Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593279663
Category : Computers
Languages : en
Pages : 385
Book Description
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher
Beyond the Basic Stuff with Python
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593279663
Category : Computers
Languages : en
Pages : 385
Book Description
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher
Publisher: No Starch Press
ISBN: 1593279663
Category : Computers
Languages : en
Pages : 385
Book Description
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher
Usable Usability
Author: Eric Reiss
Publisher: John Wiley & Sons
ISBN: 111824043X
Category : Computers
Languages : en
Pages : 256
Book Description
The A-to-Z guide to spotting and fixing usability problems Frustrated by pop-ups? Forms that make you start over if you miss a field? Nonsensical error messages? You're not alone! This book helps you simply get it right the first time (or fix what's broken). Boasting a full-color interior packed with design and layout examples, this book teaches you how to understand a user's needs, divulges techniques for exceeding a user's expectations, and provides a host of hard won advice for improving the overall quality of a user's experience. World-renowned UX guru Eric Reiss shares his knowledge from decades of experience making products useable for everyone...all in an engaging, easy-to-apply manner. Reveals proven tools that simply make products better, from the users' perspective Provides simple guidelines and checklists to help you evaluate and improve your own products Zeroes in on essential elements to consider when planning a product, such as its functionality and responsiveness, whether or not it is ergonomic, making it foolproof, and more Addresses considerations for product clarity, including its visibility, understandability, logicalness, consistency, and predictability Usable Usability walks you through numerous techniques that will help ensure happy customers and successful products!
Publisher: John Wiley & Sons
ISBN: 111824043X
Category : Computers
Languages : en
Pages : 256
Book Description
The A-to-Z guide to spotting and fixing usability problems Frustrated by pop-ups? Forms that make you start over if you miss a field? Nonsensical error messages? You're not alone! This book helps you simply get it right the first time (or fix what's broken). Boasting a full-color interior packed with design and layout examples, this book teaches you how to understand a user's needs, divulges techniques for exceeding a user's expectations, and provides a host of hard won advice for improving the overall quality of a user's experience. World-renowned UX guru Eric Reiss shares his knowledge from decades of experience making products useable for everyone...all in an engaging, easy-to-apply manner. Reveals proven tools that simply make products better, from the users' perspective Provides simple guidelines and checklists to help you evaluate and improve your own products Zeroes in on essential elements to consider when planning a product, such as its functionality and responsiveness, whether or not it is ergonomic, making it foolproof, and more Addresses considerations for product clarity, including its visibility, understandability, logicalness, consistency, and predictability Usable Usability walks you through numerous techniques that will help ensure happy customers and successful products!
How to Get People to Do Stuff
Author: Susan Weinschenk
Publisher: New Riders
ISBN: 0133122352
Category : Business & Economics
Languages : en
Pages : 304
Book Description
We all want people to do stuff. Whether you want your customers to buy from you, vendors to give you a good deal, your employees to take more initiative, or your spouse to make dinner—a large amount of everyday is about getting the people around you to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, what if you could harness the power of psychology and brain science to motivate people to do the stuff you want them to do - even getting people to want to do the stuff you want them to do. In this book you’ll learn the 7 drives that motivate people: The Desire For Mastery, The Need To Belong, The Power of Stories, Carrots and Sticks, Instincts, Habits, and Tricks Of The Mind. For each of the 7 drives behavioral psychologist Dr. Susan Weinschenk describes the research behind each drive, and then offers specific strategies to use. Here’s just a few things you will learn: The more choices people have the more regret they feel about the choice they pick. If you want people to feel less regret then offer them fewer choices. If you are going to use a reward, give the reward continuously at first, and then switch to giving a reward only sometimes. If you want people to act independently, then make a reference to money, BUT if you want people to work with others or help others, then make sure you DON’T refer to money. If you want people to remember something, make sure it is at the beginning or end of your book, presentation, or meeting. Things in the middle are more easily forgotten. If you are using feedback to increase the desire for mastery keep the feedback objective, and don’t include praise.
Publisher: New Riders
ISBN: 0133122352
Category : Business & Economics
Languages : en
Pages : 304
Book Description
We all want people to do stuff. Whether you want your customers to buy from you, vendors to give you a good deal, your employees to take more initiative, or your spouse to make dinner—a large amount of everyday is about getting the people around you to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, what if you could harness the power of psychology and brain science to motivate people to do the stuff you want them to do - even getting people to want to do the stuff you want them to do. In this book you’ll learn the 7 drives that motivate people: The Desire For Mastery, The Need To Belong, The Power of Stories, Carrots and Sticks, Instincts, Habits, and Tricks Of The Mind. For each of the 7 drives behavioral psychologist Dr. Susan Weinschenk describes the research behind each drive, and then offers specific strategies to use. Here’s just a few things you will learn: The more choices people have the more regret they feel about the choice they pick. If you want people to feel less regret then offer them fewer choices. If you are going to use a reward, give the reward continuously at first, and then switch to giving a reward only sometimes. If you want people to act independently, then make a reference to money, BUT if you want people to work with others or help others, then make sure you DON’T refer to money. If you want people to remember something, make sure it is at the beginning or end of your book, presentation, or meeting. Things in the middle are more easily forgotten. If you are using feedback to increase the desire for mastery keep the feedback objective, and don’t include praise.
