Author: Dirk Ifenthaler
Publisher: Springer Nature
ISBN: 3030656578
Category : Education
Languages : en
Pages : 292
Book Description
This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel the benefits of large-scale teaching, learning and assessment.
Balancing the Tension between Digital Technologies and Learning Sciences
Author: Dirk Ifenthaler
Publisher: Springer Nature
ISBN: 3030656578
Category : Education
Languages : en
Pages : 292
Book Description
This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel the benefits of large-scale teaching, learning and assessment.
Publisher: Springer Nature
ISBN: 3030656578
Category : Education
Languages : en
Pages : 292
Book Description
This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel the benefits of large-scale teaching, learning and assessment.
Artificial Intelligence for Supporting Human Cognition and Exploratory Learning in the Digital Age
Author: Pedro Isaias
Publisher: Springer Nature
ISBN: 3031664620
Category :
Languages : en
Pages : 285
Book Description
Publisher: Springer Nature
ISBN: 3031664620
Category :
Languages : en
Pages : 285
Book Description
Open and Inclusive Educational Practice in the Digital World
Author: Dirk Ifenthaler
Publisher: Springer Nature
ISBN: 3031185129
Category : Education
Languages : en
Pages : 250
Book Description
This book is about inclusivity and open education in the digital age. It reports the latest data on this topic from the 2021 Cognition and Exploratory Learning in the Digital Age (CELDA) conference. This annual conference focuses on challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress of technological innovation, in the context of the digital age. The material in this book represents the work of both researchers and practitioners in an effort to cover both technological and pedagogical issues in ground-breaking studies. The book covers a wide array of topics examining the deployment of learning technologies, proposing pedagogical approaches and practices to address digital transformation, presenting case studies of specific technologies and contexts and overall debating the contribution of learning technologies for the improvement of the learning process and the experience of students and for the development of key competences. It represents the best work reported during CELDA 2021, comprising expanded peer reviewed chapters from best papers focusing on open education models, inclusive learning environments and adaptive as well as personalized learning support.
Publisher: Springer Nature
ISBN: 3031185129
Category : Education
Languages : en
Pages : 250
Book Description
This book is about inclusivity and open education in the digital age. It reports the latest data on this topic from the 2021 Cognition and Exploratory Learning in the Digital Age (CELDA) conference. This annual conference focuses on challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress of technological innovation, in the context of the digital age. The material in this book represents the work of both researchers and practitioners in an effort to cover both technological and pedagogical issues in ground-breaking studies. The book covers a wide array of topics examining the deployment of learning technologies, proposing pedagogical approaches and practices to address digital transformation, presenting case studies of specific technologies and contexts and overall debating the contribution of learning technologies for the improvement of the learning process and the experience of students and for the development of key competences. It represents the best work reported during CELDA 2021, comprising expanded peer reviewed chapters from best papers focusing on open education models, inclusive learning environments and adaptive as well as personalized learning support.
Orchestration of Learning Environments in the Digital World
Author: Dirk Ifenthaler
Publisher: Springer Nature
ISBN: 3030909441
Category : Education
Languages : en
Pages : 325
Book Description
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning technologies, proposing pedagogical approaches and practices to address digital transformation, and presenting case studies of specific technologies and contexts. The chapters form a lively debate and provide a comprehensive analysis of the contribution of learning technologies designed to improve the learning process and the experience of the students as well as to develop key competences.
Publisher: Springer Nature
ISBN: 3030909441
Category : Education
Languages : en
Pages : 325
Book Description
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning technologies, proposing pedagogical approaches and practices to address digital transformation, and presenting case studies of specific technologies and contexts. The chapters form a lively debate and provide a comprehensive analysis of the contribution of learning technologies designed to improve the learning process and the experience of the students as well as to develop key competences.
