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3D Integration for NoC-based SoC Architectures

3D Integration for NoC-based SoC Architectures PDF Author: Abbas Sheibanyrad
Publisher: Springer Science & Business Media
ISBN: 1441976183
Category : Technology & Engineering
Languages : en
Pages : 280

Book Description
This book presents the research challenges that are due to the introduction of the 3rd dimension in chips for researchers and covers the whole architectural design approach for 3D-SoCs. Nowadays the 3D-Integration technologies, 3D-Design techniques, and 3D-Architectures are emerging as interesting, truly hot, broad topics. The present book gathers the recent advances in the whole domain by renowned experts in the field to build a comprehensive and consistent book around the hot topics of three-dimensional architectures and micro-architectures. This book includes contributions from high level international teams working in this field.

3D Integration for NoC-based SoC Architectures

3D Integration for NoC-based SoC Architectures PDF Author: Abbas Sheibanyrad
Publisher: Springer Science & Business Media
ISBN: 1441976183
Category : Technology & Engineering
Languages : en
Pages : 280

Book Description
This book presents the research challenges that are due to the introduction of the 3rd dimension in chips for researchers and covers the whole architectural design approach for 3D-SoCs. Nowadays the 3D-Integration technologies, 3D-Design techniques, and 3D-Architectures are emerging as interesting, truly hot, broad topics. The present book gathers the recent advances in the whole domain by renowned experts in the field to build a comprehensive and consistent book around the hot topics of three-dimensional architectures and micro-architectures. This book includes contributions from high level international teams working in this field.

2017 23rd IEEE International Symposium on Asynchronous Circuits and Systems

2017 23rd IEEE International Symposium on Asynchronous Circuits and Systems PDF Author:
Publisher:
ISBN: 9781538627495
Category :
Languages : en
Pages :

Book Description


Asynchronous Event-based 3d Vision

Asynchronous Event-based 3d Vision PDF Author: Joao Paulo Amaro Da Costa Luz Carneiro
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
Reproducing biological vision in a machine is a challenging problem for which scientists have just scratched the surface. Living organisms are able to per- form complex tasks in an awestruckly efficient manner. The stereovision is one of these complex mechanisms that computer scientists try to replicate with high resolution cameras. This thesis takes on the stereovision problem in a neuromorphic way by mean of a new generation of vision sensors also called ”silicon retinas”. These silicon retinas mimic biological retinas by cap- turing the visual information into the form of asynchronous stream of events that encode contrast change at high temporal precision. These sensors are used to study the importance of the precise timing and the scene temporal dynamics in solving the stereo correspondence problem. We propose one of the first 3D reconstruction methods which is able to produce 3Dmodelsinatrulyevent-basedandasynchronousmanner, fromevent-based visual information. Besides the novelty of proposing a truly temporal- based asynchronous event-driven approach of 3D reconstructions, this work is also able to preserve the native dynamic of the scene. Time as information medium is proven to have a critical role in stereovision. Time can supplement, compensate and even replace the usual luminance and spatial information. This work lays strong foundations for future research on high temporal and event-based dynamic stereo vision. It also opens new promisingperspectivesforsolvingtraditionalmachinevisionproblemsthanks to the use of the new asynchronous vision paradigm.

Integrated Circuit and System Design

Integrated Circuit and System Design PDF Author: Enrico Macii
Publisher: Springer
ISBN: 3540302050
Category : Technology & Engineering
Languages : en
Pages : 926

Book Description
WelcometotheproceedingsofPATMOS2004,thefourteenthinaseriesofint- national workshops. PATMOS 2004 was organized by the University of Patras with technical co-sponsorship from the IEEE Circuits and Systems Society. Over the years, the PATMOS meeting has evolved into an important - ropean event, where industry and academia meet to discuss power and timing aspects in modern integrated circuit and system design. PATMOS provides a forum for researchers to discuss and investigate the emerging challenges in - sign methodologies and tools required to develop the upcoming generations of integrated circuits and systems. We realized this vision this year by providing a technical program that contained state-of-the-art technical contributions, a keynote speech, three invited talks and two embedded tutorials. The technical program focused on timing, performance and power consumption, as well as architectural aspects, with particular emphasis on modelling, design, charac- rization, analysis and optimization in the nanometer era. This year a record 152 contributions were received to be considered for p- sible presentation at PATMOS. Despite the choice for an intense three-day m- ting, only 51 lecture papers and 34 poster papers could be accommodated in the single-track technical program. The Technical Program Committee, with the - sistance of additional expert reviewers, selected the 85 papers to be presented at PATMOS and organized them into 13 technical sessions. As was the case with the PATMOS workshops, the review process was anonymous, full papers were required, and several reviews were received per manuscript.

