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Author: Andy McVittie Publisher: National Geographic Books ISBN: 1781164258 Category : Games & Activities Languages : en Pages : 0
Book Description
An exclusive art book published to coincide with the much-anticipated release of Assassin's Creed III. Initially launched in 2007, the first four Assassin's Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more. Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet. Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
Author: Andy McVittie Publisher: National Geographic Books ISBN: 1781164258 Category : Games & Activities Languages : en Pages : 0
Book Description
An exclusive art book published to coincide with the much-anticipated release of Assassin's Creed III. Initially launched in 2007, the first four Assassin's Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more. Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet. Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
Author: Oliver Bowden Publisher: Penguin UK ISBN: 0718193695 Category : Fiction Languages : en Pages : 349
Book Description
Assassin's Creed: Forsaken is the latest thrilling novelisation by Oliver Bowden based on the phenomenally successful game series. 'I am an expert swordsman. And I am skilled in the business of death. I take no pleasure in my skill. Simply, I am good at it.' 1735 - London. Haytham Kenway has been taught to use a sword from the age he was able to hold one. When his family's house is attacked - his father murdered and his sister taken by armed men - Haytham defends his home the only way he can: he kills. With no family, he is taken in by a mysterious tutor who trains him to become a deadly killer. Consumed by his thirst for revenge Haytham begins a quest for retribution, trusting no one and questioning everything he has ever known. Conspiracy and betrayal surround him as he is drawn into the centuries old battle between the Assassins and the Templars. The world of the Assassin's has become far more lethal than ever before. Assassin's Creed: Forsaken is based on the phenomenally successful gaming series. Fans of the game will love these stories. Other titles in the series include Assassin's Creed: Renaissance, Assassin's Creed: Brotherhood, Assassin's Creed: The Secret Crusade, and Assassin's Creed: Revelations. Oliver Bowden is the pen-name of an acclaimed novelist.
Author: James Price Publisher: Prima Games ISBN: 9780804163408 Category : Assassin's Creed (Game) Languages : en Pages : 0
Book Description
EXECUTION IS EVERYTHING "With a whole new design philosophy focusing on open-ended missions, in a world teeming with challenges and secrets to be found, you will find this extensive book to be an invaluable companion as you explore the merciless streets of 18th century revolutionary Paris. Within its densely packed pages lie the answers and insights that will help you make the most of your gaming experience and reap countless invaluable rewards - all of this laid out with an emphasis on stunning game visuals and art." --Alex Amancio Creative Director, Assassin's Creed Unity ALL IN ONE All secrets, bonuses, rewards, collectible items, hidden destinations, Trophies and Achievements... you won't miss a thing. YOUR VISUAL GUIDE TO 100% COMPLETION At-a-glance, annotated next-gen screenshots lead you through every moment of the adventure. ALL GAME SYSTEMS DECODED Combat, skills, weapons, economy, unlockables, puzzles - all fully analyzed by our experts to maximize your potential. CO-OP MISSIONS GUIDE Hi-res screenshots and walkthroughs highlight effective routes and strategies for all co-op challenges. 100% COMPLETE Main missions, side quests and optional challenges - all streamlined for 100% completion. INCLUDES A MAP POSTER COVERING THE FULL GAME AREA! Free eGuide: Includes a code to access the mobile-friendly eGuide, a digital version of the full strategy guide optimized for a second screen experience.
Author: Brenden Fletcher Publisher: Ubiworkshop ISBN: 9782924006085 Category : Comics & Graphic Novels Languages : en Pages : 96
Book Description
Who is Jot Soora? Devoted fiance of movie star Monima Das, gifted programmer at software giant MysoreTech, or deadly Assassin with a secret? When Jot stumbles into a layer of code deep in his company's new device, the discovery threatens his relationship, his job, and his life. It also reveals shocking links to an ancestral past that cause him to question everything he knows about himself. As he delves further into memories stored in his genetic makeup, he uncovers an age-old battle between The Templar Order and The Assassin Brotherhood, both of whom are racing to find a mysterious artifact buried in the past that has the power to alter the fate of all mankind!
Author: Jonathan Cooper Publisher: CRC Press ISBN: 1000357805 Category : Computers Languages : en Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author: Piggyback Publisher: Prima Games ISBN: 9780761563235 Category : Games & Activities Languages : en Pages : 0
Book Description
Featuring a pullout poster map, this guide reveals every hideout and point of interest that gamers need to know about "Assassin's Creed." Learn how to master each new weapon, counter every attack, disarm targets, and assassinate enemies using hidden blades.
Author: Matthew Wilhelm Kapell Publisher: Bloomsbury Publishing USA ISBN: 1623568242 Category : Social Science Languages : en Pages : 493
Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
Author: David Hodgson Publisher: Prima Lifestyles ISBN: 9780761555575 Category : Games & Activities Languages : en Pages : 0
Book Description
bull; Setting information, faction descriptions, and history breakdowns. bull; Detailed memory block walkthroughs describing traffic, security, controlling factions, view points and side-quests. bull; Tips for completing all 44 of the XBox 360 Achievements. bull; Locations of all flags, targets, and templar locations for all areas of the game. bull; Advice on the utilization of certain maneuvers to aid in moving through the crowd and swooping in for the kill.
Author: Titan Books Publisher: National Geographic Books ISBN: 1789093619 Category : Games & Activities Languages : en Pages : 0
Book Description
Bursting with timelines, concept art, locations, history, character profiles, and technology, this is the ultimate guide to the milennia-long struggle between the Assassin Brotherhood and the Templar Order. The covert war between two secret organizations, the Templars order and the Brotherhood of the Assassins, has been raging for millennia. Packed with beautiful images and featuring the latest lore, "Assassin's Creed: The Essential Guide," explores the major characters, technology, key historical settings, and epic story of this conflict. Encompassing the entire franchise, Assassin's Creed: The Essential Guide is both an ideal introduction and the perfect guide to the Assassin's Creed universe, full with facts on: -The Assassin Brotherhood and the Templar order -The First Civilisation -Technology and Weapons -Historical Settings and Locations -The Present day storyline