Author: Michael Radtke
Publisher:
ISBN: 9781571690227
Category : Computers
Languages : en
Pages : 638
Book Description
Includes new infomation on programming with sound, creating realistic scenery, and shading objects, and the accompanying disk contains sample code, utility programs, and a complete flight simulation game. Original. (Advanced).
Build Your Own Flight Sim in C++
Author: Michael Radtke
Publisher:
ISBN: 9781571690227
Category : Computers
Languages : en
Pages : 638
Book Description
Includes new infomation on programming with sound, creating realistic scenery, and shading objects, and the accompanying disk contains sample code, utility programs, and a complete flight simulation game. Original. (Advanced).
Publisher:
ISBN: 9781571690227
Category : Computers
Languages : en
Pages : 638
Book Description
Includes new infomation on programming with sound, creating realistic scenery, and shading objects, and the accompanying disk contains sample code, utility programs, and a complete flight simulation game. Original. (Advanced).
Physics for Game Developers
Author: David M. Bourg
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596000066
Category : Physics
Languages : en
Pages : 348
Book Description
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596000066
Category : Physics
Languages : en
Pages : 348
Book Description
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Principles of Flight Simulation
Author: David Allerton
Publisher: John Wiley & Sons
ISBN: 9780470682197
Category : Technology & Engineering
Languages : en
Pages : 492
Book Description
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator – something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
Publisher: John Wiley & Sons
ISBN: 9780470682197
Category : Technology & Engineering
Languages : en
Pages : 492
Book Description
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator – something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
Microsoft Flight Simulator X For Pilots
Author: Jeff Van West
Publisher: John Wiley & Sons
ISBN: 1118080173
Category : Games & Activities
Languages : en
Pages : 752
Book Description
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
Publisher: John Wiley & Sons
ISBN: 1118080173
Category : Games & Activities
Languages : en
Pages : 752
Book Description
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 578
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 578
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 646
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 646
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Computer Architecture with Python and ARM
Author: Alan Clements
Publisher: Packt Publishing Ltd
ISBN: 1837632014
Category : Computers
Languages : en
Pages : 412
Book Description
Learn computer architecture with Python and ARM, simulating assembly program execution and designing a computer simulator Purchase of the print or Kindle book includes a free PDF eBook Key Features Build a computer simulator with Python: Learn computer architecture by designing and constructing a simulator Python for architecture: Use Python to simulate and execute assembly language instructions ARM programming on Raspberry Pi: Explore ARM assembly language and run programs on Raspberry Pi Book DescriptionThis comprehensive guide offers a unique and immersive learning experience by combining Python programming with ARM architecture. Starting with an introduction to computer architecture and the flow of data within a computer system, you’ll progress to building your own interpreter using Python. You’ll see how this foundation enables the simulation of computer operations and learn ways to enhance a simulator by adding new instructions and displaying improved results. As you advance, you’ll explore the TC1 Assembler and Simulator Program to gain insights into instruction analysis and explore practical examples of simulators. This will help you build essential skills in understanding complex computer instructions, strengthening your grasp of computer architecture. Moreover, you’ll be introduced to the Raspberry Pi operating system, preparing you to delve into the detailed language of the ARM computer. This includes exploring the ARM instruction set architecture, data-processing instructions, subroutines, and the stack. With clear explanations, practical examples, and coding exercises, this resource will enable you to design and construct your own computer simulator, simulate assembly language programs, and leverage the Raspberry Pi for ARM programming.What you will learn Master the core principles of computer architecture Understand the role of registers, memory, and data flow in computers Discover how to design and implement a computer simulator using Python Simulate and execute assembly language programs on the simulator Enhance the simulator using new instructions for improved output Analyze complex computer instructions for deeper architectural understanding Explore the ARM instruction set and data processing on the Raspberry Pi Develop proficiency in writing, assembling, and running ARM code on the Raspberry Pi Who this book is for This book is for university students studying computer science, particularly those enrolled in a computer architecture module. With its practical approach and succinct explanations, it is also suitable for hobbyists, enthusiasts, and self-learners seeking a deeper understanding of computer systems. The book assumes foundational knowledge of number bases, binary arithmetic, and Boolean logic concepts. While it primarily caters to the computer science field, this book is less geared toward electrical or electronics engineering.
