Author: Benjamin Hershleder
Publisher: Packt Publishing Ltd
ISBN: 1849693013
Category : Computers
Languages : en
Pages : 653
Book Description
Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.
Avid Media Composer 6.x Cookbook
Author: Benjamin Hershleder
Publisher: Packt Publishing Ltd
ISBN: 1849693013
Category : Computers
Languages : en
Pages : 653
Book Description
Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.
Publisher: Packt Publishing Ltd
ISBN: 1849693013
Category : Computers
Languages : en
Pages : 653
Book Description
Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.
Final Cut Pro X 10.4 - Apple Pro Training Series
Author: Brendan Boykin
Publisher: Peachpit Press
ISBN: 013517189X
Category : Computers
Languages : en
Pages : 710
Book Description
The Apple-Certified Way to Learn This fully updated Apple-certified guide presents a real-world workflow from raw media to finished project to demonstrate the features of Final Cut Pro X 10.4 and the practical techniques you will use in editing projects. Using professionally acquired media, you’ll utilize the same tools and editing techniques used by editors worldwide in this revolutionary editing software. Renowned editor and master trainer Brendan Boykin starts with basic video editing techniques and takes you all the way through Final Cut Pro’s powerful features. The lessons start as real world as it gets—with an empty application. After downloading the media files, you will be guided through creating a project from scratch to finished draft. The basic workflow and tools are covered in Lessons 1 through 4 where you create a rough cut. The real-world workflow continues through the remaining lessons as you take the basic project and enhance it with a dive into more robust features including the newest Final Cut Pro X 10.4 tools for 360° editing, precision color grading, and more. • Downloadable lesson and media files to work sequentially through exercises for hours of hands-on training. • Focused lessons teach concepts and take students step by step through professional, real-world editing scenarios to create a final project. • Chapter review questions summarize what students learn to prepare them for the Apple certification exam. • Web Edition provides full text of the book available online with revised content for significant software updates. The Apple Pro Training Series is both a self-paced learning tool and the official curriculum of the Apple Training and Certification program. Upon completing the course material in this guide, you can become Apple Certified by passing the certification exam at an Apple Authorized Training Center. To find an Apple Authorized Training Center near you, please visit training.apple.com.
Publisher: Peachpit Press
ISBN: 013517189X
Category : Computers
Languages : en
Pages : 710
Book Description
The Apple-Certified Way to Learn This fully updated Apple-certified guide presents a real-world workflow from raw media to finished project to demonstrate the features of Final Cut Pro X 10.4 and the practical techniques you will use in editing projects. Using professionally acquired media, you’ll utilize the same tools and editing techniques used by editors worldwide in this revolutionary editing software. Renowned editor and master trainer Brendan Boykin starts with basic video editing techniques and takes you all the way through Final Cut Pro’s powerful features. The lessons start as real world as it gets—with an empty application. After downloading the media files, you will be guided through creating a project from scratch to finished draft. The basic workflow and tools are covered in Lessons 1 through 4 where you create a rough cut. The real-world workflow continues through the remaining lessons as you take the basic project and enhance it with a dive into more robust features including the newest Final Cut Pro X 10.4 tools for 360° editing, precision color grading, and more. • Downloadable lesson and media files to work sequentially through exercises for hours of hands-on training. • Focused lessons teach concepts and take students step by step through professional, real-world editing scenarios to create a final project. • Chapter review questions summarize what students learn to prepare them for the Apple certification exam. • Web Edition provides full text of the book available online with revised content for significant software updates. The Apple Pro Training Series is both a self-paced learning tool and the official curriculum of the Apple Training and Certification program. Upon completing the course material in this guide, you can become Apple Certified by passing the certification exam at an Apple Authorized Training Center. To find an Apple Authorized Training Center near you, please visit training.apple.com.
Cocos2d-x Cookbook
Author: Akihiro Matsuura
Publisher: Packt Publishing Ltd
ISBN: 1783284765
Category : Computers
Languages : en
Pages : 254
Book Description
Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.
Publisher: Packt Publishing Ltd
ISBN: 1783284765
Category : Computers
Languages : en
Pages : 254
Book Description
Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.
