Author: Christine Frey
Publisher:
ISBN: 9781986069014
Category :
Languages : en
Pages : 168
Book Description
"Brain XP: Living with Mental Illness, A young Teenager's Perspective" is the personal, unashamed, and brave story of Christine Frey. In her own teenage writing style, Christine describes her struggle with early onset psychosis. The terrible symptoms of psychosis, including hallucinations and delusions, began when Christine was twelve years old. In her personal account of life lived with anxiety, depression, and bipolar disorder, Christine ensures that the reader will fully grasp the true meaning of mental illness and its impact on the emerging sense of self of a teenager or young adult. In writing this book at age 16, Christine demonstrates a strong passion for advocating on behalf of others who have experienced similar brain disorders. She turns her own experience of struggling to understand herself into an example for others to learn from. Through her Brain XP Project, Christine embraces the challenge to educate and lead others to understanding and confronting the brain disorder called "mental illness". Rather than hide, isolate, and feel embarrassed, she tackles stigma head on. "Brain XP" will resonate with young people and is a must read for parents, family members, and friends who are worried about the mental well-being of the teen or young adult in their lives.
Brain XP
Author: Christine Frey
Publisher:
ISBN: 9781986069014
Category :
Languages : en
Pages : 168
Book Description
"Brain XP: Living with Mental Illness, A young Teenager's Perspective" is the personal, unashamed, and brave story of Christine Frey. In her own teenage writing style, Christine describes her struggle with early onset psychosis. The terrible symptoms of psychosis, including hallucinations and delusions, began when Christine was twelve years old. In her personal account of life lived with anxiety, depression, and bipolar disorder, Christine ensures that the reader will fully grasp the true meaning of mental illness and its impact on the emerging sense of self of a teenager or young adult. In writing this book at age 16, Christine demonstrates a strong passion for advocating on behalf of others who have experienced similar brain disorders. She turns her own experience of struggling to understand herself into an example for others to learn from. Through her Brain XP Project, Christine embraces the challenge to educate and lead others to understanding and confronting the brain disorder called "mental illness". Rather than hide, isolate, and feel embarrassed, she tackles stigma head on. "Brain XP" will resonate with young people and is a must read for parents, family members, and friends who are worried about the mental well-being of the teen or young adult in their lives.
Publisher:
ISBN: 9781986069014
Category :
Languages : en
Pages : 168
Book Description
"Brain XP: Living with Mental Illness, A young Teenager's Perspective" is the personal, unashamed, and brave story of Christine Frey. In her own teenage writing style, Christine describes her struggle with early onset psychosis. The terrible symptoms of psychosis, including hallucinations and delusions, began when Christine was twelve years old. In her personal account of life lived with anxiety, depression, and bipolar disorder, Christine ensures that the reader will fully grasp the true meaning of mental illness and its impact on the emerging sense of self of a teenager or young adult. In writing this book at age 16, Christine demonstrates a strong passion for advocating on behalf of others who have experienced similar brain disorders. She turns her own experience of struggling to understand herself into an example for others to learn from. Through her Brain XP Project, Christine embraces the challenge to educate and lead others to understanding and confronting the brain disorder called "mental illness". Rather than hide, isolate, and feel embarrassed, she tackles stigma head on. "Brain XP" will resonate with young people and is a must read for parents, family members, and friends who are worried about the mental well-being of the teen or young adult in their lives.
Acute Neuronal Injury
Author: Denson G. Fujikawa
Publisher: Springer
ISBN: 3319774956
Category : Medical
Languages : en
Pages : 212
Book Description
An overview of the biochemical mechanisms that produce acute nerve cell death in the brain. Covers injuries and disorders including stroke, brain and spinal cord trauma, hypoglycemic coma, and prolonged epileptic seizures. All of these lead to high concentrations of calcium in nerve cells which, in turn, causes degradation of cytoplasmic proteins, cleavage of nuclear DNA, and eventually cell death. The Second Edition contains 11 thoroughly updated chapters and 3 additional chapters that did not appear in the previous edition.
