Author: Summersdale
Publisher: Summersdale Publishers
ISBN: 9781786857859
Category : Drinking games
Languages : en
Pages : 0
Book Description
These outrageous challenges, hilarious dares and awesome drinking games will make beer drinking even better than it was before. For the next 30 minutes, you must lift your beer to your mouth using any part of your body but your hands. A good session will never be the same. Rise to the challenge, if you dare ...
Beer Games
Author: Summersdale
Publisher: Summersdale Publishers
ISBN: 9781786857859
Category : Drinking games
Languages : en
Pages : 0
Book Description
These outrageous challenges, hilarious dares and awesome drinking games will make beer drinking even better than it was before. For the next 30 minutes, you must lift your beer to your mouth using any part of your body but your hands. A good session will never be the same. Rise to the challenge, if you dare ...
Publisher: Summersdale Publishers
ISBN: 9781786857859
Category : Drinking games
Languages : en
Pages : 0
Book Description
These outrageous challenges, hilarious dares and awesome drinking games will make beer drinking even better than it was before. For the next 30 minutes, you must lift your beer to your mouth using any part of your body but your hands. A good session will never be the same. Rise to the challenge, if you dare ...
The Complete Book of Beer Drinking Games
Author: Andy Griscom
Publisher: Rowman & Littlefield
ISBN: 1461750113
Category : Humor
Languages : en
Pages : 145
Book Description
The book that has intoxicated a generation—and has sold over 500,000 copies—is back!
Publisher: Rowman & Littlefield
ISBN: 1461750113
Category : Humor
Languages : en
Pages : 145
Book Description
The book that has intoxicated a generation—and has sold over 500,000 copies—is back!
Fantastic Drinking Games
Author: John Boyer
Publisher: Skyhorse Publishing Inc.
ISBN: 1616084626
Category : Cooking
Languages : en
Pages : 161
Book Description
King! Beer Pong! Quarters! The official rules to all your favorite games and dozens...
Publisher: Skyhorse Publishing Inc.
ISBN: 1616084626
Category : Cooking
Languages : en
Pages : 161
Book Description
King! Beer Pong! Quarters! The official rules to all your favorite games and dozens...
Get Your Own Damn Beer, I'm Watching the Game!
Author: Holly Robinson Peete
Publisher: Rodale
ISBN: 9781594861635
Category : Sports & Recreation
Languages : en
Pages : 246
Book Description
A guide for women football fans explains each component of the game of football, describes the role of each position player, outlines common plays, and provides descriptions of some of the most memorable moments in NFL history.
Publisher: Rodale
ISBN: 9781594861635
Category : Sports & Recreation
Languages : en
Pages : 246
Book Description
A guide for women football fans explains each component of the game of football, describes the role of each position player, outlines common plays, and provides descriptions of some of the most memorable moments in NFL history.
Beer Games II
Author: Andy Griscom
Publisher: Mustang Publishing Company (TN)
ISBN: 9780914457671
Category : Cooking
Languages : en
Pages : 148
Book Description
This hilarious sequel includes 40 new games, plus the outrageous Beer Catalog.
Publisher: Mustang Publishing Company (TN)
ISBN: 9780914457671
Category : Cooking
Languages : en
Pages : 148
Book Description
This hilarious sequel includes 40 new games, plus the outrageous Beer Catalog.
Bachelor Games
Changing the Game
Author: David Edery
Publisher: FT Press
ISBN: 0137151756
Category : Business & Economics
Languages : en
Pages : 238
Book Description
Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity...in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can’t be solved any other way
Publisher: FT Press
ISBN: 0137151756
Category : Business & Economics
Languages : en
Pages : 238
Book Description
Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity...in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can’t be solved any other way
Avidly Reads Board Games
Author: Eric Thurm
Publisher: NYU Press
ISBN: 1479815829
Category : Biography & Autobiography
Languages : en
Pages : 167
Book Description
Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidly—an online magazine supported by the Los Angeles Review of Books—specializes in short-form critical essays devoted to thinking and feeling. Avidly Reads is an exciting new series featuring books that are part memoir, part cultural criticism, each bringing to life the author’s emotional relationship to a cultural artifact or experience. Avidly Reads invites us to explore the surprising pleasures and obstacles of everyday life. Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationships—from the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.
Publisher: NYU Press
ISBN: 1479815829
Category : Biography & Autobiography
Languages : en
Pages : 167
Book Description
Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah Mesle, Avidly—an online magazine supported by the Los Angeles Review of Books—specializes in short-form critical essays devoted to thinking and feeling. Avidly Reads is an exciting new series featuring books that are part memoir, part cultural criticism, each bringing to life the author’s emotional relationship to a cultural artifact or experience. Avidly Reads invites us to explore the surprising pleasures and obstacles of everyday life. Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationships—from the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.
The Book of Beer Awesomeness
Author: Ben Applebaum
Publisher: Chronicle Books
ISBN: 1452105014
Category : Cooking
Languages : en
Pages : 208
Book Description
Beer.
Publisher: Chronicle Books
ISBN: 1452105014
Category : Cooking
Languages : en
Pages : 208
Book Description
Beer.
Midnight Hockey
Author: Bill Gaston
Publisher: Anchor Canada
ISBN: 0385672535
Category : Sports & Recreation
Languages : en
Pages : 338
Book Description
From Giller-nominated author Bill Gaston, proof not only that hockey players can read, but that some of them can even write. Midnight Hockey tells the story of Gaston’s final season, as he contemplates hanging up his skates, and looks back on the sport that has meant so much to him. Sometimes lewd and hilarious, sometimes (though not as often) reflective, Midnight Hockey is a portrait of Canada’s fastest-growing athletic phenomenon: beer-league and oldtimers’ hockey. Gaston spills the beans about the rules of the game (written and unwritten), weird beer, team names, and road-trip sex, illustrated with stories of Gaston’s life in the game, from the outdoor rinks of Winnipeg, through junior hockey, varsity, the professional leagues of Europe, to the late-night games and road-trip shenanigans of beer-league. For all those thousands of guys who drive to the rink late on a snowy night, who know the euphoria of a beer after the game, who think of how good they used to be, who grow nostalgic over a whiff from an unwashed hockey bag – and for anyone who has had to live with such a person – Midnight Hockey is laugh-out-loud funny, true-to-life, and ultimately thoughtful.
Publisher: Anchor Canada
ISBN: 0385672535
Category : Sports & Recreation
Languages : en
Pages : 338
Book Description
From Giller-nominated author Bill Gaston, proof not only that hockey players can read, but that some of them can even write. Midnight Hockey tells the story of Gaston’s final season, as he contemplates hanging up his skates, and looks back on the sport that has meant so much to him. Sometimes lewd and hilarious, sometimes (though not as often) reflective, Midnight Hockey is a portrait of Canada’s fastest-growing athletic phenomenon: beer-league and oldtimers’ hockey. Gaston spills the beans about the rules of the game (written and unwritten), weird beer, team names, and road-trip sex, illustrated with stories of Gaston’s life in the game, from the outdoor rinks of Winnipeg, through junior hockey, varsity, the professional leagues of Europe, to the late-night games and road-trip shenanigans of beer-league. For all those thousands of guys who drive to the rink late on a snowy night, who know the euphoria of a beer after the game, who think of how good they used to be, who grow nostalgic over a whiff from an unwashed hockey bag – and for anyone who has had to live with such a person – Midnight Hockey is laugh-out-loud funny, true-to-life, and ultimately thoughtful.