Author: Allan E. Moose
Publisher: Weber System
ISBN: 9780938862543
Category : Assembly languages (Electronic computers)
Languages : en
Pages : 288
Book Description
Presenting the fundamentals of machine language programming on the Atari 800 XL and 130 XE computers, this book discusses 6502 instruction set, 6502 programming, sound and graphics and I/O programming. Ideal for the those with a working knowledge of BASIC but with little or no assembly language experience.
Atari Assembly Language Programmer's Guide
Author: Allan E. Moose
Publisher: Weber System
ISBN: 9780938862543
Category : Assembly languages (Electronic computers)
Languages : en
Pages : 288
Book Description
Presenting the fundamentals of machine language programming on the Atari 800 XL and 130 XE computers, this book discusses 6502 instruction set, 6502 programming, sound and graphics and I/O programming. Ideal for the those with a working knowledge of BASIC but with little or no assembly language experience.
Publisher: Weber System
ISBN: 9780938862543
Category : Assembly languages (Electronic computers)
Languages : en
Pages : 288
Book Description
Presenting the fundamentals of machine language programming on the Atari 800 XL and 130 XE computers, this book discusses 6502 instruction set, 6502 programming, sound and graphics and I/O programming. Ideal for the those with a working knowledge of BASIC but with little or no assembly language experience.
Making Games for the Atari 2600
Author: Steven Hugg
Publisher: Puzzling Plans LLC
ISBN: 1541021304
Category : Computers
Languages : en
Pages : 244
Book Description
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!
Publisher: Puzzling Plans LLC
ISBN: 1541021304
Category : Computers
Languages : en
Pages : 244
Book Description
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!
Assembly Language Programming for the Atari Computers
Author: Mark Chasin
Publisher: McGraw-Hill Companies
ISBN: 9780070106796
Category : Assembler language (Computer program language)
Languages : en
Pages : 294
Book Description
Introduces Assembly Language Programming for the Atari Computers
Publisher: McGraw-Hill Companies
ISBN: 9780070106796
Category : Assembler language (Computer program language)
Languages : en
Pages : 294
Book Description
Introduces Assembly Language Programming for the Atari Computers
Atari Roots
Author: Mark Andrews
Publisher: Datamost
ISBN: 9780881901719
Category :
Languages : en
Pages :
Book Description
Presents a Hands-On Approach With Sample Programs That Get the Reader Started on Assembly Language Programming Quickly
Publisher: Datamost
ISBN: 9780881901719
Category :
Languages : en
Pages :
Book Description
Presents a Hands-On Approach With Sample Programs That Get the Reader Started on Assembly Language Programming Quickly
Programming the 6502
Author: Rodnay Zaks
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 396
Book Description
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 396
Book Description
Mapping the Atari
Author: Ian Chadwick
Publisher: Compute
ISBN: 9780874550047
Category : Computers
Languages : en
Pages : 270
Book Description
Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings
Publisher: Compute
ISBN: 9780874550047
Category : Computers
Languages : en
Pages : 270
Book Description
Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings
Raspberry Pi Assembly Language Raspbian Beginners
Author: Bruce Smith
Publisher: Createspace Independent Publishing Platform
ISBN: 9781548817367
Category :
Languages : en
Pages : 138
Book Description
Assembly language is as close to writing machine code as you can get without writing in pure hexadecimal. Since it is such a low-level language, it's not practical in all cases, but should definitely be considered when you're looking to maximize performance. With Assembly Language by Chris Rose, you'll learn how to write x64 assembly for modern CPUs, first by writing inline assembly for 32-bit applications, and then writing native assembly for C++ projects. You'll learn the basics of memory spaces, data segments, CISC instructions, SIMD instructions, and much more. Whether you're working with Intel, AMD, or VIA CPUs, you'll find this book a valuable starting point since many of the instructions are shared between processors. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781548817367
Category :
Languages : en
Pages : 138
Book Description
Assembly language is as close to writing machine code as you can get without writing in pure hexadecimal. Since it is such a low-level language, it's not practical in all cases, but should definitely be considered when you're looking to maximize performance. With Assembly Language by Chris Rose, you'll learn how to write x64 assembly for modern CPUs, first by writing inline assembly for 32-bit applications, and then writing native assembly for C++ projects. You'll learn the basics of memory spaces, data segments, CISC instructions, SIMD instructions, and much more. Whether you're working with Intel, AMD, or VIA CPUs, you'll find this book a valuable starting point since many of the instructions are shared between processors. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
6502 Assembly Language Subroutines
Author: Lance A. Leventhal
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 588
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 588
Book Description
Racing the Beam
Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262539764
Category : Games & Activities
Languages : en
Pages : 193
Book Description
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Publisher: MIT Press
ISBN: 0262539764
Category : Games & Activities
Languages : en
Pages : 193
Book Description
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
6502 Assembly Language Programming
Author: Lance A. Leventhal
Publisher: McGraw-Hill/Osborne Media
ISBN:
Category : 6502 (Microprocessor)
Languages : en
Pages : 684
Book Description
Publisher: McGraw-Hill/Osborne Media
ISBN:
Category : 6502 (Microprocessor)
Languages : en
Pages : 684
Book Description