Author: Sean Goforth
Publisher: Potomac Books, Inc.
ISBN: 1612340164
Category : History
Languages : en
Pages : 249
Book Description
Two of the most prominent trends in world affairs over the past decade--the projection of American power abroad and high energy prices--have made for some strange bedfellows. Flush with oil revenues, autocratic governments in Venezuela, Iran, and Russia have tried to counter U.S. influence not only in Latin America but around the world. In Axis of Unity, Sean Goforth explores the motives and contributions of each nation to the partnership. Venezuela and Iran's self-declared "axis of unity" in 2007 forms the alliance's base. Caracas and Tehran support each other's attempt at regional domination through a series of illicit ties. Russia provides the alliance's superstructure, shielding Iran from Western ire and selling billions of dollars worth of sophisticated arms to Caracas and Tehran. The regional repercussions of this alliance, Goforth asserts, are far-reaching. Venezuela and Iran utilize various forces--the Revolutionary Armed Forces of Colombia (FARC), Hamas, Hezbollah, and the Quds Force--to attack regional competitors, chiefly Colombia and Israel. The key to dismantling the threat, Goforth demonstrates, is a flexible foreign policy. America should take a bold stand against Russia in Eastern Europe, where leaders seek strong U.S. backing, and adopt a long-term plan for reducing the influence of Venezuela and Iran in Latin America and the Middle East. Axis of Unity will be of great value to readers interested in international affairs, U.S. foreign policy, security studies, and the geopolitics of rising powers.
Axis of Unity
Author: Sean Goforth
Publisher: Potomac Books, Inc.
ISBN: 1612340164
Category : History
Languages : en
Pages : 249
Book Description
Two of the most prominent trends in world affairs over the past decade--the projection of American power abroad and high energy prices--have made for some strange bedfellows. Flush with oil revenues, autocratic governments in Venezuela, Iran, and Russia have tried to counter U.S. influence not only in Latin America but around the world. In Axis of Unity, Sean Goforth explores the motives and contributions of each nation to the partnership. Venezuela and Iran's self-declared "axis of unity" in 2007 forms the alliance's base. Caracas and Tehran support each other's attempt at regional domination through a series of illicit ties. Russia provides the alliance's superstructure, shielding Iran from Western ire and selling billions of dollars worth of sophisticated arms to Caracas and Tehran. The regional repercussions of this alliance, Goforth asserts, are far-reaching. Venezuela and Iran utilize various forces--the Revolutionary Armed Forces of Colombia (FARC), Hamas, Hezbollah, and the Quds Force--to attack regional competitors, chiefly Colombia and Israel. The key to dismantling the threat, Goforth demonstrates, is a flexible foreign policy. America should take a bold stand against Russia in Eastern Europe, where leaders seek strong U.S. backing, and adopt a long-term plan for reducing the influence of Venezuela and Iran in Latin America and the Middle East. Axis of Unity will be of great value to readers interested in international affairs, U.S. foreign policy, security studies, and the geopolitics of rising powers.
Publisher: Potomac Books, Inc.
ISBN: 1612340164
Category : History
Languages : en
Pages : 249
Book Description
Two of the most prominent trends in world affairs over the past decade--the projection of American power abroad and high energy prices--have made for some strange bedfellows. Flush with oil revenues, autocratic governments in Venezuela, Iran, and Russia have tried to counter U.S. influence not only in Latin America but around the world. In Axis of Unity, Sean Goforth explores the motives and contributions of each nation to the partnership. Venezuela and Iran's self-declared "axis of unity" in 2007 forms the alliance's base. Caracas and Tehran support each other's attempt at regional domination through a series of illicit ties. Russia provides the alliance's superstructure, shielding Iran from Western ire and selling billions of dollars worth of sophisticated arms to Caracas and Tehran. The regional repercussions of this alliance, Goforth asserts, are far-reaching. Venezuela and Iran utilize various forces--the Revolutionary Armed Forces of Colombia (FARC), Hamas, Hezbollah, and the Quds Force--to attack regional competitors, chiefly Colombia and Israel. The key to dismantling the threat, Goforth demonstrates, is a flexible foreign policy. America should take a bold stand against Russia in Eastern Europe, where leaders seek strong U.S. backing, and adopt a long-term plan for reducing the influence of Venezuela and Iran in Latin America and the Middle East. Axis of Unity will be of great value to readers interested in international affairs, U.S. foreign policy, security studies, and the geopolitics of rising powers.