The Equation that Couldn't Be Solved
Author: Mario Livio
Publisher: Simon and Schuster
ISBN: 0743274628
Category : Mathematics
Languages : en
Pages : 367
Book Description
What do Bach's compositions, Rubik's Cube, the way we choose our mates, and the physics of subatomic particles have in common? All are governed by the laws of symmetry, which elegantly unify scientific and artistic principles. Yet the mathematical language of symmetry-known as group theory-did not emerge from the study of symmetry at all, but from an equation that couldn't be solved. For thousands of years mathematicians solved progressively more difficult algebraic equations, until they encountered the quintic equation, which resisted solution for three centuries. Working independently, two great prodigies ultimately proved that the quintic cannot be solved by a simple formula. These geniuses, a Norwegian named Niels Henrik Abel and a romantic Frenchman named Évariste Galois, both died tragically young. Their incredible labor, however, produced the origins of group theory. The first extensive, popular account of the mathematics of symmetry and order, The Equation That Couldn't Be Solved is told not through abstract formulas but in a beautifully written and dramatic account of the lives and work of some of the greatest and most intriguing mathematicians in history.
Publisher: Simon and Schuster
ISBN: 0743274628
Category : Mathematics
Languages : en
Pages : 367
Book Description
What do Bach's compositions, Rubik's Cube, the way we choose our mates, and the physics of subatomic particles have in common? All are governed by the laws of symmetry, which elegantly unify scientific and artistic principles. Yet the mathematical language of symmetry-known as group theory-did not emerge from the study of symmetry at all, but from an equation that couldn't be solved. For thousands of years mathematicians solved progressively more difficult algebraic equations, until they encountered the quintic equation, which resisted solution for three centuries. Working independently, two great prodigies ultimately proved that the quintic cannot be solved by a simple formula. These geniuses, a Norwegian named Niels Henrik Abel and a romantic Frenchman named Évariste Galois, both died tragically young. Their incredible labor, however, produced the origins of group theory. The first extensive, popular account of the mathematics of symmetry and order, The Equation That Couldn't Be Solved is told not through abstract formulas but in a beautifully written and dramatic account of the lives and work of some of the greatest and most intriguing mathematicians in history.
The Mushroom Cultivator
Author: Paul Stamets
Publisher:
ISBN: 9780961079802
Category : Gardening
Languages : en
Pages : 442
Book Description
... The best source of information on growing mushrooms at home (back cover.).
Publisher:
ISBN: 9780961079802
Category : Gardening
Languages : en
Pages : 442
Book Description
... The best source of information on growing mushrooms at home (back cover.).
The Dada Painters and Poets
Author: Robert Motherwell
Publisher: Harvard University Press
ISBN: 9780674185005
Category : Art
Languages : en
Pages : 466
Book Description
Presents a collection of essays, manifestos, and illustrations that provide an overview of the Dada movement in art, describing its convictions, antics, and spirit, through the words and art of its principal practitioners.
Publisher: Harvard University Press
ISBN: 9780674185005
Category : Art
Languages : en
Pages : 466
Book Description
Presents a collection of essays, manifestos, and illustrations that provide an overview of the Dada movement in art, describing its convictions, antics, and spirit, through the words and art of its principal practitioners.
Surprising Adventures of the Magical Mon
Author: L. Frank Baum
Publisher: ReadHowYouWant.com
ISBN: 1425012507
Category :
Languages : en
Pages : 210
Book Description
An amazing collection of juvenile short stories, involving wizards and a sadistic dragon. It takes us to the enchanted land of Mo where people do not die and animals can speak. Baum has portrayed the fantastic world with such brilliance and vibrant imagery that we can picture it in mind's eye. Guaranteed to charm young readers and all who are young at heart.
Publisher: ReadHowYouWant.com
ISBN: 1425012507
Category :
Languages : en
Pages : 210
Book Description
An amazing collection of juvenile short stories, involving wizards and a sadistic dragon. It takes us to the enchanted land of Mo where people do not die and animals can speak. Baum has portrayed the fantastic world with such brilliance and vibrant imagery that we can picture it in mind's eye. Guaranteed to charm young readers and all who are young at heart.
