Author: Haro Aso
Publisher: VIZ Media LLC
ISBN: 1974735036
Category : Comics & Graphic Novels
Languages : en
Pages : 342
Book Description
Aguni now has control of the Beach, and one of his first actions as king is to lock Ryohei in a room on one of the empty floors of the hotel to die of an expired visa. But Ryohei gets an unexpected stay of execution when the Beach becomes the arena for a brutal game of Hearts! Can he survive a witch hunt and get his visa extended, or has he just traded one terrible death for another? -- VIZ Media
Alice in Borderland, Vol. 3
Author: Haro Aso
Publisher: VIZ Media LLC
ISBN: 1974735036
Category : Comics & Graphic Novels
Languages : en
Pages : 342
Book Description
Aguni now has control of the Beach, and one of his first actions as king is to lock Ryohei in a room on one of the empty floors of the hotel to die of an expired visa. But Ryohei gets an unexpected stay of execution when the Beach becomes the arena for a brutal game of Hearts! Can he survive a witch hunt and get his visa extended, or has he just traded one terrible death for another? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974735036
Category : Comics & Graphic Novels
Languages : en
Pages : 342
Book Description
Aguni now has control of the Beach, and one of his first actions as king is to lock Ryohei in a room on one of the empty floors of the hotel to die of an expired visa. But Ryohei gets an unexpected stay of execution when the Beach becomes the arena for a brutal game of Hearts! Can he survive a witch hunt and get his visa extended, or has he just traded one terrible death for another? -- VIZ Media
Alice in Borderland, Vol. 1
Author: Haro Aso
Publisher: VIZ Media LLC
ISBN: 1974729923
Category : Comics & Graphic Novels
Languages : en
Pages : 342
Book Description
The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It’s a short-lived victory, however, as they discover that winning only earns them a few days’ grace period. If they want to get home, they’re going to have to start playing a lot harder. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974729923
Category : Comics & Graphic Novels
Languages : en
Pages : 342
Book Description
The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It’s a short-lived victory, however, as they discover that winning only earns them a few days’ grace period. If they want to get home, they’re going to have to start playing a lot harder. -- VIZ Media
Alice in Borderland, Vol. 2
Author: Haro Aso
Publisher: VIZ Media LLC
ISBN: 1974733149
Category : Comics & Graphic Novels
Languages : en
Pages : 345
Book Description
Life in Borderland can be grim, but after completing two games Arisu feels like he might be getting a handle on how his new world works. Chota and Shibuki’s visas are expiring soon, however, so the group doesn’t have time to be picky about their next match. And the arena they stumble upon is a lesson in just how treacherous the rules in Borderland can be. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974733149
Category : Comics & Graphic Novels
Languages : en
Pages : 345
Book Description
Life in Borderland can be grim, but after completing two games Arisu feels like he might be getting a handle on how his new world works. Chota and Shibuki’s visas are expiring soon, however, so the group doesn’t have time to be picky about their next match. And the arena they stumble upon is a lesson in just how treacherous the rules in Borderland can be. -- VIZ Media
Borderlands #2: Unconquered
Author: John Shirley
Publisher: Simon and Schuster
ISBN: 1439198527
Category : Games & Activities
Languages : en
Pages : 254
Book Description
Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella’s way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy’s most effective assassin for organized crime—until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems—all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick—a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you’d definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don’t. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.
Publisher: Simon and Schuster
ISBN: 1439198527
Category : Games & Activities
Languages : en
Pages : 254
Book Description
Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella’s way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy’s most effective assassin for organized crime—until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems—all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick—a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you’d definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don’t. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.
Alice in Borderland, Vol. 4
Author: Haro Aso
Publisher: VIZ Media LLC
ISBN: 1974735869
Category : Comics & Graphic Novels
Languages : en
Pages : 339
Book Description
The Beach has turned into a killing ground as Aguni and his men use the witch-hunt game as an excuse to take out everyone in sight. Arisu and his friends must race to understand the logic behind the game and identify the real witch before they join the growing pile of Aguni’s victims! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974735869
Category : Comics & Graphic Novels
Languages : en
Pages : 339
Book Description
The Beach has turned into a killing ground as Aguni and his men use the witch-hunt game as an excuse to take out everyone in sight. Arisu and his friends must race to understand the logic behind the game and identify the real witch before they join the growing pile of Aguni’s victims! -- VIZ Media
The Publisher
The Art of Borderlands 3
Author: Chris Allcock
Publisher: Insight Editions
ISBN: 9781683835714
Category : Art
Languages : en
Pages : 0
Book Description
The Art of Borderlands 3 explores the creation and iconic design of Gearbox Software’s award-winning hit video game series. The Art of Borderlands 3 is a breathtaking celebration of Gearbox Software’s critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-color images that illustrate how the Borderlands team brought the game’s larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands 3 is a must-have collector’s item for every Vault Hunter.
