Attack of the Not-So-Virtual Monsters (Gamer Squad 1) PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Attack of the Not-So-Virtual Monsters (Gamer Squad 1) PDF full book. Access full book title Attack of the Not-So-Virtual Monsters (Gamer Squad 1) by Kim Harrington. Download full books in PDF and EPUB format.

Attack of the Not-So-Virtual Monsters (Gamer Squad 1)

Attack of the Not-So-Virtual Monsters (Gamer Squad 1) PDF Author: Kim Harrington
Publisher: Union Square & Co.
ISBN: 1454926163
Category : Juvenile Fiction
Languages : en
Pages : 143

Book Description
Pokémon Go meets The Goonies in this exciting new adventure series! What happens when your cool virtual-reality game . . . becomes REAL? Monsters Unleashed—where you catch virtual-reality monsters on your cellphone—is one of the hottest mobile games around, and Bex and Charlie just can’t stop playing. They even check out an old map in Charlie’s grandfather’s attic in hopes of discovering some forgotten places in town where the rarest monsters might hide. But they find a strange machine up there too, and after Charlie switches it on, the WiFi goes down . . . and Bex’s entire catalog of monsters vanishes! And that’s not the worst of it: all the creatures she’s collected on her phone escape into the real world. Can the friends nab the beasts before they become monster lunch?

Attack of the Not-So-Virtual Monsters (Gamer Squad 1)

Attack of the Not-So-Virtual Monsters (Gamer Squad 1) PDF Author: Kim Harrington
Publisher: Union Square & Co.
ISBN: 1454926163
Category : Juvenile Fiction
Languages : en
Pages : 143

Book Description
Pokémon Go meets The Goonies in this exciting new adventure series! What happens when your cool virtual-reality game . . . becomes REAL? Monsters Unleashed—where you catch virtual-reality monsters on your cellphone—is one of the hottest mobile games around, and Bex and Charlie just can’t stop playing. They even check out an old map in Charlie’s grandfather’s attic in hopes of discovering some forgotten places in town where the rarest monsters might hide. But they find a strange machine up there too, and after Charlie switches it on, the WiFi goes down . . . and Bex’s entire catalog of monsters vanishes! And that’s not the worst of it: all the creatures she’s collected on her phone escape into the real world. Can the friends nab the beasts before they become monster lunch?

Close Encounters of the Nerd Kind (Gamer Squad 2)

Close Encounters of the Nerd Kind (Gamer Squad 2) PDF Author: Kim Harrington
Publisher: Union Square & Co.
ISBN: 1454926171
Category : Juvenile Fiction
Languages : en
Pages : 143

Book Description
Pokémon Go meets The Goonies in this exciting new adventure series! First they took on monsters. Now they have to face ALIENS. Come join Bex and Charlie on their second thrilling adventure in the GAMER SQUAD series! After their scary adventure, Bex and Charlie have sworn never to play Monsters Unleashed again. Then Veratrum Games Corp releases a new augmented reality game featuring aliens instead of monsters, and the best friends just can’t resist. After all, everyone loves it, even their science teacher, because it includes real star charts. But when they go to an observatory on a class trip, and open the game near a radio telescope, they get more than they bargained for: REAL aliens. One is sweet and kind; the other . . . not so much. Can Bex and Charlie capture the bad ET before it destroys their town?

App of the Living Dead (Gamer Squad 3)

App of the Living Dead (Gamer Squad 3) PDF Author: Kim Harrington
Publisher: Union Square & Co.
ISBN: 145492618X
Category : Juvenile Fiction
Languages : en
Pages : 119

Book Description
Pokémon Go meets The Goonies in this exciting new adventure series! Monsters. Aliens. What’s next? Use your BRAINS and figure it out! In their third exciting adventure, Bex and Charlie battle the living dead—ZOMBIES. After all they’ve gone through, Bex and Charlie have no intention of playing the new zombie game that Veratrum Games Corp just released. But everyone else in town is hooked, and when a flu sweeps the school, turning teachers and students into the undead, it turns out that only non-players are immune. Now, Charlie and Bex have to find a way to save their friends and neighbors—and stop the company from unleashing more of their deadly games.

