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Transactions at Play

Transactions at Play PDF Author: Cindy Dell Clark
Publisher: University Press of America
ISBN: 0761844864
Category : Psychology
Languages : en
Pages : 200

Book Description
When players play, there is a transactional process at work, whether for children on a teeter-totter or pandas playing with peers. In this edited volume, nine experts on play show how play transactions are an important dynamic of play across cultures, age groups, even species. A rich array of play contexts is evident across the nine chapters, encompassing varied continents, age groups, and sorts of players. The play processes of giant pandas, of home-visiting therapists, of Polynesian women, and of autistic kids are included here. The healthy interchange of ideas about play, one of the hallmarks of the Association for the Study of Play, is a process that is cultivated in this new volume.

Transactions at Play

Transactions at Play PDF Author: Cindy Dell Clark
Publisher: University Press of America
ISBN: 0761844864
Category : Psychology
Languages : en
Pages : 200

Book Description
When players play, there is a transactional process at work, whether for children on a teeter-totter or pandas playing with peers. In this edited volume, nine experts on play show how play transactions are an important dynamic of play across cultures, age groups, even species. A rich array of play contexts is evident across the nine chapters, encompassing varied continents, age groups, and sorts of players. The play processes of giant pandas, of home-visiting therapists, of Polynesian women, and of autistic kids are included here. The healthy interchange of ideas about play, one of the hallmarks of the Association for the Study of Play, is a process that is cultivated in this new volume.

Japan at Play

Japan at Play PDF Author: Joy Hendry
Publisher: Routledge
ISBN: 1134609469
Category : History
Languages : en
Pages : 328

Book Description
This book explores the myth, so abused by the mass media, that the Japanese are a grey, anonymous mass of efficient, obedient workers. The articles shed light on a Japan outside officialdom, a lively Japan of tumultuous and independent thought, inefficient and aesthetic, pleasure-loving, aggressive and wasteful, creative and anti-authoritarian. The book's truly international contributors examine the role in modern Japanese society of a range of leisure and play activities, from drinking to travel, football to karaoke, tattoos to rock fandom. They explore how things which seem like play in one context are deadly serious in another, and how the fun and enjoyment may be achieved in unexpected ways. They also draw attention to the importance of such activities in understanding the deeper structure and meaning pervading all areas of the society in which they take place. This book will be of great interest to students and scholars of Japanese Studies, Sociology, Anthropology and Cultural Studies.

Men at Play

Men at Play PDF Author: Michael A. Robidoux
Publisher: McGill-Queen's Press - MQUP
ISBN: 9780773522206
Category : Social Science
Languages : en
Pages : 236

Book Description
After a year spent documenting the working life and daily routines of players for an American Hockey League team, Michael Robidoux found that most peoples' perceptions of hockey players' lives as romantic and glamorized are unrealistic. The majority of professional hockey players work in a closed and discriminatory environment in the lower tiers of hockey on semi-professional teams.

Families at Play

Families at Play PDF Author: Sinem Siyahhan
Publisher: MIT Press
ISBN: 0262344580
Category : Education
Languages : en
Pages : 213

Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Power at Play

Power at Play PDF Author: Niels Åkerstrøm Andersen
Publisher: Springer
ISBN: 0230239293
Category : Business & Economics
Languages : en
Pages : 189

Book Description
More and more adults participate as employees in games at work and in public and voluntary organizations. Power at play covers the intricate linkages between pedagogy, play and power. It shows how power today suspends itself through play and analyzes organized play as a symptom of more radical changes of the exercise of power in work and society.

Privilege at Play

Privilege at Play PDF Author: Hugo Ceron-Anaya
Publisher: Global and Comparative Ethnogr
ISBN: 0190931604
Category : Social Science
Languages : en
Pages : 233

Book Description
"A Game of Privilege is a book about social inequalities and privilege in today's Mexico. Based on ethnographic research conducted in upscale golf clubs and in-depth interviews with upper-middle and upper-class golfers, as well as working-class employees, this book reverses the analysis of inequalities by focusing on privilege. Using rich qualitative data, the book examines how social hierarchies are relations produced through a multitude of everyday practices. A Game of Privilege not only analyses class but also explores how racial and gender dynamics reaffirm social hierarchies. This novel approach is combined with a space-sensitive perspective, showing how spatial dynamics underpin the reproduction of privilege"--

Working at Play

Working at Play PDF Author: Cindy Sondik Aron
Publisher: Oxford University Press, USA
ISBN: 9780195142341
Category : History
Languages : en
Pages : 340

Book Description
This text chronicles the history of vacationing in America since the early 19th century. It is concerned with how, when, and why vacationing came to be part of life, charting this social and cultural institution as it grew from the custom of a small elite in to a mass phenomenon

Genius at Play

Genius at Play PDF Author: Siobhan Roberts
Publisher: Princeton University Press
ISBN: 0691266409
Category : Biography & Autobiography
Languages : en
Pages : 480

Book Description
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.

Ethnomethodology at Play

Ethnomethodology at Play PDF Author: Peter Tolmie
Publisher: Routledge
ISBN: 1317140621
Category : Social Science
Languages : en
Pages : 353

Book Description
This book outlines the specific character of the ethnomethodological approach to 'play'; that is, to everyday sport and leisure activities that people generally engage in for enjoyment, at home or as a 'hobby'. With chapters on cooking, running, playing music, dancing, rock climbing, sailing, fly fishing and going out for the day as a family, Ethnomethodology at Play provides an introduction to the key conceptual resources drawn upon by ethnomethodology in its studies of these activities, whilst exploring the manner in which people 'work' at their everyday leisure. Demonstrating the breadth of ethnomethodological analysis and showing how no topic is beyond ethnomethodology's fundamental respecification, Ethnomethodology at Play sets out for the serious reader and researcher the precise contribution of ethnomethodology to sociological studies of sport and leisure and ordinary domestic pastimes. As such this groundbreaking volume constitutes a significant contribution to both ethnomethodology and sociology in general, as well as to the sociology of sport and leisure, the sociology of domestic and daily life and cultural studies.

Values at Play in Digital Games

Values at Play in Digital Games PDF Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262529971
Category : Computers
Languages : en
Pages : 222

Book Description
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.