Author: Jan Mollet Evans
Publisher: C&T Publishing Inc
ISBN: 1617450014
Category : Crafts & Hobbies
Languages : en
Pages : 85
Book Description
Learn exciting new techniques from 35 top designers.
Book Play
Author: Margaret Couch Cogswell
Publisher: Lark Books (NC)
ISBN: 9781454703969
Category : Artists' books
Languages : en
Pages : 0
Book Description
Presents twenty two projects for making handmade books, from a classic journal, to an accordion fold book, to a storyboard on wheels.
Publisher: Lark Books (NC)
ISBN: 9781454703969
Category : Artists' books
Languages : en
Pages : 0
Book Description
Presents twenty two projects for making handmade books, from a classic journal, to an accordion fold book, to a storyboard on wheels.
Board Book Play
Author:
Publisher: C&T Publishing
ISBN: 9781571204073
Category : Decoration and ornament
Languages : en
Pages : 0
Book Description
Learn exciting new techniques from 35 top designers.
Publisher: C&T Publishing
ISBN: 9781571204073
Category : Decoration and ornament
Languages : en
Pages : 0
Book Description
Learn exciting new techniques from 35 top designers.
Board Book Play
Author: Jan Mollet Evans
Publisher: C&T Publishing Inc
ISBN: 1617450014
Category : Crafts & Hobbies
Languages : en
Pages : 85
Book Description
Learn exciting new techniques from 35 top designers.
Publisher: C&T Publishing Inc
ISBN: 1617450014
Category : Crafts & Hobbies
Languages : en
Pages : 85
Book Description
Learn exciting new techniques from 35 top designers.
Play Anything
Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Briefing and Open Forum on Children and Youth Services
Author:
Publisher:
ISBN:
Category : Children's libraries
Languages : en
Pages : 230
Book Description
Publisher:
ISBN:
Category : Children's libraries
Languages : en
Pages : 230
Book Description
Briefing and Open Forum on Children and Youth Services: Redefining the Federal Role for Libraries, September 1-2, 1993 ...
Play On
Author: Jeff Bercovici
Publisher: HarperCollins
ISBN: 0544935322
Category : Sports & Recreation
Languages : en
Pages : 315
Book Description
A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of “peak age.” Season after season, today’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.
Publisher: HarperCollins
ISBN: 0544935322
Category : Sports & Recreation
Languages : en
Pages : 315
Book Description
A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of “peak age.” Season after season, today’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.
The Real Book - Volume I - Sixth Edition
Author: Hal Leonard Corp
Publisher: Hal Leonard Publishing Corporation
ISBN: 9781476877242
Category : Music
Languages : en
Pages : 0
Book Description
(Real Book Play-Along). This USB stick includes backing tracks for 240 songs from The Real Book Volume 1 so you can play along with a real rhythm section (piano, bass and drums) professionally recorded for these products.
Publisher: Hal Leonard Publishing Corporation
ISBN: 9781476877242
Category : Music
Languages : en
Pages : 0
Book Description
(Real Book Play-Along). This USB stick includes backing tracks for 240 songs from The Real Book Volume 1 so you can play along with a real rhythm section (piano, bass and drums) professionally recorded for these products.
The New Games Book
Author: Andrew Fluegelman
Publisher: Sidgwick & Jackson
ISBN: 9780283984419
Category : Games
Languages : en
Pages : 193
Book Description
Publisher: Sidgwick & Jackson
ISBN: 9780283984419
Category : Games
Languages : en
Pages : 193
Book Description
Louvre Game Book
Author: Pascal Bonafoux
Publisher:
ISBN: 9782843237331
Category : Art museums
Languages : en
Pages : 0
Book Description
This useful and original guide to the Louvre contains a dictionary of the artists and architects who helped build the Louvre, a cultural timeline, an artistic glossary, the plans of the museum, and a collection of practical information.
Publisher:
ISBN: 9782843237331
Category : Art museums
Languages : en
Pages : 0
Book Description
This useful and original guide to the Louvre contains a dictionary of the artists and architects who helped build the Louvre, a cultural timeline, an artistic glossary, the plans of the museum, and a collection of practical information.