Smart Learning Environments in the Post Pandemic Era
Author: Demetrios G. Sampson
Publisher: Springer Nature
ISBN: 303154207X
Category :
Languages : en
Pages : 273
Book Description
Publisher: Springer Nature
ISBN: 303154207X
Category :
Languages : en
Pages : 273
Book Description
Empowering Early Education With Computational Thinking, AI, and STEM
Author: Kalogiannakis, Michail
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 450
Book Description
Empowering early education with computational thinking, artificial intelligence (AI), and science, technology, engineering, and mathematics (STEM) is transforming the way students engage with the learning process. As the educational field develops, the integration of these fields in early childhood curricula enhances critical thinking and problem-solving skills while fostering creativity and collaboration among students. By introducing foundational concepts of computational thinking and AI at a young age, educators can cultivate a generation of innovators who are equipped to navigate complex challenges and contribute to society. Further research into effective integration may prepare children for future academic pursuits while instilling a personal interest in learning, ensuring students can thrive in a technological world. Empowering Early Education With Computational Thinking, AI, and STEM explores the integration of computational thinking, AI, and STEM into early education environments. It provides comprehensive guidance on effectively introducing computational thinking, coding skills, and STEM concepts to young learners, offering practical strategies and resources for educators. This book covers topics such as curriculum development, educational technologies, and gamification, and is a useful resource for educators, teachers, administrators, scientists, computer engineers, academicians, and researchers.
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 450
Book Description
Empowering early education with computational thinking, artificial intelligence (AI), and science, technology, engineering, and mathematics (STEM) is transforming the way students engage with the learning process. As the educational field develops, the integration of these fields in early childhood curricula enhances critical thinking and problem-solving skills while fostering creativity and collaboration among students. By introducing foundational concepts of computational thinking and AI at a young age, educators can cultivate a generation of innovators who are equipped to navigate complex challenges and contribute to society. Further research into effective integration may prepare children for future academic pursuits while instilling a personal interest in learning, ensuring students can thrive in a technological world. Empowering Early Education With Computational Thinking, AI, and STEM explores the integration of computational thinking, AI, and STEM into early education environments. It provides comprehensive guidance on effectively introducing computational thinking, coding skills, and STEM concepts to young learners, offering practical strategies and resources for educators. This book covers topics such as curriculum development, educational technologies, and gamification, and is a useful resource for educators, teachers, administrators, scientists, computer engineers, academicians, and researchers.
Creating Immersive Learning Experiences Through Virtual Reality (VR)
Author: Mazhar Hussain, Shaik
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 510
Book Description
In the evolving educational environment, the search for engaging and effective learning experiences has led to the research and implementation of the latest technologies. Among them, virtual reality (VR) stands out as a transformative tool that promises to redefine the transmission and absorption of information. Bringing VR to education is not just a technical innovation, but a pedagogical revolution. It represents a shift from passive learning to active learning, where students are not only observers but participants in their educational journey. Creating Immersive Learning Experiences Through Virtual Reality (VR) provides a comprehensive and up-to-date overview of the application of VR technologies in education, highlighting the gaps in current literature, future research goals, and facilitating interdisciplinary collaboration among technologists, educators, and policymakers to better address the complex challenges of the effective adoption of these technologies. This book provides case studies, evidence-based knowledge and practical guidance regarding ethical concerns, theoretical foundations, practical applications, and pedagogical strategies.
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 510
Book Description
In the evolving educational environment, the search for engaging and effective learning experiences has led to the research and implementation of the latest technologies. Among them, virtual reality (VR) stands out as a transformative tool that promises to redefine the transmission and absorption of information. Bringing VR to education is not just a technical innovation, but a pedagogical revolution. It represents a shift from passive learning to active learning, where students are not only observers but participants in their educational journey. Creating Immersive Learning Experiences Through Virtual Reality (VR) provides a comprehensive and up-to-date overview of the application of VR technologies in education, highlighting the gaps in current literature, future research goals, and facilitating interdisciplinary collaboration among technologists, educators, and policymakers to better address the complex challenges of the effective adoption of these technologies. This book provides case studies, evidence-based knowledge and practical guidance regarding ethical concerns, theoretical foundations, practical applications, and pedagogical strategies.