Publisher: Insight Editions
ISBN: 9781683835714
Category : Art
Languages : en
Pages : 0
Book Description
The Art of Borderlands 3 explores the creation and iconic design of Gearbox Software’s award-winning hit video game series. The Art of Borderlands 3 is a breathtaking celebration of Gearbox Software’s critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-color images that illustrate how the Borderlands team brought the game’s larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands 3 is a must-have collector’s item for every Vault Hunter.
The Publishers' Circular and Booksellers' Record
Borderlands
Author: Gloria Anzaldúa
Publisher:
ISBN: 9781879960954
Category : Literary Criticism
Languages : en
Pages : 0
Book Description
Literary Nonfiction. Poetry. Latinx Studies. LGBTQIA Studies. Edited by Ricardo F. Vivancos-Pèrez and Norma Cantú. Rooted in Gloria Anzaldúa's experiences growing up near the U.S./Mexico border, BORDERLANDS/LA FRONTERA remaps our understanding of borders as psychic, social, and cultural terrains that we inhabit and that inhabit us all. Drawing heavily on archival research and a comprehensive literature review while contextualizing the book within her theories and writings before and after its 1987 publication, this critical edition elucidates Anzaldúa's complex composition process and its centrality in the development of her philosophy. It opens with two introductory studies; offers a corrected text, explanatory footnotes, translations, and four archival appendices; and closes with an updated bibliography of Anzaldúa's works, an extensive scholarly bibliography on Borderlands, a brief biography, and a short discussion of the Gloria E. Anzaldúa Papers. "Ricardo F. Vivancos-Pèrez's meticulous archival work and Norma Elia Cantú's life experience and expertise converge to offer a stunning resource for Anzaldúa scholars; for writers, artists, and activists inspired by her work; and for everyone. Hereafter, no study of Borderlands will be complete without this beautiful, essential reference."--Paola Bacchetta
Publisher:
ISBN: 9781879960954
Category : Literary Criticism
Languages : en
Pages : 0
Book Description
Literary Nonfiction. Poetry. Latinx Studies. LGBTQIA Studies. Edited by Ricardo F. Vivancos-Pèrez and Norma Cantú. Rooted in Gloria Anzaldúa's experiences growing up near the U.S./Mexico border, BORDERLANDS/LA FRONTERA remaps our understanding of borders as psychic, social, and cultural terrains that we inhabit and that inhabit us all. Drawing heavily on archival research and a comprehensive literature review while contextualizing the book within her theories and writings before and after its 1987 publication, this critical edition elucidates Anzaldúa's complex composition process and its centrality in the development of her philosophy. It opens with two introductory studies; offers a corrected text, explanatory footnotes, translations, and four archival appendices; and closes with an updated bibliography of Anzaldúa's works, an extensive scholarly bibliography on Borderlands, a brief biography, and a short discussion of the Gloria E. Anzaldúa Papers. "Ricardo F. Vivancos-Pèrez's meticulous archival work and Norma Elia Cantú's life experience and expertise converge to offer a stunning resource for Anzaldúa scholars; for writers, artists, and activists inspired by her work; and for everyone. Hereafter, no study of Borderlands will be complete without this beautiful, essential reference."--Paola Bacchetta
Borderlands: Gunsight
Author: John Shirley
Publisher: Simon and Schuster
ISBN: 1439198535
Category : Games & Activities
Languages : en
Pages : 320
Book Description
An original novel set in the universe of the award-winning video game! The Borderlands cannot be conquered! Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pandora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight . . . except for that other settlement, the former mining town Tumessa. There’s some kind of big secret operation going on in Tumessa—another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he’s been relentlessly raiding Gunsight and kidnapping Jasper’s people. Jasper may be scum, but he needs those people for raids on other towns, so it all has to balance out. Mordecai needs to negotiate for Daphne’s release, but now the only way he’ll ever see her alive again is to kill his way into Tumessa, find out what’s going on there, and report back to Jasper—only then will Mordecai get a paycheck and the girl. Mordecai doesn’t want the job, but he is pretty devoted to Daphne . . . and somehow, he just might be able to turn this entire mess to his advantage. . .
Publisher: Simon and Schuster
ISBN: 1439198535
Category : Games & Activities
Languages : en
Pages : 320
Book Description
An original novel set in the universe of the award-winning video game! The Borderlands cannot be conquered! Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pandora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight . . . except for that other settlement, the former mining town Tumessa. There’s some kind of big secret operation going on in Tumessa—another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he’s been relentlessly raiding Gunsight and kidnapping Jasper’s people. Jasper may be scum, but he needs those people for raids on other towns, so it all has to balance out. Mordecai needs to negotiate for Daphne’s release, but now the only way he’ll ever see her alive again is to kill his way into Tumessa, find out what’s going on there, and report back to Jasper—only then will Mordecai get a paycheck and the girl. Mordecai doesn’t want the job, but he is pretty devoted to Daphne . . . and somehow, he just might be able to turn this entire mess to his advantage. . .