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Brave New Interfaces

Brave New Interfaces PDF Author: Jan Cornelis
Publisher: ASP / VUBPRESS / UPA
ISBN: 9054874163
Category : Computers
Languages : en
Pages : 329

Book Description
Compiled by the CROSSTALKS program for policy-probing scientific issues, this volume reflects on the meaning and impact of existing and future interfaces--and what the added value could be. Offering a broad analysis of the individual, social, and economic impacts that the next generation of interfaces will have, its unique interdisciplinary approach combines the perspectives of artists, academics, and businesspeople.

Brave New Interfaces

Brave New Interfaces PDF Author: Jan Cornelis
Publisher: ASP / VUBPRESS / UPA
ISBN: 9054874163
Category : Computers
Languages : en
Pages : 329

Book Description
Compiled by the CROSSTALKS program for policy-probing scientific issues, this volume reflects on the meaning and impact of existing and future interfaces--and what the added value could be. Offering a broad analysis of the individual, social, and economic impacts that the next generation of interfaces will have, its unique interdisciplinary approach combines the perspectives of artists, academics, and businesspeople.

Brave NUI World

Brave NUI World PDF Author: Daniel Wigdor
Publisher: Elsevier
ISBN: 0123822327
Category : Computers
Languages : en
Pages : 257

Book Description
Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

The Scientific American Brave New Brain

The Scientific American Brave New Brain PDF Author: Judith Horstman
Publisher: John Wiley & Sons
ISBN: 0470602813
Category : Psychology
Languages : en
Pages : 225

Book Description
This fascinating and highly accessible book presents fantastic but totally feasible projections of what your brain may be capable of in the near future. It shows how scientific breakthroughs and amazing research are turning science fiction into science fact. In this brave new book, you'll explore: How partnerships between biological sciences and technology are helping the deaf hear, the blind see, and the paralyzed communicate. How our brains can repair and improve themselves, erase traumatic memories How we can stay mentally alert longer—and how we may be able to halt or even reverse Alzheimers How we can control technology with brain waves, including prosthetic devices, machinery, computers—and even spaceships or clones. Insights into how science may cure fatal diseases, and improve our intellectual and physical productivity Judith Horstman presents a highly informative and entertaining look at the future of your brain, based on articles from Scientific American and Scientific American Mind magazines, and the work of today’s visionary neuroscientists.

The Brave New World of Publishing

The Brave New World of Publishing PDF Author: Manfred Breede
Publisher: Elsevier
ISBN: 1780632185
Category : Photography
Languages : en
Pages : 211

Book Description
This books is aimed at publishers, librarians, printers, communications professionals and anyone who has an interest in the past, present and future of the book. It chronicles the early beginnings of printing technology and book publishing in the context of the book as a major cultural agent. The book discusses the print medium in light of challenges from non-paper communications technologies and how the book publishing industry can face these challenges in order to remain an important player in the extant multi-media market place by exploiting the technical and creative possibilities afforded by newer digital printing technologies. Written by a highly knowledgeable and well respected academic and practitioner in the print media field Provides detailed technical information on conventional and digital reproduction technology Technology is discussed in the context of the cultural evolution of communication

The Art and Science of Interface and Interaction Design (Vol. 1)

The Art and Science of Interface and Interaction Design (Vol. 1) PDF Author: Christa Sommerer
Publisher: Springer
ISBN: 3540798706
Category : Technology & Engineering
Languages : en
Pages : 200

Book Description
Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Brave New Ballot

Brave New Ballot PDF Author: Aviel David Rubin
Publisher: Crown
ISBN: 0767924002
Category : Political Science
Languages : en
Pages : 304