Publisher: Packt Publishing Ltd
ISBN: 1837632014
Category : Computers
Languages : en
Pages : 412
Book Description
Learn computer architecture with Python and ARM, simulating assembly program execution and designing a computer simulator Purchase of the print or Kindle book includes a free PDF eBook Key Features Build a computer simulator with Python: Learn computer architecture by designing and constructing a simulator Python for architecture: Use Python to simulate and execute assembly language instructions ARM programming on Raspberry Pi: Explore ARM assembly language and run programs on Raspberry Pi Book DescriptionThis comprehensive guide offers a unique and immersive learning experience by combining Python programming with ARM architecture. Starting with an introduction to computer architecture and the flow of data within a computer system, you’ll progress to building your own interpreter using Python. You’ll see how this foundation enables the simulation of computer operations and learn ways to enhance a simulator by adding new instructions and displaying improved results. As you advance, you’ll explore the TC1 Assembler and Simulator Program to gain insights into instruction analysis and explore practical examples of simulators. This will help you build essential skills in understanding complex computer instructions, strengthening your grasp of computer architecture. Moreover, you’ll be introduced to the Raspberry Pi operating system, preparing you to delve into the detailed language of the ARM computer. This includes exploring the ARM instruction set architecture, data-processing instructions, subroutines, and the stack. With clear explanations, practical examples, and coding exercises, this resource will enable you to design and construct your own computer simulator, simulate assembly language programs, and leverage the Raspberry Pi for ARM programming.What you will learn Master the core principles of computer architecture Understand the role of registers, memory, and data flow in computers Discover how to design and implement a computer simulator using Python Simulate and execute assembly language programs on the simulator Enhance the simulator using new instructions for improved output Analyze complex computer instructions for deeper architectural understanding Explore the ARM instruction set and data processing on the Raspberry Pi Develop proficiency in writing, assembling, and running ARM code on the Raspberry Pi Who this book is for This book is for university students studying computer science, particularly those enrolled in a computer architecture module. With its practical approach and succinct explanations, it is also suitable for hobbyists, enthusiasts, and self-learners seeking a deeper understanding of computer systems. The book assumes foundational knowledge of number bases, binary arithmetic, and Boolean logic concepts. While it primarily caters to the computer science field, this book is less geared toward electrical or electronics engineering.
Game Developer's Marketplace
Author: Ben Sawyer
Publisher:
ISBN: 9781576101773
Category : Business & Economics
Languages : en
Pages : 756
Book Description
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher:
ISBN: 9781576101773
Category : Business & Economics
Languages : en
Pages : 756
Book Description
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Modeling and Simulation of Aerospace Vehicle Dynamics
Author: Peter H. Zipfel
Publisher: AIAA
ISBN: 9781563474569
Category : Computers
Languages : en
Pages : 586
Book Description
A textbook for an advanced undergraduate course in which Zipfel (aerospace engineering, U. of Florida) introduces the fundamentals of an approach to, or step in, design that has become a field in and of itself. The first part assumes an introductory course in dynamics, and the second some specialized knowledge in subsystem technologies. Practicing engineers in the aerospace industry, he suggests, should be able to cover the material without a tutor. Rather than include a disk, he has made supplementary material available on the Internet. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher: AIAA
ISBN: 9781563474569
Category : Computers
Languages : en
Pages : 586
Book Description
A textbook for an advanced undergraduate course in which Zipfel (aerospace engineering, U. of Florida) introduces the fundamentals of an approach to, or step in, design that has become a field in and of itself. The first part assumes an introductory course in dynamics, and the second some specialized knowledge in subsystem technologies. Practicing engineers in the aerospace industry, he suggests, should be able to cover the material without a tutor. Rather than include a disk, he has made supplementary material available on the Internet. Annotation copyrighted by Book News, Inc., Portland, OR
Flight Simulators
Author: United States. Congress. Senate. Committee on Armed Services. Subcommittee on Research and Development
Publisher:
ISBN:
Category : Flight simulators
Languages : en
Pages : 166
Book Description
Publisher:
ISBN:
Category : Flight simulators
Languages : en
Pages : 166
Book Description