Clarity

Clarity PDF Author: Kim Harrington
Publisher: Scholastic UK
ISBN: 1407130870
Category : Juvenile Fiction
Languages : en
Pages : 217

Book Description
When you can see things others can't, where do you look for the truth? This paranormal murder mystery will have teens reading on the edge of their seats! Clarity "Clare" Fern sees things. Things no one else can see. Things like stolen kisses and long-buried secrets. All she has to do is touch a certain object, and the visions come to her. It's a gift. And a curse. When a teenage girl is found murdered, Clare's ex-boyfriend wants her to help solve the case but Clare doesn't want to get involved. Then Clare's brother becomes the prime suspect, and Clare can no longer look away. Teaming up with Gabriel, the smouldering son of the new detective, Clare must venture into the depths of fear, revenge, and lust in order to find the killer.

Attack of the Not-So-Virtual Monsters

Attack of the Not-So-Virtual Monsters PDF Author: Kim Harrington
Publisher:
ISBN: 9781536418927
Category :
Languages : en
Pages : 192

Book Description
Bex and Charlie love playing the popular mobile game Monsters Unleashed. They even check out an antique map in the attic in hopes of discovering forgotten places where the rarest monsters might hide. But there's a strange machine up there too. When C

Revenge of the Red Club

Revenge of the Red Club PDF Author: Kim Harrington
Publisher: Aladdin
ISBN: 1534435735
Category : Juvenile Fiction
Languages : en
Pages : 256

Book Description
“Will educate and inspire budding feminists…A real and necessary read, period!” —Kirkus Reviews “Empowering.” —Booklist “A middle school feminist manifesto that fans of girl-led ensembles like Ann M. Martin’s The Babysitter’s Club and Ann Brashares’s The Sisterhood of the Traveling Pants will love.” —School Library Journal (starred review) A tween reporter discovers an important and beloved club at school is being shut down—and uses the power of the pen to try and activate some much-needed social change in this period-positive and empowering middle grade novel about the importance of standing up for what you believe in. Riley Dunne loves being a member of the Red Club. It’s more than a group of girls supporting each other through Aunt Flo’s ups and downs; it’s a Hawking Middle School tradition. The club’s secret locker has an emergency stash of supplies, and the girls are always willing to lend an ear, a shoulder, or an old pair of sweatpants. But when the school administration shuts the Red Club down because of complaints, the girls are stunned. Who would do that to them? The girls’ shock quickly turns into anger, and then they decide to get even. But wallpapering the gym with maxi pads and making tampon crafts in art class won’t bring their club back. Only Riley can do that. Using the skills she has cultivated as her school paper’s top investigative reporter (okay, only investigative reporter), she digs for the truth about who shut the club down and why. All the while dealing with friendship drama, a new and ridiculous dress code, and a support group that is now more focused on fighting with each other than fighting back. Can she save the Red Club before this rebellion turns into a full-scale war?

Monster Hunter International, Second Edition

Monster Hunter International, Second Edition PDF Author: Larry Correia
Publisher: Baen Publishing Enterprises
ISBN: 1625794347
Category : Fiction
Languages : en
Pages : 656

Book Description
Contains an all-new afterword by New York Times best-selling author Larry Correia! Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

This Gaming Life

This Gaming Life PDF Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472033972
Category : Games & Activities
Languages : en
Pages : 224

Book Description
DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div

Forget Me

Forget Me PDF Author: K. A. Harrington
Publisher: Penguin
ISBN: 0147509416
Category : Juvenile Fiction
Languages : en
Pages : 290

Book Description
In a town suffering after the major employer closed under a cloud of scandal, Morgan and her friends uncover a mystery as they try to learn if her supposedly dead boyfriend is living nearby under a different name.