Book Description
Democracy has never been more vulnerable. The problem is right here in America. How to Sabotage an Election Become an election judge and carry a refrigerator magnet in your pocket Program every fifth vote to automatically record for your candidate Bury your hacked code Avi Rubin, a computer scientist at Johns Hopkins and a specialist in systems security knows something the rest of us don’t. Maybe we suspected it, maybe we’ve thought it, but we didn’t have proof. Until now. The electronic voting machines being used in 37 states are vulnerable to tampering, and because the manufacturers are not required to reveal—even to the government—how they operate, voters will never know if their votes are recorded accurately. Follow Rubin on his quest to wake America up to the fact that the irregularities in the 2004 elections might not have been accidents; that there are simple solutions that election commissions are willfully ignoring; that if you voted on an electronic machine, there’s a chance you didn’t vote the way you wanted to. Learn what you can do the next time you vote to make sure that your vote is counted. Imagine for a moment that you live in a country where nobody is sure how most of the votes are counted, and there’s no reliable record for performing a recount. Imagine that machines count the votes, but nobody knows how they work. Now imagine if somebody found out that the machines were vulnerable to attack, but the agencies that operate them won’t take the steps to make them safe. If you live in America, you don’t need to imagine anything. This is the reality of electronic voting in our country. Avi Rubin is a computer scientist at Johns Hopkins University and a specialist in systems security. He and a team of researchers studied the code that operates the machines now used in 37 states and discovered the following terrifying facts: The companies hired to test the election equipment for federal certification did not study the code that operates the machines and the election commissions employed no computer security analysts. All votes are recorded on a single removable card similar to the one in a digital camera. There is no way to determine if the card or the code that operates the machine has been tampered with. It’s very easy to program a machine to change votes. There’s no way to determine if that has happened. There were enough irregularities with the electronic voting machines used throughout the 2004 election to make anyone think twice about using them again. Avi Rubin has testified at Congressional hearings trying to alert the government that it has put our democracy at risk by relying so heavily on voting machines without taking the proper precautions. As he has waged this battle, he has been attacked, undermined, and defamed by a prominent manufacturer. His job has been threatened, but he won’t give up until every citizen understands that at this moment, our democracy hangs in the balance. There are simple solutions and, before you vote in the next election, Rubin wants you to know your rights. If you don’t know them and you use an electronic voting machine, you may not be voting at all.

The Best Interface Is No Interface

The Best Interface Is No Interface PDF Author: Golden Krishna
Publisher: New Riders
ISBN: 0133890422
Category : Computers
Languages : en
Pages : 257

Book Description
Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.

Augmented Human

Augmented Human PDF Author: Helen Papagiannis
Publisher: "O'Reilly Media, Inc."
ISBN: 1491928387
Category : Computers
Languages : en
Pages : 156

Book Description
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf

The Routledge Handbook of Shakespeare and Interface

The Routledge Handbook of Shakespeare and Interface PDF Author: Clifford Werier
Publisher: Taylor & Francis
ISBN: 1000606376
Category : Literary Criticism
Languages : en
Pages : 436

Book Description
The Routledge Handbook of Shakespeare and Interface provides a ground-breaking investigation into media-specific spaces where Shakespeare is experienced. While such operations may be largely invisible to the average reader or viewer, the interface properties of books, screens, and stages profoundly mediate our cognitive engagement with Shakespeare. This volume considers contemporary debates and questions including how mobile devices mediate the experience of Shakespeare; the impact of rapidly evolving virtual reality technologies and the interface architectures which condition Shakespearean plays; and how design elements of hypertext, menus, and screen navigation operate within internet Shakespeare spaces. Charting new frontiers, this diverse collection delivers fresh insight into human–computer interaction and user-experience theory, cognitive ecology, and critical approaches such as historical phenomenology. This volume also highlights the application of media and interface design theory to questions related to the medium of the play and its crucial interface with the body and mind.

The Fabric of Interface

The Fabric of Interface PDF Author: Stephen Monteiro
Publisher: MIT Press
ISBN: 0262343312
Category : Social Science
Languages : en
Pages : 208

Book Description
Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture. For many of our interactions with digital media, we do not sit at a keyboard but hold a mobile device in our hands. We turn and tilt and stroke and tap, and through these physical interactions with an object we make things: images, links, sites, networks. In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the capacity of textile metaphors to describe computing (weaving code, threaded discussions, zipped files, software patches, switch fabrics) represents deeper connections between digital communication and what has been called “homecraft” or “women's work.” Connecting networked media to practices that seem alien to media technologies, Monteiro identifies handicraft and textile techniques in the production of software and hardware, and cites the punched cards that were read by a loom's rods as a primitive form of computer memory; examines textual and visual discourses that position the digital image as a malleable fabric across its production, access, and use; compares the digital labor of liking, linking, and tagging to such earlier forms of collective production as quilting bees and piecework; and describes how the convergence of intimacy and handiwork at the screen interface, combined with needlecraft aesthetics, genders networked culture and activities in unexpected ways.