Board Games to Create and Play

Board Games to Create and Play PDF Author: Kevan Davis
Publisher: Rizzoli Publications
ISBN: 1911624296
Category : Games & Activities
Languages : en
Pages : 179

Book Description
Create the next Snakes and Ladders, Monopoly, The Game of Life, Ticket to Ride, or Settlers of Catan with this creative board game book! Board games are back in vogue, with board game cafés popping up around the world. This interactive gaming book teaches you how, in just half an hour, you and your friends can come up with a new game and start playing immediately. Just decide on a theme for the game, pick a rule set from the book, agree on some variations, color in one of many board game designs, and gather your die and counters! Possible to play in any order, this book is packed with tips, tricks, and mechanics on how to design the perfect game. With 40 different rule sets, each introducing a new concept, it encourages you to develop and test your own rules. Whatever the age range or experience of players, the game that you create from this book will always be playable, entertaining, and surprising. Each board you create is easy to pull out and completely reusable to play again and again.

Favorite Board Games You Can Make and Play

Favorite Board Games You Can Make and Play PDF Author: Asterie Baker Provenzo
Publisher: Courier Corporation
ISBN: 0486264106
Category : Games & Activities
Languages : en
Pages : 258

Book Description
Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.

Eurogames

Eurogames PDF Author: Stewart Woods
Publisher: McFarland
ISBN: 0786467975
Category : Games & Activities
Languages : en
Pages : 269

Book Description
While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Make Your Own Board Game

Make Your Own Board Game PDF Author: Jesse Terrance Daniels
Publisher: Storey Publishing, LLC
ISBN: 1635863422
Category : Games & Activities
Languages : en
Pages : 384

Book Description
Tabletop board games are having a comeback, and especially within a younger, tech-y audience who enjoys the challenge and opportunity to work in an analog sphere. Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community. Readers will learn the “building blocks” of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers’ unique creativity and passions.

Avidly Reads Board Games

Avidly Reads Board Games PDF Author: Eric Thurm
Publisher: NYU Press
ISBN: 1479815829
Category : Biography & Autobiography
Languages : en
Pages : 167

Book Description
Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidly—an online magazine supported by the Los Angeles Review of Books—specializes in short-form critical essays devoted to thinking and feeling. Avidly Reads is an exciting new series featuring books that are part memoir, part cultural criticism, each bringing to life the author’s emotional relationship to a cultural artifact or experience. Avidly Reads invites us to explore the surprising pleasures and obstacles of everyday life. Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationships—from the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.

Ancient Board Games

Ancient Board Games PDF Author: Irving Finkel
Publisher:
ISBN: 9781566490726
Category : Board games
Languages : en
Pages : 0

Book Description
Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.

Board Games as Media

Board Games as Media PDF Author: Paul Booth
Publisher: Bloomsbury Academic
ISBN: 1501357174
Category : Games & Activities
Languages : en
Pages : 297

Book Description
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

The Mindful Photographer

The Mindful Photographer PDF Author: Sophie Howarth
Publisher: National Geographic Books
ISBN: 0500545537
Category : Photography
Languages : en
Pages : 0

Book Description
An inspiring guide to contemplative photography and a slow creative process, including hands-on assignments, and inspirational stories, illustrated with fifty photographs. In a world where millions of images are shot every day and fast-paced environments can exhaust and stifle creativity, The Mindful Photographer proposes a simple antidote: slowing down. Through twenty concepts as varied as “Confidence,” “Gratitude,” and “Compassion,” combined with hands-on assignments, author Sophie Howarth invites readers to reflect on their photographic practice and learn to pause, pay attention, and become more attuned with the world around them. Ranging from the canonical to the contemporary, The Mindful Photographer features the work of photographers including Edward Weston, Kali Spitzer, Nadav Kander, Thomas Merton, Sarker Protick, and many more. Their photographs are accompanied by quotes, stories, and anecdotes to both inspire the reader, and broaden their photographic knowledge and creative perspectives. Putting aside preconceived ideas and the competitive pressures of picture-perfect Instagram posts, this book rewires our relationship to photographic practice as one to be understood as unconditionally joyful and rewarding. Howarth’s insightful texts work as a guide to both a mindful approach to photography, and as a photographic approach to meditation. Offered in an affordable format, this will be the must-have companion for anyone seeking a more mindful approach to engaging with their world through photography.

Boardgames That Tell Stories

Boardgames That Tell Stories PDF Author: Portal Games
Publisher:
ISBN: 9788360525463
Category : Board gamers
Languages : en
Pages : 266

Book Description
A group of the finest boardgame designers answered Ignacy Trzewiczek's invitation to take part in creating the book. They shared their anecdotes, tips and memoirs, making the book an unique trip over different designing styles, a formidable guide into the world of boardgame creation. Learn about process of design such games like Robinson Crusoe, Pathfinder, Hanabi, Neuroshima Hex and many other!--