The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Classical Philosophy
Author: Christopher Shields
Publisher: Routledge
ISBN: 1134567952
Category : Education
Languages : en
Pages : 162
Book Description
Classical Philosophy is a comprehensive examination of early philosophy from the presocratics through to Aristotle. The aim of the book is to provide an explanation and analysis of the ideas that flourished at this time and considers their relevance both to the historical development of philosophy and to contemporary philosophy today. From these ideas we can see the roots of arguments in metaphysics, epistemology, ethics and political philosophy. The book is arranged in four parts by thinker and covers: The Presocratics Socrates Plato Aristotle Christopher Shields' style is inviting, refreshing and ideal for anyone coming to the subject for the first time. He provides a balanced account of the central topics and ideas that emerged from the period and includes helpful further reading and chapter overviews.
Publisher: Routledge
ISBN: 1134567952
Category : Education
Languages : en
Pages : 162
Book Description
Classical Philosophy is a comprehensive examination of early philosophy from the presocratics through to Aristotle. The aim of the book is to provide an explanation and analysis of the ideas that flourished at this time and considers their relevance both to the historical development of philosophy and to contemporary philosophy today. From these ideas we can see the roots of arguments in metaphysics, epistemology, ethics and political philosophy. The book is arranged in four parts by thinker and covers: The Presocratics Socrates Plato Aristotle Christopher Shields' style is inviting, refreshing and ideal for anyone coming to the subject for the first time. He provides a balanced account of the central topics and ideas that emerged from the period and includes helpful further reading and chapter overviews.
Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Windows XP All-in-One Desk Reference For Dummies
Author: Woody Leonhard
Publisher: John Wiley & Sons
ISBN: 0764584960
Category : Computers
Languages : en
Pages : 815
Book Description
Covers Windows XP basics, customization, the Internet, Internet Explorer, Microsoft Network, hardware, multimedia options, and home networking
Publisher: John Wiley & Sons
ISBN: 0764584960
Category : Computers
Languages : en
Pages : 815
Book Description
Covers Windows XP basics, customization, the Internet, Internet Explorer, Microsoft Network, hardware, multimedia options, and home networking
Ancient Philosophy
Author: Christopher Shields
Publisher: Routledge
ISBN: 1136627588
Category : Philosophy
Languages : en
Pages : 307
Book Description
In this re-titled and substantially revised update of his Classical Philosophy (2003), Christopher Shields expands his coverage to include the Hellenistic era, and now offers an introduction to more than 1,000 years of ancient philosophy. From Thales and other Pre-Socratics through Socrates, Plato, and Aristotle, and on to Epicureanism, Stoicism, and Scepticism, Ancient Philosophy traces the important connections between these periods and individuals without losing sight of the novelties and dynamics unique to each. The coverage of Plato and Aristotle also has been expanded. It now includes, for example, updated coverage of Plato's allegories of the cave and the divided line and the metaphor of the sun as well as features of Plato's epistemology. Shields also adds new discussion on Aristotle's theory of virtue and his approach to the Socratic problem of akrasia, or weakness of will. In terms of its structure, Ancient Philosophy is presented so that each philosophical position receives: (1) a brief introduction, (2) a sympathetic review of its principal motivations and primary supporting arguments, and (3) a short assessment, inviting readers to evaluate its plausibility. The result is a book that brings the ancient arguments to life, making the introduction truly contemporary. It will serve as both a first stop and a well visited resource for any student of the subject. Ancient Philosophy offers a vivid picture of the ideas that flourished at philosophy's long birth and considers their relevance, both to the historical development of the Western philosophical tradition, and to philosophy today.