Video Research in the Learning Sciences
Author: Ricki Goldman
Publisher: Routledge
ISBN: 1135604053
Category : Education
Languages : en
Pages : 618
Book Description
Video Research in the Learning Sciences is a comprehensive exploration of key theoretical, methodological, and technological advances concerning uses of digital video-as-data in the learning sciences as a way of knowing about learning, teaching, and educational processes. The aim of the contributors, a community of scholars using video in their own work, is to help usher in video scholarship and supportive technologies, and to mentor video scholars, so that video research will meet its maximum potential to contribute to the growing knowledge base about teaching and learning. This volume contributes deeply to both to the science of learning through in-depth video studies of human interaction in learning environments—whether classrooms or other contexts—and to the uses of video for creating descriptive, explanatory, or expository accounts of learning and teaching. It is designed around four themes—each with a cornerstone chapter that introduces and synthesizes the cluster of chapters related to it: Theoretical frameworks for video research; Video research on peer, family, and informal learning; Video research on classroom and teacher learning; and Video collaboratories and technological futures. Video Research in the Learning Sciences is intended for researchers, university faculty, teacher educators, and graduate students in education, and for anyone interested in how knowledge is expanded using video-based technologies for inquiries about learning and teaching. Visit the Web site affiliated with this book: www.videoresearch.org
Publisher: Routledge
ISBN: 1135604053
Category : Education
Languages : en
Pages : 618
Book Description
Video Research in the Learning Sciences is a comprehensive exploration of key theoretical, methodological, and technological advances concerning uses of digital video-as-data in the learning sciences as a way of knowing about learning, teaching, and educational processes. The aim of the contributors, a community of scholars using video in their own work, is to help usher in video scholarship and supportive technologies, and to mentor video scholars, so that video research will meet its maximum potential to contribute to the growing knowledge base about teaching and learning. This volume contributes deeply to both to the science of learning through in-depth video studies of human interaction in learning environments—whether classrooms or other contexts—and to the uses of video for creating descriptive, explanatory, or expository accounts of learning and teaching. It is designed around four themes—each with a cornerstone chapter that introduces and synthesizes the cluster of chapters related to it: Theoretical frameworks for video research; Video research on peer, family, and informal learning; Video research on classroom and teacher learning; and Video collaboratories and technological futures. Video Research in the Learning Sciences is intended for researchers, university faculty, teacher educators, and graduate students in education, and for anyone interested in how knowledge is expanded using video-based technologies for inquiries about learning and teaching. Visit the Web site affiliated with this book: www.videoresearch.org
Proceedings of the Erasmus Scientific Days 2022 (ESD 2022)
Author: Latifa Daadaoui
Publisher: Springer Nature
ISBN: 238476036X
Category : Education
Languages : en
Pages : 383
Book Description
This is an open access book.The Erasmus+ Morocco National Office organizes in partnership with the Ministry of Higher Education, Scientific Research and Innovation, the EU Delegation to Morocco, the Conference of Universities Presidents (CPU), the first edition of the "Erasmus Scientific Days”, dedicated to high-level scientific exchange around the promotion of Higher Education and innovation. These days will take place on October 17 and 18, 2022 in Marrakech. Erasmus Scientific Days are honorary chaired by their Excellencies: the Minister of Higher Education, Scientific Research and Innovation, The Ambassador of EU in Morocco and the Chancellor of Hassan II Academy of Science and Technology.
Publisher: Springer Nature
ISBN: 238476036X
Category : Education
Languages : en
Pages : 383
Book Description
This is an open access book.The Erasmus+ Morocco National Office organizes in partnership with the Ministry of Higher Education, Scientific Research and Innovation, the EU Delegation to Morocco, the Conference of Universities Presidents (CPU), the first edition of the "Erasmus Scientific Days”, dedicated to high-level scientific exchange around the promotion of Higher Education and innovation. These days will take place on October 17 and 18, 2022 in Marrakech. Erasmus Scientific Days are honorary chaired by their Excellencies: the Minister of Higher Education, Scientific Research and Innovation, The Ambassador of EU in Morocco and the Chancellor of Hassan II Academy of Science and Technology.
Interactivity, Game Creation, Design, Learning, and Innovation
Author: Anthony Brooks
Publisher: Springer Nature
ISBN: 3030532941
Category : Computers
Languages : en
Pages : 796
Book Description
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Publisher: Springer Nature
ISBN: 3030532941
Category : Computers
Languages : en
Pages : 796
Book Description
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.