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Big-Game: Everyday Objects

Big-Game: Everyday Objects PDF Author: Anniina Koivu
Publisher:
ISBN: 9783037786048
Category :
Languages : en
Pages : 160

Book Description
Big-Game is a design studio based in Lausanne, Switzerland, founded in 2004 by Augustin Scott de Martinville, Grégoire Jeanmonod and Elric Petit. Based on a series of interviews with the founders, this book looks at 15 years of the group's industrial design work on everyday objects, by way of anecdotes about the inception of their most successful work. Illustrated with 200 diagrams and photographs made for this publication (which is published on the occasion of a retrospective at Lausanne's Mudac Museum), the book examines projects including wine bottles designed for supermarkets, a set of cutlery for an airline, a collaboration with Japanese potters and a piece of Ikea furniture. The design critic Anniina Koivu provides the main text, alongside an introduction by curator Susanne Hilpert Stuber situating the studio in the context of the Swiss art world.

Big-Game: Everyday Objects

Big-Game: Everyday Objects PDF Author: Anniina Koivu
Publisher:
ISBN: 9783037786048
Category :
Languages : en
Pages : 160

Book Description
Big-Game is a design studio based in Lausanne, Switzerland, founded in 2004 by Augustin Scott de Martinville, Grégoire Jeanmonod and Elric Petit. Based on a series of interviews with the founders, this book looks at 15 years of the group's industrial design work on everyday objects, by way of anecdotes about the inception of their most successful work. Illustrated with 200 diagrams and photographs made for this publication (which is published on the occasion of a retrospective at Lausanne's Mudac Museum), the book examines projects including wine bottles designed for supermarkets, a set of cutlery for an airline, a collaboration with Japanese potters and a piece of Ikea furniture. The design critic Anniina Koivu provides the main text, alongside an introduction by curator Susanne Hilpert Stuber situating the studio in the context of the Swiss art world.

Entertaining Science Experiments with Everyday Objects

Entertaining Science Experiments with Everyday Objects PDF Author: Martin Gardner
Publisher: Courier Corporation
ISBN: 0486319113
Category : Juvenile Nonfiction
Languages : en
Pages : 130

Book Description
A prominent popular science writer presents simple instructions for 100 illustrated experiments. Memorable, easily understood experiments illuminate principles related to astronomy, chemistry, physiology, psychology, mathematics, topology, probability, acoustics, other areas.

Brief Histories of Everyday Objects

Brief Histories of Everyday Objects PDF Author: Andy Warner
Publisher: Picador
ISBN: 1250078660
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
Hilarious, entertaining, and illustrated histories behind some of life's most common and underappreciated objects - from the paperclip and the toothbrush to the sports bra and roller skates In the tradition of A Cartoon History of the Universe and, most recent, Randall Munroe's What If? comes Brief Histories of Everyday Objects, a graphic tour through the unusual creation of some of the mundane items that surround us in our daily lives. Chapters are peppered with ballpoint pen riots, cowboy wars, and really bad Victorian practical jokes. Structured around the different locations in our home and daily life—the kitchen, the bathroom, the office, and the grocery store—award-nominated illustrator Andy Warner traces the often surprising and sometimes complex histories behind the items we often take for granted. Readers learn how Velcro was created after a Swiss engineer took his dog for a walk; how a naval engineer invented the Slinky; a German housewife, the coffee filter; and a radical feminist and anti-capitalist, the game Monopoly. This is both a book of histories and a book about histories. It explores how lies become legends, trade routes spring up, and empires rise and fall—all from the perspective of your toothbrush or toilet.

Self-Working Table Magic

Self-Working Table Magic PDF Author: Karl Fulves
Publisher: Courier Corporation
ISBN: 0486319083
Category : Games & Activities
Languages : en
Pages : 145

Book Description
Ninety-seven mystifying tricks done with ordinary objects that can be borrowed from the audience. Make coins appear or disappear; matchsticks jump into the air; classic cups and balls; more. 185 illustrations.

Magic Tricks with Coins, Cards and Everyday Objects

Magic Tricks with Coins, Cards and Everyday Objects PDF Author: Jake Banfield
Publisher: QED Publishing
ISBN: 9781784935993
Category :
Languages : en
Pages : 120

Book Description
Do you know your riffle shuffle from your French drop? Can you make a bottle disappear or read someone's mind? Learn the greatest magic tricks around and astound your friends and family, all without buying fancy props or equipment. From coins to muffins, make magic with anything you can get your hands on. Including over 50 step-by-step magic tricks of varying levels of difficulty, this book is a great insight into the popular world of 'street magic' - where magicians specialise in up-close, informal tricks to bamboozle their audiences. A mix of graphics and up-close photography, and with clear, easy-to-read text and fascinating facts, this book is guaranteed to keep you entertained for hours.

The Making of Home

The Making of Home PDF Author: Judith Flanders
Publisher: Atlantic Books Ltd
ISBN: 1782393781
Category : Social Science
Languages : en
Pages : 260

Book Description
The idea that 'home' is a special place, a separate place, a place where we can be our true selves, is so obvious to us today that we barely pause to think about it. But, as Judith Flanders shows in this revealing book, 'home' is a relatively new concept. When in 1900 Dorothy assured the citizens of Oz that 'There is no place like home', she was expressing a view that was a culmination of 300 years of economic, physical and emotional change. In The Making of Home, Flanders traces the evolution of the house across northern Europe and America from the sixteenth to the early twentieth century, and paints a striking picture of how the homes we know today differ from homes through history. The transformation of houses into homes, she argues, was not a private matter, but an essential ingredient in the rise of capitalism and the birth of the Industrial Revolution. Without 'home', the modern world as we know it would not exist, and as Flanders charts the development of ordinary household objects - from cutlery, chairs and curtains, to fitted kitchens, plumbing and windows - she also peels back the myths that surround some of our most basic assumptions, including our entire notion of what it is that makes a family. As full of fascinating detail as her previous bestsellers, The Making of Home is also a book teeming with original and provocative ideas.

House of Invention

House of Invention PDF Author: David Lindsay
Publisher: Globe Pequot
ISBN: 9781585746255
Category : Inventions
Languages : en
Pages : 0

Book Description
Take a look around you--every little object and product has its own story to tell, and here are the most fascinating. (SEE 2 QUOTES.)

The Design of Everyday Things

The Design of Everyday Things PDF Author: Don Norman
Publisher: Constellation
ISBN: 0465050654
Category : Business & Economics
Languages : en
Pages : 370

Book Description
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious—even liberating—book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. In this entertaining and insightful analysis, cognitive scientist Don Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Now fully expanded and updated, with a new introduction by the author, The Design of Everyday Things is a powerful primer on how—and why—some products satisfy customers while others only frustrate them.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration PDF Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071743669
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.