Publisher: Routledge
ISBN: 1136627588
Category : Philosophy
Languages : en
Pages : 307
Book Description
In this re-titled and substantially revised update of his Classical Philosophy (2003), Christopher Shields expands his coverage to include the Hellenistic era, and now offers an introduction to more than 1,000 years of ancient philosophy. From Thales and other Pre-Socratics through Socrates, Plato, and Aristotle, and on to Epicureanism, Stoicism, and Scepticism, Ancient Philosophy traces the important connections between these periods and individuals without losing sight of the novelties and dynamics unique to each. The coverage of Plato and Aristotle also has been expanded. It now includes, for example, updated coverage of Plato's allegories of the cave and the divided line and the metaphor of the sun as well as features of Plato's epistemology. Shields also adds new discussion on Aristotle's theory of virtue and his approach to the Socratic problem of akrasia, or weakness of will. In terms of its structure, Ancient Philosophy is presented so that each philosophical position receives: (1) a brief introduction, (2) a sympathetic review of its principal motivations and primary supporting arguments, and (3) a short assessment, inviting readers to evaluate its plausibility. The result is a book that brings the ancient arguments to life, making the introduction truly contemporary. It will serve as both a first stop and a well visited resource for any student of the subject. Ancient Philosophy offers a vivid picture of the ideas that flourished at philosophy's long birth and considers their relevance, both to the historical development of the Western philosophical tradition, and to philosophy today.
This is Ancient Philosophy
Author: Kirk Fitzpatrick
Publisher: John Wiley & Sons
ISBN: 111987940X
Category : Philosophy
Languages : en
Pages : 262
Book Description
A readable and engaging overview of all three periods in ancient philosophy This is Ancient Philosophy is an accessible yet comprehensive introduction to the major philosophers and foundational concepts of classical antiquity. A readable and engaging overview of all three periods in ancient philosophy, from the early (Presocratic) Greeks, to the Golden Age of philosophy, and the Hellenistic period, This is Ancient Philosophy discusses key questions and issues that are relevant to the present day. Assuming no prior knowledge in the subject, This Is Ancient Philosophy uses an intuitive, easy-to-understand narrative style as it examines the ideas, influences, and interconnections of philosophers such as Socrates, the Sophists, Plato, and Aristotle, as well as philosophical schools of thought including Cynicism, Epicureanism, Stoicism, and Skepticism. Divided into three parts, the book opens with an overview of early Greek philosophy, describing the turn from mythological thinking to philosophical analysis. The second part focuses on the distinctions between the subjects of philosophy in both the Golden Age and today, followed by a survey of the Hellenistic period and a discussion of the relation between fate and freedom of action. Presents a unique combined approach to ancient philosophy, offering both chapters on authors and chapters on themes Helps readers gain an understanding of the origins, development, and influence of ancient philosophy Features a wealth of instructive and engaging charts, grids, and figures throughout Includes a detailed map illustrating the chronological development of philosophy, from Asia Minor to southern Italy and Athens Part of the popular This Is Philosophy series, This Is Ancient Philosophy is an excellent text for students of philosophy, both introductory and advanced, and general readers with interest in the philosophy of the classical era.
Publisher: John Wiley & Sons
ISBN: 111987940X
Category : Philosophy
Languages : en
Pages : 262
Book Description
A readable and engaging overview of all three periods in ancient philosophy This is Ancient Philosophy is an accessible yet comprehensive introduction to the major philosophers and foundational concepts of classical antiquity. A readable and engaging overview of all three periods in ancient philosophy, from the early (Presocratic) Greeks, to the Golden Age of philosophy, and the Hellenistic period, This is Ancient Philosophy discusses key questions and issues that are relevant to the present day. Assuming no prior knowledge in the subject, This Is Ancient Philosophy uses an intuitive, easy-to-understand narrative style as it examines the ideas, influences, and interconnections of philosophers such as Socrates, the Sophists, Plato, and Aristotle, as well as philosophical schools of thought including Cynicism, Epicureanism, Stoicism, and Skepticism. Divided into three parts, the book opens with an overview of early Greek philosophy, describing the turn from mythological thinking to philosophical analysis. The second part focuses on the distinctions between the subjects of philosophy in both the Golden Age and today, followed by a survey of the Hellenistic period and a discussion of the relation between fate and freedom of action. Presents a unique combined approach to ancient philosophy, offering both chapters on authors and chapters on themes Helps readers gain an understanding of the origins, development, and influence of ancient philosophy Features a wealth of instructive and engaging charts, grids, and figures throughout Includes a detailed map illustrating the chronological development of philosophy, from Asia Minor to southern Italy and Athens Part of the popular This Is Philosophy series, This Is Ancient Philosophy is an excellent text for students of philosophy, both introductory and advanced, and general readers with interest in the philosophy of the classical era.
Ideas about Substance
Author: Albert L. Hammond
Publisher: JHU Press
ISBN: 1421436957
Category : History
Languages : en
Pages : 137
Book Description
Originally published in 1969. Ideas about Substance is a part of the "Seminars in the History of Ideas" series at Johns Hopkins University Press.
Publisher: JHU Press
ISBN: 1421436957
Category : History
Languages : en
Pages : 137
Book Description
Originally published in 1969. Ideas about Substance is a part of the "Seminars in the History of Ideas" series at Johns Hopkins University Press.