Publisher: Springer
ISBN: 3319774956
Category : Medical
Languages : en
Pages : 212
Book Description
An overview of the biochemical mechanisms that produce acute nerve cell death in the brain. Covers injuries and disorders including stroke, brain and spinal cord trauma, hypoglycemic coma, and prolonged epileptic seizures. All of these lead to high concentrations of calcium in nerve cells which, in turn, causes degradation of cytoplasmic proteins, cleavage of nuclear DNA, and eventually cell death. The Second Edition contains 11 thoroughly updated chapters and 3 additional chapters that did not appear in the previous edition.
Handbook of Medical Image Processing and Analysis
Author: Isaac Bankman
Publisher: Elsevier
ISBN: 008055914X
Category : Computers
Languages : en
Pages : 1009
Book Description
The Handbook of Medical Image Processing and Analysis is a comprehensive compilation of concepts and techniques used for processing and analyzing medical images after they have been generated or digitized. The Handbook is organized into six sections that relate to the main functions: enhancement, segmentation, quantification, registration, visualization, and compression, storage and communication.The second edition is extensively revised and updated throughout, reflecting new technology and research, and includes new chapters on: higher order statistics for tissue segmentation; tumor growth modeling in oncological image analysis; analysis of cell nuclear features in fluorescence microscopy images; imaging and communication in medical and public health informatics; and dynamic mammogram retrieval from web-based image libraries.For those looking to explore advanced concepts and access essential information, this second edition of Handbook of Medical Image Processing and Analysis is an invaluable resource. It remains the most complete single volume reference for biomedical engineers, researchers, professionals and those working in medical imaging and medical image processing.Dr. Isaac N. Bankman is the supervisor of a group that specializes on imaging, laser and sensor systems, modeling, algorithms and testing at the Johns Hopkins University Applied Physics Laboratory. He received his BSc degree in Electrical Engineering from Bogazici University, Turkey, in 1977, the MSc degree in Electronics from University of Wales, Britain, in 1979, and a PhD in Biomedical Engineering from the Israel Institute of Technology, Israel, in 1985. He is a member of SPIE. - Includes contributions from internationally renowned authors from leading institutions - NEW! 35 of 56 chapters have been revised and updated. Additionally, five new chapters have been added on important topics incluling Nonlinear 3D Boundary Detection, Adaptive Algorithms for Cancer Cytological Diagnosis, Dynamic Mammogram Retrieval from Web-Based Image Libraries, Imaging and Communication in Health Informatics and Tumor Growth Modeling in Oncological Image Analysis. - Provides a complete collection of algorithms in computer processing of medical images - Contains over 60 pages of stunning, four-color images
Publisher: Elsevier
ISBN: 008055914X
Category : Computers
Languages : en
Pages : 1009
Book Description
The Handbook of Medical Image Processing and Analysis is a comprehensive compilation of concepts and techniques used for processing and analyzing medical images after they have been generated or digitized. The Handbook is organized into six sections that relate to the main functions: enhancement, segmentation, quantification, registration, visualization, and compression, storage and communication.The second edition is extensively revised and updated throughout, reflecting new technology and research, and includes new chapters on: higher order statistics for tissue segmentation; tumor growth modeling in oncological image analysis; analysis of cell nuclear features in fluorescence microscopy images; imaging and communication in medical and public health informatics; and dynamic mammogram retrieval from web-based image libraries.For those looking to explore advanced concepts and access essential information, this second edition of Handbook of Medical Image Processing and Analysis is an invaluable resource. It remains the most complete single volume reference for biomedical engineers, researchers, professionals and those working in medical imaging and medical image processing.Dr. Isaac N. Bankman is the supervisor of a group that specializes on imaging, laser and sensor systems, modeling, algorithms and testing at the Johns Hopkins University Applied Physics Laboratory. He received his BSc degree in Electrical Engineering from Bogazici University, Turkey, in 1977, the MSc degree in Electronics from University of Wales, Britain, in 1979, and a PhD in Biomedical Engineering from the Israel Institute of Technology, Israel, in 1985. He is a member of SPIE. - Includes contributions from internationally renowned authors from leading institutions - NEW! 35 of 56 chapters have been revised and updated. Additionally, five new chapters have been added on important topics incluling Nonlinear 3D Boundary Detection, Adaptive Algorithms for Cancer Cytological Diagnosis, Dynamic Mammogram Retrieval from Web-Based Image Libraries, Imaging and Communication in Health Informatics and Tumor Growth Modeling in Oncological Image Analysis. - Provides a complete collection of algorithms in computer processing of medical images - Contains over 60 pages of stunning, four-color images
Hare Brain, Tortoise Mind
Author: Guy Claxton
Publisher: Harper Collins
ISBN: 0062032119
Category : Psychology
Languages : en
Pages : 268
Book Description
In these accelerated times, our decisive and businesslike ways of thinking are unprepared for ambiguity, paradox, and sleeping on it." We assume that the quick-thinking "hare brain" will beat out the slower Intuition of the "tortoise mind." However, now research in cognitive science is changing this understanding of the human mind. It suggests that patience and confusion--rather than rigor and certainty--are the essential precursors of wisdom. With a compelling argument that the mind works best when we trust our unconscious, or "undermind," psychologist Guy Claxton makes an appeal that we be less analytical and let our creativity have free rein. He also encourages reevaluation of society's obsession with results-oriented thinking and problem-solving under pressure. Packed with Interesting anecdotes, a dozen puzzles to test your reasoning, and the latest related research, Hare Brain, Tortoise Mind is an Illuminating, uplifting, stimulating read that focuses on a new kind of well-being and cognition.