GPU Pro 360 Guide to 3D Engine Design

GPU Pro 360 Guide to 3D Engine Design PDF Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 1351172476
Category : Computers
Languages : en
Pages : 389

Book Description
Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Mobile 3D Graphics SoC

Mobile 3D Graphics SoC PDF Author: Hoi-Jun Yoo
Publisher: John Wiley & Sons
ISBN: 9780470823781
Category : Technology & Engineering
Languages : en
Pages : 352

Book Description
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

Asynchronous Android

Asynchronous Android PDF Author: Steve Liles
Publisher:
ISBN: 9781783286874
Category : Computers
Languages : en
Pages : 0

Book Description
In Detail With more than a million apps available from Google Play, it is more important than ever to build apps that stand out from the crowd. To be successful, apps must react quickly to user input, deliver results in a flash, and sync data in the background. Multithreading is the ability of an operating system to execute different parts of a program, called threads, simultaneously. It is one of the major techniques used for parallel computing and concurrency. This book provides a step-by-step tutorial which will explain how Asynchronous Tasks and Handlers are used for performing multithreading with Android to improve the performance of Android applications. This book also guides you through the concurrency constructs provided by the Android platform, illustrating the applications, benefits, and pitfalls of each. In this book, you'll learn how to use AsyncTask correctly to perform operations in the background, keeping user interfaces running smoothly while avoiding treacherous memory leaks. It will also help you discover Handler, HandlerThread, and Looper, the related and fundamental building blocks of asynchronous programming in Android. This book will help you to build well-behaved applications with smooth and responsive user interfaces. By the end of this book, you will be able to delight your users with speedy results and data that is always fresh. Approach Asynchronous Android is a step-by-step guide that builds a complete picture of the concurrency constructs available on the Android platform. Who this book is for This book is for Android developers who want to learn about the advanced concepts of Android programming. No prior knowledge of concurrency and asynchronous programming is required. This book is also targeted towards Java experts who are new to Android.

Concurrency and Hardware Design

Concurrency and Hardware Design PDF Author: Jordi Cortadella
Publisher: Springer
ISBN: 3540361901
Category : Computers
Languages : en
Pages : 355

Book Description
As CMOS semiconductor technology strides towards billions of transistors on a single die new problems arise on the way. They are concerned with the - minishing fabrication process features, which a?ect for example the gate-to-wire delay ratio. They manifest themselves in greater variations of size and operating parameters of devices, which put the overall reliability of systems at risk. And, most of all, they have tremendous impact on design productivity, where the costs of utilizing the growing silicon ‘real estate’ rocket to billions of dollars that have to be spent on design, veri?cation, and testing. All such problems call for new - sign approaches and models for digital systems. Furthermore, new developments in non-CMOS technologies, such as single-electron transistors, rapid single-?- quantum devices, quantum dot cells, molecular devices, etc. , add extra demand for new research in system design methodologies. What kind of models and design methodologies will be required to build systems in all these new technologies? Answering this question, even for each particular type of new technology generation, is not easy, especially because sometimes it is not even clear what kind of elementary devices are feasible there. This problem is of an interdisciplinary nature. It requires an bridges between di?erent scienti?c communities. The bridges must be built very quickly, and be maximally ?exible to accommodate changes taking place in a logarithmic timescale.

Create your own 3D Video Games like pros with Blender

Create your own 3D Video Games like pros with Blender PDF Author: Gregory Gossellin de Benicourt
Publisher: Editions Graziel
ISBN:
Category : Computers
Languages : en
Pages : 354

Book Description
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

Integrated Circuit and System Design

Integrated Circuit and System Design PDF Author:
Publisher:
ISBN:
Category : Integrated circuits
Languages : en
Pages : 938

Book Description