
Author: Daeumler Thomps Renee Daeumler Thompson
Publisher: AuthorHouse
ISBN: 1438975619
Category :
Languages : en
Pages : 15
Book Description
Making a bad choice doesn't make you a bad person. 'I Made a Bad Choice' highlights some of the tough choices out there for young minds. Set in a school yard, this book shows the consequences of making a bad choice, as well as the feelings involved, and ultimately what happens when a bad choice is made right.
Publisher: AuthorHouse
ISBN: 1438975619
Category :
Languages : en
Pages : 15
Book Description
Making a bad choice doesn't make you a bad person. 'I Made a Bad Choice' highlights some of the tough choices out there for young minds. Set in a school yard, this book shows the consequences of making a bad choice, as well as the feelings involved, and ultimately what happens when a bad choice is made right.
Race Car Aerodynamics
Author: J Katz
Publisher: Robert Bentley, Incorporated
ISBN: 9780837601427
Category : Transportation
Languages : en
Pages : 280
Book Description
The first book to summarize the secrets of the rapidly developing field of high-speed vehicle design. From F1 to Indy Car, Drag and Sedan racing, this book provides clear explanations for engineers who want to improve their design skills and enthusiasts who simply want to understand how their favorite race cars go fast. Explains how aerodynamics win races, why downforce is more important than streamlining and drag reduction, designing wings and venturis, plus wind tunnel designs and more.
Publisher: Robert Bentley, Incorporated
ISBN: 9780837601427
Category : Transportation
Languages : en
Pages : 280
Book Description
The first book to summarize the secrets of the rapidly developing field of high-speed vehicle design. From F1 to Indy Car, Drag and Sedan racing, this book provides clear explanations for engineers who want to improve their design skills and enthusiasts who simply want to understand how their favorite race cars go fast. Explains how aerodynamics win races, why downforce is more important than streamlining and drag reduction, designing wings and venturis, plus wind tunnel designs and more.
Building Your Own Home For Dummies
Author: Kevin Daum
Publisher: John Wiley & Sons
ISBN: 1118054067
Category : House & Home
Languages : en
Pages : 386
Book Description
Keep construction on track with helpful checklists Turn your dream of a custom home into reality! Thinking about building your own home? This easy-to-follow guide shows you how to plan and build a beautiful home on any budget. From acquiring land to finding the best architect to overseeing the construction, you get lots of savvy tips on managing your new investment wisely -- and staying sane during the process! Discover how to: * Find the best homesite * Navigate the plan approval process * Obtain financing * Hire the right contractor * Cut design and construction costs * Avoid common mistakes
Publisher: John Wiley & Sons
ISBN: 1118054067
Category : House & Home
Languages : en
Pages : 386
Book Description
Keep construction on track with helpful checklists Turn your dream of a custom home into reality! Thinking about building your own home? This easy-to-follow guide shows you how to plan and build a beautiful home on any budget. From acquiring land to finding the best architect to overseeing the construction, you get lots of savvy tips on managing your new investment wisely -- and staying sane during the process! Discover how to: * Find the best homesite * Navigate the plan approval process * Obtain financing * Hire the right contractor * Cut design and construction costs * Avoid common mistakes
Vehicular Engine Design
Author: Kevin Hoag
Publisher: Springer Science & Business Media
ISBN: 321137762X
Category : Technology & Engineering
Languages : en
Pages : 233
Book Description
The mechanical engineering curriculum in most universities includes at least one elective course on the subject of reciprocating piston engines. The majority of these courses today emphasize the application of thermodynamics to engine ef?ciency, performance, combustion, and emissions. There are several very good textbooks that support education in these aspects of engine development. However, in most companies engaged in engine development there are far more engineers working in the areas of design and mechanical development. University studies should include opportunities that prepare engineers desiring to work in these aspects of engine development as well. My colleagues and I have undertaken the development of a series of graduate courses in engine design and mechanical development. In doing so it becomes quickly apparent that no suitable te- book exists in support of such courses. This book was written in the hopes of beginning to address the need for an engineering-based introductory text in engine design and mechanical development. It is of necessity an overview. Its focus is limited to reciprocating-piston internal-combustion engines – both diesel and spa- ignition engines. Emphasis is speci?cally on automobile engines, although much of the discussion applies to larger and smaller engines as well. A further intent of this book is to provide a concise reference volume on engine design and mechanical development processes for engineers serving the engine industry. It is intended to provide basic information and most of the chapters include recent references to guide more in-depth study.
Publisher: Springer Science & Business Media
ISBN: 321137762X
Category : Technology & Engineering
Languages : en
Pages : 233
Book Description
The mechanical engineering curriculum in most universities includes at least one elective course on the subject of reciprocating piston engines. The majority of these courses today emphasize the application of thermodynamics to engine ef?ciency, performance, combustion, and emissions. There are several very good textbooks that support education in these aspects of engine development. However, in most companies engaged in engine development there are far more engineers working in the areas of design and mechanical development. University studies should include opportunities that prepare engineers desiring to work in these aspects of engine development as well. My colleagues and I have undertaken the development of a series of graduate courses in engine design and mechanical development. In doing so it becomes quickly apparent that no suitable te- book exists in support of such courses. This book was written in the hopes of beginning to address the need for an engineering-based introductory text in engine design and mechanical development. It is of necessity an overview. Its focus is limited to reciprocating-piston internal-combustion engines – both diesel and spa- ignition engines. Emphasis is speci?cally on automobile engines, although much of the discussion applies to larger and smaller engines as well. A further intent of this book is to provide a concise reference volume on engine design and mechanical development processes for engineers serving the engine industry. It is intended to provide basic information and most of the chapters include recent references to guide more in-depth study.
Automobile Book 1999
Author: Consumer Guide
Publisher: Signet Book
ISBN: 9780451194527
Category : Transportation
Languages : en
Pages : 230
Book Description
Featuring profiles and photos of over 170 passenger cars, minivans, and four-wheel drive vehicles available for 1999, this book includes the latest suggested retail and dealer-invoice prices for all models.
Publisher: Signet Book
ISBN: 9780451194527
Category : Transportation
Languages : en
Pages : 230
Book Description
Featuring profiles and photos of over 170 passenger cars, minivans, and four-wheel drive vehicles available for 1999, this book includes the latest suggested retail and dealer-invoice prices for all models.