Publisher: Harper Collins
ISBN: 0062032119
Category : Psychology
Languages : en
Pages : 268
Book Description
In these accelerated times, our decisive and businesslike ways of thinking are unprepared for ambiguity, paradox, and sleeping on it." We assume that the quick-thinking "hare brain" will beat out the slower Intuition of the "tortoise mind." However, now research in cognitive science is changing this understanding of the human mind. It suggests that patience and confusion--rather than rigor and certainty--are the essential precursors of wisdom. With a compelling argument that the mind works best when we trust our unconscious, or "undermind," psychologist Guy Claxton makes an appeal that we be less analytical and let our creativity have free rein. He also encourages reevaluation of society's obsession with results-oriented thinking and problem-solving under pressure. Packed with Interesting anecdotes, a dozen puzzles to test your reasoning, and the latest related research, Hare Brain, Tortoise Mind is an Illuminating, uplifting, stimulating read that focuses on a new kind of well-being and cognition.
Photodermatology
Author: Henry W. Lim
Publisher: CRC Press
ISBN: 1000654753
Category : Medical
Languages : en
Pages : 513
Book Description
Covering the entire array of photodermatological topics necessary to stand at the head of this burgeoning discipline, this source contains expertly written chapters that offer recommendations and guidelines from opinion-forming international authorities. Reviewing the entire range of photodermatoses, as well as the management, treatment, i
Publisher: CRC Press
ISBN: 1000654753
Category : Medical
Languages : en
Pages : 513
Book Description
Covering the entire array of photodermatological topics necessary to stand at the head of this burgeoning discipline, this source contains expertly written chapters that offer recommendations and guidelines from opinion-forming international authorities. Reviewing the entire range of photodermatoses, as well as the management, treatment, i
The Gamer's Brain
Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Science
Author: John Michels (Journalist)
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 1012
Book Description
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 1012
Book Description
Yo-Yo World Trick Book
Author: Harry Baier
Publisher: Courier Corporation
ISBN: 0486793990
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Fifty popular Yo-Yo tricks along with an illustrated history of the toy and its variations plus tips for keeping your Yo-Yo in top condition. Helpful diagrams accompany the easy instructions.
Publisher: Courier Corporation
ISBN: 0486793990
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Fifty popular Yo-Yo tricks along with an illustrated history of the toy and its variations plus tips for keeping your Yo-Yo in top condition. Helpful diagrams accompany the easy instructions.
Brain Games
Author: Stephanie Drimmer
Publisher: National Geographic Books
ISBN: 1426330170
Category : Games
Languages : en
Pages : 164
Book Description
An activity book that acts as a companion to the TV series Brain games.
Publisher: National Geographic Books
ISBN: 1426330170
Category : Games
Languages : en
Pages : 164
Book Description
An activity book that acts as a companion to the TV series Brain games.
Endurance of Life
Author: Macfarlane Burnet
Publisher: Cambridge University Press
ISBN: 9780521221146
Category : Science
Languages : en
Pages : 244
Book Description
Publisher: Cambridge University Press
ISBN: 9780521221146
Category : Science
Languages : en
Pages : 244
Book Description