The Senses
Author: Ellen Lupton
Publisher: Chronicle Books
ISBN: 1616897740
Category : Design
Languages : en
Pages : 232
Book Description
A powerful reminder to anyone who thinks design is primarily a visual pursuit, The Senses accompanies a major exhibition at the Cooper-Hewitt Smithsonian Design Museum that explores how space, materials, sound, and light affect the mind and body. Learn how contemporary designers, including Petra Blaisse, Bruce Mau, Malin+Goetz and many others, engage sensory experience. Multisensory design can solve problems and enhance life for everyone, including those with sensory disabilities. Featuring thematic essays on topics ranging from design for the table to tactile graphics, tactile sound, and visualizing the senses, this book is a call to action for multisensory design practice. The Senses: Design Beyond Vision is mandatory reading for students and professionals working in diverse fields, including products, interiors, graphics, interaction, sound, animation, and data visualization, or anyone seeking the widest possible understanding of design. The book, designed by David Genco with Ellen Lupton, is edited by Lupton and curator Andrea Lipps. Includes essays by Lupton, Lipps, Christopher Brosius, Hansel Bauman, Karen Kraskow, Binglei Yan, and Simon Kinnear.
Publisher: Chronicle Books
ISBN: 1616897740
Category : Design
Languages : en
Pages : 232
Book Description
A powerful reminder to anyone who thinks design is primarily a visual pursuit, The Senses accompanies a major exhibition at the Cooper-Hewitt Smithsonian Design Museum that explores how space, materials, sound, and light affect the mind and body. Learn how contemporary designers, including Petra Blaisse, Bruce Mau, Malin+Goetz and many others, engage sensory experience. Multisensory design can solve problems and enhance life for everyone, including those with sensory disabilities. Featuring thematic essays on topics ranging from design for the table to tactile graphics, tactile sound, and visualizing the senses, this book is a call to action for multisensory design practice. The Senses: Design Beyond Vision is mandatory reading for students and professionals working in diverse fields, including products, interiors, graphics, interaction, sound, animation, and data visualization, or anyone seeking the widest possible understanding of design. The book, designed by David Genco with Ellen Lupton, is edited by Lupton and curator Andrea Lipps. Includes essays by Lupton, Lipps, Christopher Brosius, Hansel Bauman, Karen Kraskow, Binglei Yan, and Simon Kinnear.
The Know-It-All's Guide to Life
Author: John T. Walbaum
Publisher: Career Press
ISBN: 9781564146731
Category : Fiction
Languages : en
Pages : 260
Book Description
These topics and many more are illuminated with wit and brevity. You'll get useful advice about a myriad of subjects including: personal finance, health, sports, travel, automobiles, careers, and food. And the information is not hidden behind a lot of jargon or filler material. With just a few pages devoted to each area of discussion, you will learn things like how to negotiate with a contractor, try your own court case, join Mensa, become a movie star, get a patent, avoid being hit by lightning, run a democracy...even save the Earth. And that's just a small sample of topics -- from the glorious to the goofy -- covered within. Book jacket.
Publisher: Career Press
ISBN: 9781564146731
Category : Fiction
Languages : en
Pages : 260
Book Description
These topics and many more are illuminated with wit and brevity. You'll get useful advice about a myriad of subjects including: personal finance, health, sports, travel, automobiles, careers, and food. And the information is not hidden behind a lot of jargon or filler material. With just a few pages devoted to each area of discussion, you will learn things like how to negotiate with a contractor, try your own court case, join Mensa, become a movie star, get a patent, avoid being hit by lightning, run a democracy...even save the Earth. And that's just a small sample of topics -- from the glorious to the goofy -- covered within. Book jacket.
The Beer Book
Author: DK
Publisher: Penguin
ISBN: 1465437673
Category : Cooking
Languages : en
Pages : 354
Book Description
Now seen as something to taste, savor, travel for, and talk about, beer really is the new wine. This new, up-to-date edition of The Beer Book features every significant brewery in every significant brewing nation, and showcases new beers and specialist beers, as well as the classics. With a visual catalog of more than 800 breweries, whistle-stop beer trails, and key beer facts throughout, The Beer Book is the indispensable guide to the world's favorite drink.
Publisher: Penguin
ISBN: 1465437673
Category : Cooking
Languages : en
Pages : 354
Book Description
Now seen as something to taste, savor, travel for, and talk about, beer really is the new wine. This new, up-to-date edition of The Beer Book features every significant brewery in every significant brewing nation, and showcases new beers and specialist beers, as well as the classics. With a visual catalog of more than 800 breweries, whistle-stop beer trails, and key beer facts throughout, The Beer Book is the indispensable guide to the world's favorite drink.