Earth Materials
Author: Kevin Hefferan
Publisher: John Wiley & Sons
ISBN: 1444391216
Category : Science
Languages : en
Pages : 935
Book Description
Minerals and rocks form the foundation of geologic studies. This new textbook has been written to address the needs of students at the increasing number of universities that have compressed separate mineralogy and petrology courses into a one- or two-semester Earth materials course. Key features of this book include: equal coverage of mineralogy, sedimentary petrology, igneous petrology and metamorphic petrology; copious field examples and regional relationships with graphics that illustrate the concepts discussed; numerous case studies to show the uses of earth materials as resources and their fundamental role in our lives and the global economy, and their relation to natural and human-induced hazards; the integration of earth materials into a cohesive process-based earth systems framework; two color thoughout with 48 pages of four color. Readership: students taking an earth materials, or combined mineralogy and petrology course in an earth science degree program. It will also be useful for environmental scientists, engineering geologists, and physical geographers who need to learn about minerals, rocks, soil and water in a comprehensive framework. A companion website for this book is available at: www.wiley.com/go/hefferan/earthmaterials.
Publisher: John Wiley & Sons
ISBN: 1444391216
Category : Science
Languages : en
Pages : 935
Book Description
Minerals and rocks form the foundation of geologic studies. This new textbook has been written to address the needs of students at the increasing number of universities that have compressed separate mineralogy and petrology courses into a one- or two-semester Earth materials course. Key features of this book include: equal coverage of mineralogy, sedimentary petrology, igneous petrology and metamorphic petrology; copious field examples and regional relationships with graphics that illustrate the concepts discussed; numerous case studies to show the uses of earth materials as resources and their fundamental role in our lives and the global economy, and their relation to natural and human-induced hazards; the integration of earth materials into a cohesive process-based earth systems framework; two color thoughout with 48 pages of four color. Readership: students taking an earth materials, or combined mineralogy and petrology course in an earth science degree program. It will also be useful for environmental scientists, engineering geologists, and physical geographers who need to learn about minerals, rocks, soil and water in a comprehensive framework. A companion website for this book is available at: www.wiley.com/go/hefferan/earthmaterials.
Virtual Reality with VRTK4
Author: Rakesh Baruah
Publisher: Apress
ISBN: 1484254880
Category : Computers
Languages : en
Pages : 381
Book Description
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiences Who This Book Is For Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.
Publisher: Apress
ISBN: 1484254880
Category : Computers
Languages : en
Pages : 381
Book Description
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiences Who This Book Is For Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.
Lecture Notes on General and Special Mineralogy
Author: Frank Robertson Van Horn
Publisher:
ISBN:
Category : Crystallography
Languages : en
Pages : 704
Book Description
Publisher:
ISBN:
Category : Crystallography
Languages : en
Pages : 704
Book Description
Holistic Mobile Game Development with Unity
Author: Penny de Byl
Publisher: CRC Press
ISBN: 1135038953
Category : Games & Activities
Languages : en
Pages : 576
Book Description
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl’s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison – the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
Publisher: CRC Press
ISBN: 1135038953
Category : Games & Activities
Languages : en
Pages : 576
Book Description
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl’s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison – the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
Unity in Action, Third Edition
Author: Joe Hocking
Publisher: Simon and Schuster
ISBN: 1617299332
Category : Computers
Languages : en
Pages : 414
Book Description
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.
Publisher: Simon and Schuster
ISBN: 1617299332
Category : Computers
Languages : en
Pages : 414
Book Description
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.
A System of Crystallography, with Its Application to Mineralogy
Author: John Joseph Griffin
Publisher:
ISBN:
Category : Crystallography
Languages : en
Pages : 534
Book Description
Publisher:
ISBN:
Category : Crystallography
Languages : en
Pages : 534
Book Description
The Solar System of the Ancients Discovered. (Appendix.).
Author: John WILSON (Writer on Astronomy.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 506
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 506
Book Description
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
The Lost Solar System of the Ancients Discovered
Author: John Wilson
Publisher:
ISBN:
Category : Pyramids
Languages : en
Pages : 512
Book Description
Publisher:
ISBN:
Category : Pyramids
Languages : en
Pages : 512
Book Description